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PTaylor's WebLog

Flight Sim discussions; mostly on the core platform ( graphics and terrain, platform team, sim engine, geo tools and geo data, international, internal tools, technical art ) plus news on releases and updates, and the occasional tweaks and tips.

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The PC Industry, Multicore, and FSX ( with a little DX10 thrown in for good measure )
This is a recap of an AVSim.com post, that I wanted to capture here. I'd like to take the time to address 2 areas that come up often: 1)FSX designing for multicore 2)FSX designing for DX10 1)FSX designing for multicore As I stated in a previous post last Read More...
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