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Overview Acceleration has RTM’ed. Acceleration Pack contains the SP2 fixes; including both DX9 and DX10 work. Acceleration Pack looks really good, and for the $30 US list price there is a lot of value with 3 aircraft (F-18 jet, P-51 racer, EH101 helo),
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Aug 28th a fix became available for Vista from the Windows team. The bits will be made generally available from the link here and relatively detailed KB is attached. The issue is that Vista was creating an extra copy of graphics memory ( noted by AnandTech
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It appears the promise of the Penryn/Wolfdale/Yorkfield Intel CPUs is being born out. See http://www.guru3d.com/news.html#5723 for an early performance report. This bodes well for the future, and is something I started mentioning months ago as a positive
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A microcode update from Intel that affects multi-core processors, here . This seems like a good update to take, even if I don't have much more data than you do.
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The KB located at http://support.microsoft.com/kb/932246/ contains an application compatibility update for Vista that include changes for FSX that enable us to fix the disabling of Aero when you launch FSX on Vista. This came out earlier this year, but
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Here are some general suggestions and a few tips I have gleaned from the forums. General Performance The goal of SP1 was: · to increase performance 20-40% · to enable FSX to take advantage of multi-core machines · fix some other bugs There was not a goal
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Finally, we have shipped! It’s been solid work since Nov from the Graphics and Terrain team on SP1 performance. Here is a work-list on performance so you can understand what we did: General Performance Work 1. performed more work on the LOD system, 2.
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There has been a known issue with Vista and multiple monitors, where trying to go full-screen with any application did not work. A black or flickering screen was the result. Fortunately running windowed was no problem. Customers who called in were sent
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This is a recap of an AVSim.com post, that I wanted to capture here. I'd like to take the time to address 2 areas that come up often: 1)FSX designing for multicore 2)FSX designing for DX10 1)FSX designing for multicore As I stated in a previous post last
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