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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Summer is here, and so is the start of info about FSX-DX10</title><link>http://blogs.msdn.com/ptaylor/archive/2007/06/21/summer-is-here-and-so-is-the-start-of-info-about-fsx-dx10.aspx</link><description>So it’s the first day of summer! As part of the celebration, I wanted to talk about and show progress on FSX-DX10. First, though, let’s talk what I can show and when, as well as requirements for FSX-DX10. I am not here to talk features. Not yet anyways.</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: Summer is here, and so is the start of info about FSX-DX10</title><link>http://blogs.msdn.com/ptaylor/archive/2007/06/21/summer-is-here-and-so-is-the-start-of-info-about-fsx-dx10.aspx#3448853</link><pubDate>Fri, 22 Jun 2007 01:04:55 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3448853</guid><dc:creator>SilentGenie</dc:creator><description>&lt;P&gt;Great news Phil, looks like FSX is gonna be amazing after the release of DX10 not that it aint already :) gonna build a new rig over the next month with 2 8800GTX in sli, will fsx ever support SLI ? i have 1 8800gtx already and it really helps fsx but obviously two would be better. thanks for keeping us informed&lt;/P&gt;</description></item><item><title>re: Summer is here, and so is the start of info about FSX-DX10</title><link>http://blogs.msdn.com/ptaylor/archive/2007/06/21/summer-is-here-and-so-is-the-start-of-info-about-fsx-dx10.aspx#3449103</link><pubDate>Fri, 22 Jun 2007 01:26:23 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3449103</guid><dc:creator>sclincoln</dc:creator><description>&lt;p&gt;Speaking of multi-monitor support, I have the Matrox Triple Head 2 Go on my system. &amp;nbsp;Will it still work with DX10, or does that change something fundamental enough to screw it up? &amp;nbsp;I'm assuming it doesn't matter, but I really don't know enough about how it works to say for sure.&lt;/p&gt;</description></item><item><title>re: Summer is here, and so is the start of info about FSX-DX10</title><link>http://blogs.msdn.com/ptaylor/archive/2007/06/21/summer-is-here-and-so-is-the-start-of-info-about-fsx-dx10.aspx#3449466</link><pubDate>Fri, 22 Jun 2007 01:57:43 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3449466</guid><dc:creator>Phil Taylor</dc:creator><description>&lt;p&gt;SCLincoln:&lt;/p&gt;
&lt;p&gt;thats really a question for Matrox. &lt;/p&gt;
</description></item><item><title>re: Summer is here, and so is the start of info about FSX-DX10</title><link>http://blogs.msdn.com/ptaylor/archive/2007/06/21/summer-is-here-and-so-is-the-start-of-info-about-fsx-dx10.aspx#3476238</link><pubDate>Sat, 23 Jun 2007 12:35:13 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3476238</guid><dc:creator>Aberforth</dc:creator><description>&lt;P&gt;I tested some of the Dx10 sample codes from Nvidia Developer site...but performance is really horrible especially when rendering smoke, water etc. Is it becuase of DX10 or crappy 8800 drivers? I want to know if the current high end dx10 cards are capable of handling dx10 smoothly?&lt;/P&gt;
&lt;P&gt;glad to know you guys are making some progress...&lt;/P&gt;</description></item><item><title>re: Summer is here, and so is the start of info about FSX-DX10</title><link>http://blogs.msdn.com/ptaylor/archive/2007/06/21/summer-is-here-and-so-is-the-start-of-info-about-fsx-dx10.aspx#3507522</link><pubDate>Mon, 25 Jun 2007 03:16:29 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3507522</guid><dc:creator>Phil Taylor</dc:creator><description>&lt;P&gt;Aberforth:&lt;/P&gt;
&lt;P&gt;what DX10 features are used in that sample, and how does it make use of them?&lt;/P&gt;
&lt;P&gt;Geometry Shader is definitely shaky in 1st generation, for all IHVs. Anything past 4x expansion is probably not performant, and that is becaues thats what point sprites do/are already so that level of vertex expansion has already been going on.&lt;/P&gt;
&lt;P&gt;Other features I'd have to look at the sample code. I do know the DX10 drivers are incrementally getting better all the time, so that is some help as well.&lt;/P&gt;</description></item><item><title>re: Summer is here, and so is the start of info about FSX-DX10</title><link>http://blogs.msdn.com/ptaylor/archive/2007/06/21/summer-is-here-and-so-is-the-start-of-info-about-fsx-dx10.aspx#3656624</link><pubDate>Mon, 02 Jul 2007 09:31:55 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3656624</guid><dc:creator>Ian McPhail</dc:creator><description>&lt;P&gt;Thanks for this really informative article, and your intention to provide a continuing series of comments. &amp;nbsp; I also have a matrox triplehead but I can't see in logic that there should be any problem. &amp;nbsp;My main concern is fullscreen which is a feature of matrox, and necessary to get pop-ups on to a fourth screen. &amp;nbsp;I will be interested in your reports as you work on this aspect.&lt;/P&gt;</description></item><item><title>FSX-DX10:3rd progress report - just another Wednesday</title><link>http://blogs.msdn.com/ptaylor/archive/2007/06/21/summer-is-here-and-so-is-the-start-of-info-about-fsx-dx10.aspx#4300792</link><pubDate>Thu, 09 Aug 2007 03:19:10 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:4300792</guid><dc:creator>PTaylor's WebLog</dc:creator><description>&lt;p&gt;It is time to update everyone on the progress we have made on the FSX-SP2(DX10) release. First, we have&lt;/p&gt;
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