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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx</link><description>Overview Acceleration has RTM’ed. Acceleration Pack contains the SP2 fixes; including both DX9 and DX10 work. Acceleration Pack looks really good, and for the $30 US list price there is a lot of value with 3 aircraft (F-18 jet, P-51 racer, EH101 helo),</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Techy News Blog &amp;raquo; Acceleration and SP2</title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5256431</link><pubDate>Wed, 03 Oct 2007 10:15:36 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5256431</guid><dc:creator>Techy News Blog » Acceleration and SP2</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.artofbam.com/wordpress/?p=4775"&gt;http://www.artofbam.com/wordpress/?p=4775&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5256545</link><pubDate>Wed, 03 Oct 2007 10:23:41 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5256545</guid><dc:creator>Aberforth</dc:creator><description>&lt;p&gt;I don't see much difference between DX9 and DX10, why do you think DX10 as a performance gain? it is possible to write optimized code in DX9. What i was looking for is DX10 specific feature, the water doesn't look great, no sunrays. I feel like it's all big scam now. You guys are just doing this to keep your promise and track record staright-there is no real motivation. I have a suggestion you should try 3rd party engines like CryEngine 2 (&lt;a rel="nofollow" target="_new" href="http://www.crytek.com/technology/cryengine-2/specifications.html"&gt;http://www.crytek.com/technology/cryengine-2/specifications.html&lt;/a&gt;) that has advanced terrain, water, light and weather. I'm sure Cryengine 2 is highly optimized to run on 2 to 3 year old machines.&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5257373</link><pubDate>Wed, 03 Oct 2007 11:33:53 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5257373</guid><dc:creator>wedge</dc:creator><description>&lt;p&gt;Hello Phil and thanks for the big post :)&lt;/p&gt;
&lt;p&gt;There is just something I don't really understand, maybe because I4m not that fluent in english after all :)&lt;/p&gt;
&lt;p&gt;You say that &amp;quot;Acceleration has RTM’ed. Acceleration Pack contains the SP2 fixes&amp;quot; and then &amp;quot;Acceleration will be available in late October. FSX-SP2 will be available sometime after Acceleration Pack and before Christmas.&amp;quot;&lt;/p&gt;
&lt;p&gt;And I don't really get what it means is there part of the SP2 in teh Acceleration Pack, or is it containing the all SP2 thing, and that the SP2 will be available for those who don't purchase the Acceleration pack only later by download ?&lt;/p&gt;
&lt;p&gt;Else that looks very interesting and I'm looking forward the next posts :) As I thought purely visualy there is not much change, after all, DirectX 10 don't make things look better, it is more a better API and wont make graphic cards do somethign they can't do, like the real old DirectX 10 preview screen that was amazing, but hard to believe it would look as planned :)&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5257579</link><pubDate>Wed, 03 Oct 2007 11:50:57 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5257579</guid><dc:creator>Phil Taylor</dc:creator><description>&lt;p&gt;There are 2 products, Acceleration and SP2.&lt;/p&gt;
&lt;p&gt;Acceleration is payware, it will be on the shelf late October.&lt;/p&gt;
&lt;p&gt;SP2 will be a free download, available before Christmas.&lt;/p&gt;
&lt;p&gt;We performed careful integrations between both the Acceleration and SP2 products to make &amp;quot;embed&amp;quot; the SP2 code into the Acceleration build so it also contains the fixes in SP2, for both DX9 and DX10.&lt;/p&gt;
&lt;p&gt;Due to the setup and localization requirements of both products, International versions of Acceleration will be a couple of weeks behind ENU ( American English )and due to SP2 needing its own setup and localized versions it will be a bit behind that.&lt;/p&gt;
&lt;p&gt;So they are different products, delivered different ways, with different timing. Yes, it is a bit complicated and sorry about that.&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5257990</link><pubDate>Wed, 03 Oct 2007 12:24:21 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5257990</guid><dc:creator>Shel800521</dc:creator><description>&lt;p&gt;Sounds great Phil, thanks for the updates.&lt;/p&gt;
&lt;p&gt;Taken what you've explained above re: the differences between DX9 &amp;amp; DX10 there is no doubt about the frame increase, what water settings are used?&lt;/p&gt;
&lt;p&gt;One other thing Phil, i have FSX Deluxe version but cannot find anything on disk one regarding SDk installation, please can you direct me to a post where i can find out what SDK is, what it does and do i need to install it.&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5258018</link><pubDate>Wed, 03 Oct 2007 12:28:29 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5258018</guid><dc:creator>RojanTrojan</dc:creator><description>&lt;p&gt;&amp;quot;That is 20% better FPS under load.&amp;quot;&lt;/p&gt;
&lt;p&gt;This alone makes SP2 absolutely brilliant. Good job ACES!&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5258085</link><pubDate>Wed, 03 Oct 2007 12:36:51 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5258085</guid><dc:creator>Phil Taylor</dc:creator><description>&lt;p&gt;Shel:&lt;/p&gt;
&lt;p&gt;Water settings were 2.Max on both.&lt;/p&gt;
&lt;p&gt;I dont have a disk handy to direct you to a procedure, but there should be an SDK folder with a separate setup.&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5258095</link><pubDate>Wed, 03 Oct 2007 12:37:29 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5258095</guid><dc:creator>Phil Taylor</dc:creator><description>&lt;p&gt;Rojan:&lt;/p&gt;
&lt;p&gt;thanks.&lt;/p&gt;
&lt;p&gt;and actually, 5.9/24.1 = 24.5%.&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5258263</link><pubDate>Wed, 03 Oct 2007 12:49:21 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5258263</guid><dc:creator>touradg</dc:creator><description>&lt;p&gt;Hi Phil,&lt;/p&gt;
&lt;p&gt;I was eagerly waiting for DX10 post. In my idea 20% better performance is nothing but just amazing. You just did magic with programming. Good job and thank you.&lt;/p&gt;
&lt;p&gt;Yours truly,&lt;/p&gt;
&lt;p&gt;touradg&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5258388</link><pubDate>Wed, 03 Oct 2007 13:00:14 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5258388</guid><dc:creator>DavidVDH</dc:creator><description>&lt;p&gt;Hi Phil, I saw the video of FSX on 8 cores, but what is the performance gain in framerate from 2 to 4 and from 4 to 8 cores? I guess it is a logarithmic curve because the video-card becomes the bottleneck. I also think that multicore is less important in DX10 than in DX9?&lt;/p&gt;
&lt;p&gt;About the 20% performance gain: Is it the maximum or the average performance gain? And is it also 20% in a big city instead of above the sea as seen here?&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5258451</link><pubDate>Wed, 03 Oct 2007 13:06:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5258451</guid><dc:creator>blueflamer</dc:creator><description>&lt;p&gt;As Doctor John D. Zoidberg would say &amp;quot;We'd have to try it to believe it...&amp;quot;&lt;/p&gt;
&lt;p&gt;Thanks Phil!&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5258459</link><pubDate>Wed, 03 Oct 2007 13:06:20 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5258459</guid><dc:creator>Phil Taylor</dc:creator><description>&lt;p&gt;David:&lt;/p&gt;
&lt;p&gt;8 cores should help with stutters and blurries more than FPS gain. &lt;/p&gt;
&lt;p&gt;The gain under load should be similar across the board, since water and bloom are just more efficient. There is a lot of water in NYC for instance, and I suspect most people turn water down there and turn bloom off. We'll have to see to be sure, but DX10 should enable higher water and bloom in cities yes.&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5258860</link><pubDate>Wed, 03 Oct 2007 13:40:27 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5258860</guid><dc:creator>tfm</dc:creator><description>&lt;p&gt;Phil&lt;/p&gt;
&lt;p&gt;Thank you for this update. It would have been entertaining to be a fly on the wall in your internal discussions over the past few weeks. Nobody should be surprised to find that the businessmen at MS have won the day and that they prefer us to pay for FS 11 than receive the full range of expected DX10 improvements for no extra charge with FSX. The early release of SP2 as part of the Acceleration Pack is another clever move, as it will undoubtedly entice many users to buy this add-on who would not otherwise have done so.&lt;/p&gt;
&lt;p&gt;I am bound to say that I do not think this reflects well on MS, given the expectations generated - by MS itself - when FSX was launched.&lt;/p&gt;
&lt;p&gt;But it is no reflection on you. Indeed I suspect you have probably found yourself in a rather awkward situation by being so candid with us in the past.&lt;/p&gt;
&lt;p&gt;The one point that surprises and troubles me is the demotion of SP2 to a &amp;quot;DX10 preview&amp;quot;, accompanied by the reference to dropping &amp;quot;backwards compatibility&amp;quot;. I am not interested in the more arcane implications of this. All I want to know is:&lt;/p&gt;
&lt;p&gt;(1) will the Level-D 767 still work? &lt;/p&gt;
&lt;p&gt;(2) will X Graphics and Activesky X still work?&lt;/p&gt;
&lt;p&gt;(3) have you liaised with PMDG about whether the forthcoming 747X will work? &lt;/p&gt;
&lt;p&gt;(4) will FS Inn 1.3 still work? &lt;/p&gt;
&lt;p&gt;I do hope you have the opportunity to answer these questions, as I think that they would also be of interest to others apart from myself.&lt;/p&gt;
&lt;p&gt;Thanks again for your postings.&lt;/p&gt;
&lt;p&gt;Warm regards,&lt;/p&gt;
&lt;p&gt;Tim Morshead&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5258949</link><pubDate>Wed, 03 Oct 2007 13:48:01 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5258949</guid><dc:creator>Phil Taylor</dc:creator><description>&lt;p&gt;TFM:&lt;/p&gt;
&lt;p&gt;Content released using the FSX SDK should be just fine, its just &amp;quot;old generation&amp;quot; content that has an issue specifically content that depends on certain BGL compat paths and that is mainly pre-FS2004 content. &lt;/p&gt;
&lt;p&gt;Tools like FSInn and FSUIPC might need to provide an update just like SP1.&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5259017</link><pubDate>Wed, 03 Oct 2007 13:54:59 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5259017</guid><dc:creator>tfm</dc:creator><description>&lt;p&gt;Thank you for such a speedy reply.&lt;/p&gt;
&lt;p&gt;Tim Morshead&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5259276</link><pubDate>Wed, 03 Oct 2007 14:15:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5259276</guid><dc:creator>flying-w</dc:creator><description>&lt;p&gt;Hi Phil,&lt;/p&gt;
&lt;p&gt;thanks for the update. &amp;nbsp;Perhaps I missed it somewhere else, but any chance of a blog by you or someone else about simconnect and SDK changes in general for SP2?&lt;/p&gt;
&lt;p&gt;Simon&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5259277</link><pubDate>Wed, 03 Oct 2007 14:15:02 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5259277</guid><dc:creator>Te_Vigo</dc:creator><description>&lt;p&gt;hanks for the info and especially for your offered candidacy. Being candid is a rarity these days.&lt;/p&gt;
&lt;p&gt;For all the work on the upcoming add on and update thanks to yourself and your team.&lt;/p&gt;
&lt;p&gt;It's a shame that the pre release screenies turned out to be artistic concepts. This is why I bought the sim and a system to run it, except now it seems that DX10 is a fizzer and will have to now wait for later releases and hardware upgrades to hope that Dx10.x?x will work... also will be the wait for true DX10.x?x drivers and not DX9/ 10 (9Ex) hybrids.&lt;/p&gt;
&lt;p&gt;Now after being polite about that.....&lt;/p&gt;
&lt;p&gt;I'm sure to enjoy what is available and the work with effort that has been expended combined with the addition of a military jet/ carrier that can trap with a working helo is really cool and I'm sure to keep myself and a lot of others engaged, hopefully taking the experience from here forward.&lt;/p&gt;
&lt;p&gt;Perhaps a lesson learned from this is not so much to keep ideas guarded but rather to keep ideas in check with hardware/ software advances, not what hardware/ software development promises.&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5259326</link><pubDate>Wed, 03 Oct 2007 14:19:20 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5259326</guid><dc:creator>XaliaS</dc:creator><description>&lt;p&gt;Shame to hear about the light rays and improved world lighting not making it. I always thought the FSX world could have done with more dulling down with heavy contrast in landscape shadows and objects, rather than lighting up with more bloom.&lt;/p&gt;
&lt;p&gt;But what I was really hoping to see in SP2 was improved ground texture details. Higher resolution ground surfaces with bump mapping and 3D grass. I'm a chopper nut so I enjoy bush flying and generally piloting at ground level is a blur, which I find upsets the scale and sense of speed. Understandably, with the other half of the market share; high altitude, long haul airline pilots, it's really difficult to please both extremes in that respect. &lt;/p&gt;
&lt;p&gt;You did hit mark right in the middle with FSX at the begginning, with the current generation of hardware. 3rd party scenery just doesn't seem to cut it out of the airfield, But here's hoping for the next instalment of flight simulator!&lt;/p&gt;
&lt;p&gt;Even if you didn't get to put all you wanted into FSX, I just know get all the opportunities with FS11, so just do your best work, as always.&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 - DX 10 performance</title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5259628</link><pubDate>Wed, 03 Oct 2007 14:45:01 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5259628</guid><dc:creator>Suma</dc:creator><description>&lt;p&gt;I am very interested about the DX 10 Performance, as this is where I think DX 10 should shine most - DX10 seems to be really well designed in this respect. What is still left to be seen is if the real gain is here.&lt;/p&gt;
&lt;p&gt;What I would like to know is something more about how the performance gain was tested:&lt;/p&gt;
&lt;p&gt;- what settings were used? Bloom yes, or no? What water detail? (Is this gain with bloom and high water details only?)&lt;/p&gt;
&lt;p&gt;- what was the testing configuration for DX9? Was it Vista or XP? (A lot of people seem to get a lot worse performance on DX 9 Vista comparing to DX9 XP on the same computer, therefore unless the comparison in done with XP DX9, it still does not give a lot of motivation to upgrade from XP to Vista.)&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5259778</link><pubDate>Wed, 03 Oct 2007 15:00:07 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5259778</guid><dc:creator>Aeromar27</dc:creator><description>&lt;p&gt;At the beggining FSX was used on the MS presentations to show the improvements Windows Vista was supposed to be regarding games. Vista was directly related to DX10. From what Microsoft started selling as the Holy Trinity (Vista+DX10+FSX)... became just a moto for most of us to believe the future was here... and went to get new machines and built up expectations on it.&lt;/p&gt;
&lt;p&gt;After all this year, it all ended up being a &amp;quot;what dx10 will be&amp;quot; showcase. Preview! PLEASE!&lt;/p&gt;
&lt;p&gt;If u guys didnt have the monopoly on this one, i would surely move on to other simulators. I cant wait to start my a320 type rating on a real sim to forget about MSFS.&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5260651</link><pubDate>Wed, 03 Oct 2007 15:13:11 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5260651</guid><dc:creator>johnpmiles</dc:creator><description>&lt;p&gt;Dear Phil,&lt;/p&gt;
&lt;p&gt;Could you give a little more detail about the blurry tile optimisation? As a photoscenery user (Horizon Gen-X), this is one of the most interesting parts of the update for me!&lt;/p&gt;
&lt;p&gt;Thanks for this update.&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5264144</link><pubDate>Wed, 03 Oct 2007 18:44:23 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5264144</guid><dc:creator>Phil Taylor</dc:creator><description>&lt;p&gt;Te Vigo:&lt;/p&gt;
&lt;p&gt;I think when you see some of the screenshots others with more artistic talent than I ( and the 2 I posted were perf-comparo shots and not artistic anyways ) you might be surprised.&lt;/p&gt;
&lt;p&gt;And as I have said elsewhere, the graphics team ( DX10 ) is separate from the Sim team ( carriers, helos ) the multiplayer team ( multiplayer racing ) and the design team ( missions ) so Acceleration didnt steal resources from DX10 if that is what you are implying.&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5264168</link><pubDate>Wed, 03 Oct 2007 18:46:45 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5264168</guid><dc:creator>stesoell</dc:creator><description>&lt;p&gt;@ Phil&lt;/p&gt;
&lt;p&gt;&amp;gt; 8 cores should help with stutters and blurries more than FPS gain.&lt;/p&gt;
&lt;p&gt;I am using a Quad Xeon Mac Pro (4GB, Vista x64). Currently the system cpu# hangs around 60% while moving in slew modus. What _shall_ I expect with 8cores?&lt;/p&gt;
&lt;p&gt;30%, right ?? ;-)&lt;/p&gt;
&lt;p&gt;Cheers,&lt;/p&gt;
&lt;p&gt;Stefan&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5264186</link><pubDate>Wed, 03 Oct 2007 18:50:25 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5264186</guid><dc:creator>Phil Taylor</dc:creator><description>&lt;p&gt;Suma:&lt;/p&gt;
&lt;p&gt;perf tests were with bloom on, water at 2.Max.&lt;/p&gt;
&lt;p&gt;same hw (I posted the config details), on Vista, using DX9 on Vista vs DX10 on Vista.&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5264301</link><pubDate>Wed, 03 Oct 2007 19:04:45 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5264301</guid><dc:creator>Phil Taylor</dc:creator><description>&lt;p&gt;JohnP:&lt;/p&gt;
&lt;p&gt;the IO optimization should help, as should the fix so we no longer load NZ when flying in the UK.&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5264312</link><pubDate>Wed, 03 Oct 2007 19:05:57 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5264312</guid><dc:creator>Scousefox9</dc:creator><description>&lt;p&gt;That's all very good, but what about the bugs you haven't fixed? &amp;nbsp;Are you planning on fixing them, or are you going to leave them and hope everybody forgets about them as I expect you're trying to get away with?&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5264413</link><pubDate>Wed, 03 Oct 2007 19:16:31 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5264413</guid><dc:creator>robains</dc:creator><description>&lt;p&gt;Phil,&lt;/p&gt;
&lt;p&gt;Thank you for the update. &amp;nbsp;I will of course purchase whatever I need to make get this. &amp;nbsp;If you get time I have a couple of questions:&lt;/p&gt;
&lt;p&gt;1. &amp;nbsp;Will the SP2 include real support for SLI/Crossfire? &amp;nbsp;So far in your DX9 FSX the support has been limited to whatever the ATI/nVidia permit via their drivers. &amp;nbsp;I've noticed that several newer DX10 titles are including Multi-GPU (and CPU) configuration options that one can turn On/Off -- in some cases this has resulted in almost 75% increase in performance. &amp;nbsp;Will FSX SP2 have any such support or optimization specific to SLI/Crossfire and multipe GPUs?&lt;/p&gt;
&lt;p&gt;2. &amp;nbsp;Bloom was available in DX9 so I'm not sure why this is included as a new feature for DX10 version?&lt;/p&gt;
&lt;p&gt;3. &amp;nbsp;Will DX10 version support AA (Anti-Aliasing)? &amp;nbsp;If so, is it restricted?&lt;/p&gt;
&lt;p&gt;4. &amp;nbsp;No mention of reducing the terrain/scenery blurries -- SP1 appeared to reduce the LOD radius to help increase performance, is there any chance SP2 DX10 will return LOD radius to normal or even greater range so that we can get more detailed textures?&lt;/p&gt;
&lt;p&gt;5. &amp;nbsp;Dropping backward compatibility -- thank you and I completely agree with your decision to do this -- I think planning for a future is better than living in the past.&lt;/p&gt;
&lt;p&gt;Keep up the good work.&lt;/p&gt;
&lt;p&gt;Rob.&lt;/p&gt;
</description></item><item><title>FSX Acceleration and FSX SP2</title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5264535</link><pubDate>Wed, 03 Oct 2007 19:30:34 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5264535</guid><dc:creator>Nick Whittome - The Naked MVP</dc:creator><description>&lt;p&gt;I am not going to repeat everything again&amp;amp;hellip; and Jon Patch has already given a good summary. Just&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5264611</link><pubDate>Wed, 03 Oct 2007 19:37:35 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5264611</guid><dc:creator>Qbert</dc:creator><description>&lt;p&gt;I apologize for this silly question, but I still have some confusion. &amp;nbsp;Phil, are you saying that if I buy the Acceleration Pack(which contains SP2 stuff), that I won't need to install SP2 when it comes out in December?&lt;/p&gt;
&lt;p&gt;Is SP2 only necessary if you don't buy the Acceleration?&lt;/p&gt;
&lt;p&gt;Thanks again for all your work, can't wait!&lt;/p&gt;
&lt;p&gt;-Qbert&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5264881</link><pubDate>Wed, 03 Oct 2007 19:56:06 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5264881</guid><dc:creator>Mag007</dc:creator><description>&lt;p&gt;I'm a bit dissapointed because there aren't any 'godrays' in DX10 :(&lt;/p&gt;
&lt;p&gt;But when I comparisson DX9 and DX10 I can see a big difference and I hope there will be godrays in further SP's (if there are any coming?!)...&lt;/p&gt;
&lt;p&gt;So I like it and I think you did a great job ;)&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5265070</link><pubDate>Wed, 03 Oct 2007 20:13:57 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5265070</guid><dc:creator>Funky</dc:creator><description>&lt;p&gt;Phil,&lt;/p&gt;
&lt;p&gt;please, could you give a comment on &amp;quot;Ambient Wind Y&amp;quot;, &amp;nbsp;if this can be now modifiyed by third party software? In the current version it is not.&lt;/p&gt;
&lt;p&gt;I'm strongly interested in that option for developing soaring add-ons, in the way that has already existed in FS2004.&lt;/p&gt;
&lt;p&gt;best regards,&lt;/p&gt;
&lt;p&gt;Peter&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5266421</link><pubDate>Wed, 03 Oct 2007 21:46:12 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5266421</guid><dc:creator>stesoell</dc:creator><description>&lt;p&gt;One question, Phil.&lt;/p&gt;
&lt;p&gt;Can you tell me something more about the &amp;quot;8core bug&amp;quot; ? What kind of a bug?&lt;/p&gt;
&lt;p&gt;Thanks.&lt;/p&gt;
&lt;p&gt;Stefan&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5266505</link><pubDate>Wed, 03 Oct 2007 21:53:44 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5266505</guid><dc:creator>risa2000</dc:creator><description>&lt;p&gt;Phil,&lt;/p&gt;
&lt;p&gt;I am just curious, you wrote, that Acceleration will contain all SP2 fixes and that it is already RTM. From that I conclude SP2 must be finished too. So why it is not going to be available? I mean, it will be distributed as download, so why the wait?&lt;/p&gt;
&lt;p&gt;Concerning DX10, I would say that claiming, after a year the game was released, it to be a &amp;quot;preview&amp;quot;, (when it was supposed to be major feature) is not very convincing. Not that I mind that much, since I do not run Vista, but it has probably even opposite effect. I am losing an intention even to try them ;-).&lt;/p&gt;
</description></item><item><title>Wrong title?</title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5267814</link><pubDate>Thu, 04 Oct 2007 00:19:45 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5267814</guid><dc:creator>flightsimenthusiast101</dc:creator><description>&lt;p&gt;Hey Phil arent the pictures you postet mixed up? Dx9 is Dx10 and the other wa round..? beacause I think the water on pic named &amp;quot;Dx10 preview&amp;quot; has less details than the dx9 one..&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5268020</link><pubDate>Thu, 04 Oct 2007 00:46:14 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5268020</guid><dc:creator>jazzselect</dc:creator><description>&lt;p&gt;Thanks Phil, nice update!&lt;/p&gt;
&lt;p&gt;You've said that its a bit complicated why you will release AP (with sp2) before sp2 itself, I don't think it really is. Ofcourse you guys spice the AP up with a little sp2 in it, that makes people wanna buy the AP and pay for the sp2 fixes. If sp2 release were before AP release, less people would buy the Acceleration Pack. At least I wouldn't hehe...&lt;/p&gt;
&lt;p&gt;Anyway, nice info, I love the water in DX10, more screenies pleeeeeaze...&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5269320</link><pubDate>Thu, 04 Oct 2007 03:03:52 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5269320</guid><dc:creator>drtomkat</dc:creator><description>&lt;p&gt;dear phil, i have been a fs pilot since 2002 and so far i could say you guys are making me happy, and as far as magic screenies, it was nice but i rather have it the way you are doing it. like i said im a huge fan of the series and that dx10 picture is just making it better.&lt;/p&gt;
&lt;p&gt;and for last thank you for dedicating your time to make people like me ( not real pilot) say , im a fs pilot, i hope that one day i get to take you on line to the dominican republic, and just in case you want to im drtomkat also on line. &amp;nbsp; thanks phil.&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5269453</link><pubDate>Thu, 04 Oct 2007 03:20:41 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5269453</guid><dc:creator>drtomkat</dc:creator><description>&lt;p&gt;people are saying that the dx9 looks better thatn dx10........aahhhh look again guys.&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5271110</link><pubDate>Thu, 04 Oct 2007 07:54:05 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5271110</guid><dc:creator>Dan Relfe</dc:creator><description>&lt;p&gt;“The second is practical, in that continuing to provide the backwards compatibility we do is a huge drag on forward progress. Spending time on 4 or more code paths (FSX DX10, FSX DX9, FS2004, pre-FS2004)”&lt;/p&gt;
&lt;p&gt;So what does this mean literally? Does it mean that all backward compatability will be eliminated? FS11 will be a new, fresh sim with no ties to prior sims or can people still buy addons for FSX knowing that they will be able to use them in the next sim? If all backward compatability for FS9 and prior is cut then it’s no big deal. But if you’re including FSX in the compatability cut then aren’t you cutting the throats of you’re addon developers for FSX? When word of FS9 addons not working with FSX came out a while back the addon market slowed way down. Won’t this announcement do the same for FSX development and sales? Can you please be more specific on the backward compatability issue?&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5271114</link><pubDate>Thu, 04 Oct 2007 07:55:03 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5271114</guid><dc:creator>Te_Vigo</dc:creator><description>&lt;p&gt;With apologies Phil, if my rambling implied theft... that was not my intention, as well as nothing personal was intended in any form or manner.&lt;/p&gt;
&lt;p&gt;Please understand... my writings were from a confused sort of &amp;quot;Huh, wot's goin' on?&amp;quot; and more of a total disappointment with Vista/ Drivers/ Hardware.&lt;/p&gt;
&lt;p&gt;In the early days &amp;quot;shots&amp;quot; and rhetoric to the fashion of &lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://www.matbe.com/images/biblio/cg/000000048480.jpg"&gt;http://www.matbe.com/images/biblio/cg/000000048480.jpg&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;were taken notice of and when this type of shot was seen, it was pick my up from off the desk, stop drooling, self justification to myself for a hardware upgrade without jumping on the bandwagon immediately (knowing new things do take time). This is what I have been waiting for... total magic - only it seems to have &amp;quot;poof&amp;quot;.&lt;/p&gt;
&lt;p&gt;Nonetheless you guys have done an excellent job, I deny that not and hope things move forward from here.&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5274553</link><pubDate>Thu, 04 Oct 2007 15:55:21 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5274553</guid><dc:creator>antonism96</dc:creator><description>&lt;p&gt;Finally an update! I was waiting for it!&lt;/p&gt;
&lt;p&gt;In the new DX10 screenshot, I don't see much difference from DX9, the only changes I can see is the frame rate and the water reflection. I hope you add the new effects soon.&lt;/p&gt;
&lt;p&gt;Will also SP2 give and more performance enchancements?&lt;/p&gt;
&lt;p&gt;Also the bug fixes you said on DX9 are available on DX10?&lt;/p&gt;
&lt;p&gt;And one more question : 1 or 2 months ago of the release of FSX, there was a picture announced which showed FSX on DirectX 10. Is this image fake? Because the DX10 patch isn't completed yet, even after a year of the picture release!&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5275559</link><pubDate>Thu, 04 Oct 2007 18:31:50 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5275559</guid><dc:creator>Toly</dc:creator><description>&lt;p&gt;Phil,&lt;/p&gt;
&lt;p&gt;If I understood your post correctly, it appears that DX10 version will have very minor visual differences from DX9, but it will be somewhat faster. &amp;nbsp;That is on Vista, which is slower than XP. &amp;nbsp;Which begs the question: what if I just stick with DX9 version on XP? &amp;nbsp;I would estimate the performance will be same as DX10 on Vista, and visuals very nearly the same. Then, really, what is the whole point of releasing DX10 version? &amp;nbsp;What tangible benefit do I, as end consumer, get from it in FSX??&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5275927</link><pubDate>Thu, 04 Oct 2007 19:27:53 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5275927</guid><dc:creator>antonism96</dc:creator><description>&lt;p&gt;Toly, it won't be only faster in DX10, it will introduce and better graphics and effects also.&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5277387</link><pubDate>Thu, 04 Oct 2007 22:08:42 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5277387</guid><dc:creator>Denala</dc:creator><description>&lt;p&gt;Hi Phil,&lt;/p&gt;
&lt;p&gt; &amp;nbsp;&amp;lt; &amp;nbsp; and actually, 5.9/24.1 = 24.5%.&lt;/p&gt;
&lt;p&gt;If you get 30 with 30 as goal, it means that you probably can get better with higher goal...&lt;/p&gt;
&lt;p&gt;Does HDR bloom enhance clouds rendering and fps cost ?&lt;/p&gt;
&lt;p&gt;I saw last year that fogging was a new functionnality in DX10 and hope that it has been implemented.&lt;/p&gt;
&lt;p&gt;Thank you for all this hard work.&lt;/p&gt;
&lt;p&gt;Best regards&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5278901</link><pubDate>Fri, 05 Oct 2007 00:27:40 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5278901</guid><dc:creator>Phil Taylor</dc:creator><description>&lt;p&gt;Robains:&lt;/p&gt;
&lt;p&gt;1)we still depend on the NV control panel for SLI support and we are still going to be CPU bound&lt;/p&gt;
&lt;p&gt;2)HDR in DX10 is why we updated bloom&lt;/p&gt;
&lt;p&gt;3)same AA support we had before&lt;/p&gt;
&lt;p&gt;4)other changes for blurries, no LOD changes&lt;/p&gt;
&lt;p&gt;5)thanks&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5278908</link><pubDate>Fri, 05 Oct 2007 00:28:48 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5278908</guid><dc:creator>Phil Taylor</dc:creator><description>&lt;p&gt;Obert,&lt;/p&gt;
&lt;p&gt;yes you will only need the SP2 download if you dont purchase Acceleration.&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5278923</link><pubDate>Fri, 05 Oct 2007 00:30:08 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5278923</guid><dc:creator>Phil Taylor</dc:creator><description>&lt;p&gt;Mag:&lt;/p&gt;
&lt;p&gt;no further SPs are planned for FSX at this point&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5280012</link><pubDate>Fri, 05 Oct 2007 02:58:51 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5280012</guid><dc:creator>Phil Taylor</dc:creator><description>&lt;p&gt;Funky:&lt;/p&gt;
&lt;p&gt;we did not address the weather system, that work is bigger than what can be accomplished in a service pack.&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5280428</link><pubDate>Fri, 05 Oct 2007 03:51:06 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5280428</guid><dc:creator>Phil Taylor</dc:creator><description>&lt;p&gt;stesoell:&lt;/p&gt;
&lt;p&gt;we had a terrain thread hang on 8-cores&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5280495</link><pubDate>Fri, 05 Oct 2007 03:57:11 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5280495</guid><dc:creator>Phil Taylor</dc:creator><description>&lt;p&gt;Risa, JazzSelect:&lt;/p&gt;
&lt;p&gt;Yes, there is a reason for the delay, even if bits are done. &lt;/p&gt;
&lt;p&gt;Acceleration and SP2 are separate products. &lt;/p&gt;
&lt;p&gt;By putting SP2 into Acceleration we get additional test coverage on SP2. So not having SP2 in Acceleration would actually delay SP2. &lt;/p&gt;
&lt;p&gt;Then there is test, setup, and International. &lt;/p&gt;
&lt;p&gt;We ship in 8 languages, English+7 more. So we have to get thru those for Acceleration before we can even get onto SP2. We have 1 test and release team, these are not parallelizable activities. &lt;/p&gt;
&lt;p&gt;And then there is setup for SP2 and its associated SDK. So with Acceleration that is 4 setups our single setup developer has had to create for this fall. So that activity is not parallelizable. &lt;/p&gt;
&lt;p&gt;And then we have international for SP2. &lt;/p&gt;
&lt;p&gt;So there is a reason for the delay. It is not as easy as it appears from the outside.&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5280529</link><pubDate>Fri, 05 Oct 2007 04:00:57 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5280529</guid><dc:creator>Phil Taylor</dc:creator><description>&lt;p&gt;JazzSelect:&lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://www.flightsimworld.com/forums/index.php?showtopic=128136&amp;amp;st=120"&gt;http://www.flightsimworld.com/forums/index.php?showtopic=128136&amp;amp;st=120&lt;/a&gt; has a great 3-shot sequence of the DX10 water effect where you can see the build-up of the whitecaps.&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5280549</link><pubDate>Fri, 05 Oct 2007 04:02:54 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5280549</guid><dc:creator>Phil Taylor</dc:creator><description>&lt;p&gt;Dan:&lt;/p&gt;
&lt;p&gt;FS11 needs to be designed a bit more before we can talk to details about back-compat so this is early thinking and means just that, it can change.&lt;/p&gt;
&lt;p&gt;FSX SDK generated content will likely be the only content we will enable on FS11, and that may also require a use of the SDK and a re-export to be compatible. We are actively considering going that far, yes.&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5280592</link><pubDate>Fri, 05 Oct 2007 04:06:17 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5280592</guid><dc:creator>Phil Taylor</dc:creator><description>&lt;p&gt;Antonism:&lt;/p&gt;
&lt;p&gt;see the link I posted for JazzSelect on the whitecaps, you dont get that in DX9.&lt;/p&gt;
&lt;p&gt;SP2 has exactly what I said, no more or no less. Of course we made the same fixes for both DX9 and DX10, that part of the post was just to point out there was value for DX9 users as well.&lt;/p&gt;
&lt;p&gt;Anything months these shots is by definition a fake.&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5282778</link><pubDate>Fri, 05 Oct 2007 06:19:57 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5282778</guid><dc:creator>yamane</dc:creator><description>&lt;p&gt;If I understood correctly, Microsoft made a slow frame rate game and want that I pay US$30 by PATCH (named Acceleration PACK)?&lt;/p&gt;
&lt;p&gt;I know that SP2 is available as free, BUT only AFTER a payware acceleration pack(patch)!&lt;/p&gt;
&lt;p&gt;I think that is better consider *PATCH* (SP2) as a FIRST release! Complementary package (a.k.a. Acceleration Pack) would have to be considered as a SECONDARY!&lt;/p&gt;
&lt;p&gt;And, why DX9 screenshot is more real water than DX10?&lt;/p&gt;
&lt;p&gt;Regards,&lt;/p&gt;
&lt;p&gt;Renato&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5283643</link><pubDate>Fri, 05 Oct 2007 07:03:34 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5283643</guid><dc:creator>yamane</dc:creator><description>&lt;p&gt;My comments about DX10 screenshots:&lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://img381.imageshack.us/img381/4218/dx10smallad1.jpg"&gt;http://img381.imageshack.us/img381/4218/dx10smallad1.jpg&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Regards,&lt;/p&gt;
&lt;p&gt;Renato&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5290684</link><pubDate>Fri, 05 Oct 2007 13:17:23 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5290684</guid><dc:creator>Aeromar27</dc:creator><description>&lt;p&gt;yamane:&lt;/p&gt;
&lt;p&gt;My comments about DX10 screenshots:&lt;/p&gt;
&lt;p&gt;-The water is blue&lt;/p&gt;
&lt;p&gt;-The sky is ALSO blue&lt;/p&gt;
&lt;p&gt;HELLO!&lt;/p&gt;
&lt;p&gt;Conspiracy?&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5291625</link><pubDate>Fri, 05 Oct 2007 14:27:32 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5291625</guid><dc:creator>markw</dc:creator><description>&lt;p&gt;Phil,&lt;/p&gt;
&lt;p&gt;As the chapter closes on FSX and you move on to FS11, are you able to comment on the likely timeline. &amp;nbsp;I realize exact dates are completely impossible now but I am interested in whether we are talking 1 year, 2 years, more?&lt;/p&gt;
&lt;p&gt;If its only 1 year, I may just stick it out with FS9. &amp;nbsp;2 years is a different story. With another year on top of that for addons to fully appear the 3 years of FSX enjoyment will be worth me fully investing in hardware and software.&lt;/p&gt;
&lt;p&gt;thanks,&lt;/p&gt;
&lt;p&gt;Mark.&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5293057</link><pubDate>Fri, 05 Oct 2007 16:24:48 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5293057</guid><dc:creator>Toly</dc:creator><description>&lt;p&gt;Phil,&lt;/p&gt;
&lt;p&gt;Out of curiosity, did u guys do a benchmark of FSX performance in XP/DX9 and Vista/DX10? &amp;nbsp;It would be interesting to see which actually performs faster. &amp;nbsp;Otherwise it's a hard sell to upgrade to Vista and DX10 hardware when a game looks barely different and runs actually slower.&lt;/p&gt;
</description></item><item><title>FSX Acceleration, FSX SP2, Direct X10 Support... Time to Dispell the Myths...</title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5299003</link><pubDate>Fri, 05 Oct 2007 22:14:31 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5299003</guid><dc:creator>SebbyLive</dc:creator><description>&lt;p&gt;FSX Acceleration, FSX SP2, Direct X10 Support... Time to Dispell the Myths...&lt;/p&gt;
</description></item><item><title>FSX Acceleration, FSX SP2, Direct X10 Support... Time to Dispell the Myths...</title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5299761</link><pubDate>Fri, 05 Oct 2007 23:07:47 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5299761</guid><dc:creator>Sebastien St-Laurent's (AKA Sebby) WebLog</dc:creator><description>&lt;p&gt;Remember, my complete blog is now at: &lt;a rel="nofollow" target="_new" href="http://www.SebbyLive.com/"&gt;http://www.SebbyLive.com/&lt;/a&gt; Now that the Acceleration expansion pack&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5300825</link><pubDate>Sat, 06 Oct 2007 00:26:20 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5300825</guid><dc:creator>jazzselect</dc:creator><description>&lt;p&gt;Thanks for the screenshots Phil, the water looks much better now and the bloom more realistic.&lt;/p&gt;
&lt;p&gt;Looking at the horizon in FSX is almost as real as it gets, -always loved that even before sp1.&lt;/p&gt;
&lt;p&gt;The only thing I am wondering about is the coastline of the water, it looks a bit sharp, is there anyway of reducing it with some blur or anything?&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5310908</link><pubDate>Sat, 06 Oct 2007 12:22:18 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5310908</guid><dc:creator>wellera</dc:creator><description>&lt;p&gt;Hi Phil&lt;/p&gt;
&lt;p&gt;Excellent post. Appreciated.&lt;/p&gt;
&lt;p&gt;Will the updates make FSX &amp;quot;large memory aware&amp;quot; (I think that's the correct term!?), to help with out of memory errors some users are getting?&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5346977</link><pubDate>Sun, 07 Oct 2007 20:43:47 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5346977</guid><dc:creator>Jorgensen</dc:creator><description>&lt;p&gt;I'm wondering - does anyone, in here, know how much extra performance one will get if upgrading from e6600 duo2 @3.2 / GF8800 gtx to Core 2 Quad Q6600 2.4 GHz / GF8800 gtx ?&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5358088</link><pubDate>Mon, 08 Oct 2007 11:35:18 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5358088</guid><dc:creator>Shel800521</dc:creator><description>&lt;p&gt;Jorgensen.&lt;/p&gt;
&lt;p&gt;Performance may increase by 15% to 20% but that all depends on your config settings, by readjusting the affinitymask and a few other tweaks, i believe this target can be reached. Initially i didn't see much difference however i had slider settings all maxed out upon upgrading, readjusting the slider settings and the config file, i now see a substantial difference (for the better of course. target frame rate set at 28fps, in areas such as london, nyc, amsterdam and others, i hit a constant 26 fps with sliders set at 80% or 100%. Traffic at 55%, cars at 30%, bloom off and very dense scenery. hope this helps you in your decision.&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5361808</link><pubDate>Mon, 08 Oct 2007 15:39:40 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5361808</guid><dc:creator>markw</dc:creator><description>&lt;p&gt;Jorgensen,&lt;/p&gt;
&lt;p&gt;I think the problem you will have is the core speed of the Q4 is lower than the Q2. &amp;nbsp; Full data on this topic is at the link below. &amp;nbsp;I suggest you wait for the Penryn's to effectively boost performance of FSX.&lt;/p&gt;
&lt;p&gt;Topic URL: &lt;a rel="nofollow" target="_new" href="http://forums.avsim.net/dcboard.php?az=show_topic&amp;amp;forum=197&amp;amp;topic_id=28727"&gt;http://forums.avsim.net/dcboard.php?az=show_topic&amp;amp;forum=197&amp;amp;topic_id=28727&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Mark.&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5376565</link><pubDate>Tue, 09 Oct 2007 07:20:55 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5376565</guid><dc:creator>Ian McPhail</dc:creator><description>&lt;p&gt;Phil: &amp;nbsp;you mention that you have begun design on FS11. Do you have a nominal release date as yet?&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5380941</link><pubDate>Tue, 09 Oct 2007 14:22:08 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5380941</guid><dc:creator>terry29</dc:creator><description>&lt;p&gt;Hello Phil&lt;/p&gt;
&lt;p&gt;We have seen the latest Dx10 screenshots from different forums and personally I am feeling ok about the results, not impressed but ok. Of course there are some features like the virtual cockpit transformation which looks awesome and the new models in the acceleration add on which look very impressive as well. In conclusion its the dx10 features in a whole that did not impress us.We expected more ,we've got less.I've read one article in the following blog &lt;a rel="nofollow" target="_new" href="http://blogs.justflight.info/2007-10-07/water-water-everywhere-but/"&gt;http://blogs.justflight.info/2007-10-07/water-water-everywhere-but/&lt;/a&gt; which said that the new water features are fine but what about the basics in flight simulation?, such as ..uneven runway surfaces, improved Ai operations, regional accents for the ATC system,etc and an improved terrain.Of course this is just a patch, not a new software.We all want a more realistic environment in MFS and we hope that we will have it in the next FS but isn't it better to focus also on the whole simulation experience as well?We all trust you and we hope that we all are going to have a whole new experience from the next MFSimulator.You are one of the people who makes the changes and its a privilege for us to send you our comments.&lt;/p&gt;
&lt;p&gt;Thank you &lt;/p&gt;
&lt;p&gt;Terry&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5381229</link><pubDate>Tue, 09 Oct 2007 14:51:55 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5381229</guid><dc:creator>jespergb</dc:creator><description>&lt;p&gt;I sounds nice, i have a few questions about dx10-improvements in the gfx-engine:&lt;/p&gt;
&lt;p&gt;1: Will it have better aircraft-light illuminations. As the light is now from the airplanes it really doesnt look like the ground is lid up. I looks more like a white blanket is on the ground.&lt;/p&gt;
&lt;p&gt;2: Will there be overblended / burn out areas in light. Lets say you look at a very light/white area which is actual above 100% white will it bloom the surrounding areas. Like seen in games like Half-Life 2: Episode one - and Crysis? &lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5384667</link><pubDate>Tue, 09 Oct 2007 21:41:19 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5384667</guid><dc:creator>antonism96</dc:creator><description>&lt;p&gt;Sure the complete patch will have some more improvemnets, so we should better wait.&lt;/p&gt;
&lt;p&gt;And don't expect a lot, because this patch just updates the graphics and adds new effects. It doesn't include a whole new graphics engine. If FSXI will be built in DirectX 10, then it will have a complete DirectX 10 graphics engine. FSX has a DirectX 9 graphics engine, and a patch can't make so many changes in this engine.&lt;/p&gt;
&lt;p&gt;As for release date for FSXI (or FS11), I think it is too early. FSX is still new, and the patch will make everyone happier.&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5385949</link><pubDate>Wed, 10 Oct 2007 00:06:23 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5385949</guid><dc:creator>Assassin</dc:creator><description>&lt;p&gt;Phil,&lt;/p&gt;
&lt;p&gt;I am very disappointed with the DX10 update. None of my expectations were met nor anyone that I know. I was expecting huge graphical advances, instead you flog a VC shadows enhancement upon us, and use it as an excuse too deny us, what some would argue, more significant additions such as god rays and improved weather. BTW I never use the VC so what good is it too me or the thousands like me! Guess we'll have too make do with the HDR I suppose, wow, ur really pushing DX10 too its limit! Thanks for that anyway. Lucky I didn't fork out hundreds off euro for a DX10 card, or I'd be doubley angry, which no doubt a lot of people are &lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5387578</link><pubDate>Wed, 10 Oct 2007 04:25:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5387578</guid><dc:creator>Ian McPhail</dc:creator><description>&lt;p&gt;Some of us only fly in VC, therefore the improvements are welcome and exciting. &amp;nbsp;It is unreasonable to condemn the product on the basis that it fails to meet your restricted use of the application. &amp;nbsp;I urge you to experiment - if you only have one screen try Track IR and VC - and it will show you just how wooden and mechanical the 2D experience is. Or if you can manage three screens invest in Matrox TH2Go - in my opinion it turns a computer game into something fast approaching a real experience.&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5391709</link><pubDate>Wed, 10 Oct 2007 17:15:53 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5391709</guid><dc:creator>markw</dc:creator><description>&lt;p&gt;Assassin,&lt;/p&gt;
&lt;p&gt;I am not sure how long you have been using FS but my guess is that you have used if for a number of versions and probably buy addons. I guess this because no casual user of FS would find this blog. &amp;nbsp;If the above is true then shame on you for buying hardware before all the patches are out and all the addons have appeared. &amp;nbsp;If you had waited you could have properly evaluated whether on not you want to upgrade to FSX. &amp;nbsp;Hopefully the lesson is learned for FX11.&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5400918</link><pubDate>Thu, 11 Oct 2007 15:32:41 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5400918</guid><dc:creator>Te_Vigo</dc:creator><description>&lt;p&gt;^&lt;/p&gt;
&lt;p&gt;Well I dunno..... ya wait eight months, ya keep up with reviews and reports then read some more. If everybody waited. nobody would be upgrading and there would be no need for new programs either... I should surmise. At any time when an upgrade is mooted, what exactly is the right time?&lt;/p&gt;
&lt;p&gt;Have the yet to be released DX10 games been rendered oldhat by the relatively new (to be released) DX10.1?&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5407211</link><pubDate>Fri, 12 Oct 2007 01:15:13 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5407211</guid><dc:creator>markw</dc:creator><description>&lt;p&gt;The right time is when &amp;quot;you&amp;quot; are comfortable with the cost benefit. &amp;nbsp;For me that is Penryn &amp;amp; DX10. &amp;nbsp;For someone who has an unlimited budget its now, 6 months from now and 6 months after that. &amp;nbsp;The point is don't spend in &amp;quot;hope&amp;quot; and be dissapointed with the results. &amp;nbsp;Nothing beats hard data when making these decisions.&lt;/p&gt;
&lt;p&gt;Mark.&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5415041</link><pubDate>Fri, 12 Oct 2007 08:24:26 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5415041</guid><dc:creator>Ian McPhail</dc:creator><description>&lt;p&gt;I am always an early adopter, but I can't get a fix on when the first penryn processors are to be released. If anyone has a precise date I would like to know. &amp;nbsp;I will certainly upgrade as soon as the new chips come on the market. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;Meanwhile I have a 6700 CPU and an 8800GTX card, running on Vista Home Premium so it will be Acceleration incorporating Dx10 and Sp2 as soon as I can. &amp;nbsp;Will it make a difference? - (if I followed the tales of woe on the forums I'd still have FS95 and my Apple Mac) - but I'm going to try Dx10 and Sp2 as soon as I can, and I will be surprised if performance doesn't move up a notch or two. &amp;nbsp;&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5420072</link><pubDate>Fri, 12 Oct 2007 13:20:54 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5420072</guid><dc:creator>markw</dc:creator><description>&lt;p&gt;Penryn's release date is November 12th, 2007. &amp;nbsp;You can Google search for all the processor types etc. &amp;nbsp;I believe the higher speed Quad's are out in early 2008. &amp;nbsp;A comment one of the forums talked about a Penryn test system running FSX with SP2 almost flat out with 30+ frames in New York area. &amp;nbsp;Sounds promising...but then again no promises until we see real test results published.&lt;/p&gt;
&lt;p&gt;Mark.&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5434972</link><pubDate>Sat, 13 Oct 2007 07:23:26 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5434972</guid><dc:creator>Rick H</dc:creator><description>&lt;p&gt;Just out of curiosity, Is releasing acceleration before sp2 a way of bumping sales of the acceleration add-on? Either way I don't care I WILL definitly purchase acceleration, as from time to time it is nice to fly some missions or just bust out some windows with an f/18 (cf18) I have been simming since the sublogic days and those who have done the same, I'm sure, can say that MSFS has come a LONG,LONG way in a relitivly short time. Just imagine what it will be like in even 4-6 years from now. Until recently I have been flying on sub-par machines and yes it has been a little frustrating, but now I can run fsx with 90% full settings at around 24-35 (locked) fps. I am happy even flying with 8-15 fps because the whole experience is in the cockpit (for me anyway) &lt;/p&gt;
&lt;p&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Rick&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5462474</link><pubDate>Mon, 15 Oct 2007 18:53:25 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5462474</guid><dc:creator>Assassin</dc:creator><description>&lt;p&gt;Does nobody else agree that we've all been taken for a bunch of saps! (the end-users) I think u'll find that as soon as they publicly announce the DX 10 &amp;quot;features&amp;quot; there'll be a massive outcry. Feels gud to be messed around with doesn't it! A bad day for flight simulator all around. &lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5463032</link><pubDate>Mon, 15 Oct 2007 20:49:11 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5463032</guid><dc:creator>Phil Taylor</dc:creator><description>&lt;p&gt;Rick:&lt;/p&gt;
&lt;p&gt;I have a separate blog post about the delay factors.&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5463048</link><pubDate>Mon, 15 Oct 2007 20:52:44 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5463048</guid><dc:creator>Phil Taylor</dc:creator><description>&lt;p&gt;Assassin:&lt;/p&gt;
&lt;p&gt;sorry you feel that way, but for months I have been trying to reset expectations that we are not delivering the magic screenies. &lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5624200</link><pubDate>Tue, 23 Oct 2007 16:51:34 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5624200</guid><dc:creator>nehuge</dc:creator><description>&lt;p&gt;So you said no other SP's planned for now? &amp;nbsp;The improved lighting on trees and buildings would have b een welcomed. &amp;nbsp;What are your thoughts on Windlight technology?&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5806695</link><pubDate>Thu, 01 Nov 2007 02:26:03 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5806695</guid><dc:creator>Dojjan_pw</dc:creator><description>&lt;p&gt;Hi Phil!! &lt;/p&gt;
&lt;p&gt;I&amp;#180;ve just bought an Intel Core 2 Extreme QX6850, have installed SP1 and Acceleration,, and when I compare my performance from earlier, the main thing Is that load times and maybe stutters are less. I&amp;#180;ve cranked up my settings now, almost everything fully to the right and resolution 1680 * 1050!! Works fine(25-30fps) until,, still the same problem,, when I fly over dense areas with trees (live in Sweden so I think you maybe understand what I mean by the way :) ),, It starts getting real bad again.(4-9fps) Stutters and Instability. What do you say Phil? &lt;/p&gt;
&lt;p&gt;Have tried some fsx.cfg tweaking, but after the realese of Sp1 and Acceleration I thought It would work great.&lt;/p&gt;
&lt;p&gt;My specs ex. processor: &amp;nbsp;4Gb 800Mhz DDR2 Patriot modules&lt;/p&gt;
&lt;p&gt;Nvidia Geforce 7950GX2 and all new drivers (Win Vista x64 all updates)&lt;/p&gt;
&lt;p&gt;Do you think SP2 will help?&lt;/p&gt;
&lt;p&gt;Great work by the way with everything!&lt;/p&gt;
&lt;p&gt;Peter&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5806725</link><pubDate>Thu, 01 Nov 2007 02:30:51 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5806725</guid><dc:creator>Dojjan_pw</dc:creator><description>&lt;p&gt;or maybe It&amp;#180;s my graphic card??&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5810523</link><pubDate>Thu, 01 Nov 2007 10:40:49 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5810523</guid><dc:creator>Te_Vigo</dc:creator><description>&lt;p&gt;Shadows on aircraft need working on in both DX9 and D3D10 Preview modes (especially in Preview mode)&lt;/p&gt;
&lt;p&gt;Cockpit shadows need works as well, again especially in D3D10 Preview mode... they are all blocky/ jump about/ look like they don't know what AA is.&lt;/p&gt;
&lt;p&gt;There are a few texture flashes as well and the jitters are still there but the pause/ skip side of things seem better.&lt;/p&gt;
&lt;p&gt;Handrails on the aircraft carrier jump back and forth and left/ right&lt;/p&gt;
</description></item><item><title>re: Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#5815893</link><pubDate>Thu, 01 Nov 2007 18:43:45 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5815893</guid><dc:creator>Te_Vigo</dc:creator><description>&lt;p&gt;... and in D3D10 mode only... &amp;lt;grrrr&amp;gt;... nvlddmkm Driver has recovered error. AFter about 5 mins of play using default freeflight with the pontoon plane.&lt;/p&gt;
&lt;p&gt;I've never had this error at all - ever - never before and now it's only when in D3D10 mode...wtf!?&lt;/p&gt;
&lt;p&gt;1.4GB of memory used, core 1 shoots up to 100%+ - core 2 @ very little, with cores 3 + 4 at about 25%. CPU usage is shown as 25%.&lt;/p&gt;
&lt;p&gt;...and the water looks much better in D3D9 mode&lt;/p&gt;
&lt;p&gt;Is ILS available for the carrier traps?&lt;/p&gt;
</description></item><item><title>You're NOT fixing what SP1 broke?!?!</title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#6752975</link><pubDate>Thu, 13 Dec 2007 03:00:26 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6752975</guid><dc:creator>TheSidewinder</dc:creator><description>&lt;p&gt;&amp;quot;We didn’t get either the “w” key issue or the alpha-fade for Autogen into SP2. We just couldn’t get to those fixes....(snip)&amp;quot;&lt;/p&gt;
&lt;p&gt;Phil, I realize this is a very old thread, and I'm trying to be civil and diplomatic here... &lt;/p&gt;
&lt;p&gt;But the W key bug was a *MAJOR* screwup. SP1 broke what was working perfectly for the last however-many versions of FS!!! &lt;/p&gt;
&lt;p&gt;And full-screen views during approach are vital. In a real C-172, I can lean over, duck down, forward, or back and see what I need to. Fullscreen side-views gave me close to this ability. W key bug now makes me a paralyzed mannequin in my seat, that can only rotate my head 90 degrees left or right.&lt;/p&gt;
&lt;p&gt;And you say there will be no more SP's for FSX?&lt;/p&gt;
&lt;p&gt;How about a hotfix for this pooch-screwer, given that SP1 was the cause of it in the first place?&lt;/p&gt;
&lt;p&gt;Or am I just going to have to wait for FS11..... *sigh*&lt;/p&gt;
</description></item><item><title>Confused about FSX-Acceleration, what does it contain, and is it worth it?</title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx#8647917</link><pubDate>Tue, 24 Jun 2008 19:55:19 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8647917</guid><dc:creator>PTaylor's WebLog</dc:creator><description>&lt;p&gt;I still see a lot of confusion about Acceleration ( aka X-Pack ). X-Pack is an expansion pack for FSX.&lt;/p&gt;
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