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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>PTaylor's WebLog : FSX-SP2(DX10)</title><link>http://blogs.msdn.com/ptaylor/archive/tags/FSX-SP2_2800_DX10_2900_/default.aspx</link><description>Tags: FSX-SP2(DX10)</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx</link><pubDate>Wed, 03 Oct 2007 09:23:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5255809</guid><dc:creator>Phil Taylor</dc:creator><slash:comments>86</slash:comments><comments>http://blogs.msdn.com/ptaylor/comments/5255809.aspx</comments><wfw:commentRss>http://blogs.msdn.com/ptaylor/commentrss.aspx?PostID=5255809</wfw:commentRss><wfw:comment>http://blogs.msdn.com/ptaylor/rsscomments.aspx?PostID=5255809</wfw:comment><description>&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;Overview&lt;?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;Acceleration has RTM’ed. Acceleration Pack contains the SP2 fixes; including both DX9 and DX10 work. Acceleration Pack looks really good, and for the $30 US list price there is a lot of value with 3 aircraft (F-18 jet, P-51 racer, EH101 helo), along with 30+ missions and several new “sim” features like a functional carrier, slingloads and hoists for the helo, as well as the multiplayer racing experience. And I am probably forgetting features. There is quite a bit of value there. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;Acceleration will be available in late October. FSX-SP2 will be available sometime after Acceleration Pack and before Christmas. Edit:Acceleration includes SP2 bits, and SP1 and thus does not require SP1 to be pre-installed as there is room on the DVD for it, but&amp;nbsp;the downloadable SP2 does require FSX-SP1 to be installed. As I have previously stated, SP2 will include DX9 fixes as well as DX10 support. So with the release of SP2, Aces will have fulfilled its commitment to 2 updates for FSX RTM customers in 2007. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;I want to make clear two important details about the DX10 part of Acceleration and SP2: &lt;/SPAN&gt;&lt;/P&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;1) From a feature perspective, we do not match the magic screenies item-for-item because those screenies ignored an important visual element—the aircraft. We added virtual cockpit shadows to the work list because this feature further enhances the immersion. Of course, we also faced schedule and other constraints. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;2) We are not promising runtime backwards compatibility in the current DX10 code path now or in the future. This is for two reasons:&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 1in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;a)The first is to send a message that we are going to change the backwards compatibility story moving forwards. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 1in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;b)The second is practical, in that continuing to provide the backwards compatibility we do is a huge drag on forward progress. Spending time on 4 or more code paths (FSX DX10, FSX DX9, FS2004, pre-FS2004) costs us time that could be spent polishing the existing features, working on resource management to fully eliminate out of memory errors, and working on performance. &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'; mso-ansi-language: EN-US; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-fareast-language: EN-US; mso-bidi-language: AR-SA"&gt;We have to change that balance and in the DX10 preview you can see the first notice of that. Yes, we know we have to address some features that are not possible using the FSX SDK in future SDKs so that 3rd party developers are enabled and do not depend on these old techniques and we accept that.&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;Because of these two issues, we are labeling the DX10 support a “preview” in the UI. We expect it will add value; but we are not expecting the DX10 path to replace the DX9 path as the primary experience in FSX and expect third parties to author to the DX9 path in the large. And yes most add-ons should continue to work in the DX9 code path in Acceleration/SP2, as long as they don’t depend on the old BGL compatibility path. An example that no longer works is the B-307 Stratoliner, it uses a decal alpha technique that we didn’t get re-enabled in either DX9 or DX10 after the re-plumbing work involved with SP2. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;I know some are going to be disappointed, and some disappointment is reasonable. I will be the first to state that Aces releasing the magic screenies was flat out a mistake; but us not matching that level of “vision” ( and that is what the magic screenies were ) is not a cause for a flame war against Aces or DX10. I should note, for instance, that the DX10 code path performs better under load than the DX9 code path, and this means the DX10 features are more useable. And DX10 does look better, both in the cockpit and in the world. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;Let’s move on to detail on the specific features in SP2, from both a DX9 and a DX10 perspective. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;FSX SP2-DX9 &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;Here is a list of what is in SP2 from a “global install perspective” and not just on Vista when DX10 is active: &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;Fixes and Features Core and Graphics &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;1) 8-core bug fix &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;2) 3G enabling FSX and Autogen memory use optimization &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;3) Exterior shadow quality improvements &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;4) Optimization of terrain IO for photo-scenery and “scenery load out of the zone” fixes to help reduce blurries &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;5) More batching of Autogen. This will help in areas where a lot of custom objects of the same material are authored and complements the SP1 batching work. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;6) 737 and A321 night/taxi light fix with new models &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;7) Raindrops in the 2D cockpit &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;Audio, International, UI &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;8) Audio fix for soundcard/usb to speakers/headphones on Vista &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;9) Various internationalization fixes &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;10) Saving undocked panels &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;11) UI fix for flight list to be alpha-sorted when "Title" is clicked &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;Multiplayer &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;12) Multiplayer compatibility with XPack for free-flight. With all the changes in Acceleration, SP1 is not free-flight compatible. SP2 addresses that.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;13) Multiplayer fixes for &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 1in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;a) when using DIRECT CONNECT, FSX now remembers the last IP used &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 1in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;b) COM1 shared cockpit sync &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;We didn’t get either the “w” key issue or the alpha-fade for Autogen into SP2. We just couldn’t get to those fixes. We still have a good set of fixes, even without those two, and we hope the DirectX9 user is happy with the two service packs we have delivered this year. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;FSX-SP2 DX10&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;The features we do have are: &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;1) VC shadows &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;2) HDR Bloom &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;3) Water enhancements &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;4) Efficiency improvements via more Autogen batching, more efficient shaders, and a more efficient method of generating bloom. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;In looking at the magic screenies, we realized those screenshots show nothing “in the plane” and instead concentrate on atmospherics and water effects that will only be visible when: &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;1) the right weather or angle of view happens &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;2) flying low and slow &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;/SPAN&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;So we went back to the drawing board and decided to invest differently. We decided atmospherics and water should still get some attention, just not the entire effort. And we decided we needed to do something for the pilot in the plane. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;So we decided to enhance the VC experience with shadows. VC shadows greatly enhance the realism in the virtual cockpit, and are the logical extension of the airplane exterior self-shadowing. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;Atmospherics are an important part of the flying experience, so we wanted to improve bloom. HDR Bloom takes a feature that is almost unusable in DX9 because of performance and makes it both visually better and usable from a performance standpoint. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;Given the globe is 70 percent water or more - water enhancements still make sense. What wasn’t possible was to match the water in the magic screenies due to the confluence of hardware issues, constraints on new content, and schedule. What we have does make the water visually different with whitecaps and make water react to weather—wind causes whitecaps on water. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;In terms of efficiency improvements – first the water shaders are more efficient, as is the way we generate bloom using HDR techniques. We now batch what are called “Autogen 2” objects in addition to the Autogen 1 objects that were batched in SP1. In areas where there are a lot of Autogen 2 objects ( library objects ), as opposed to the entirely procedural Autogen 1 objects, users will get a nice performance bump. If you don’t have a lot of Autogen 2 objects, then of course you won’t get much improvement. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;Ok, that’s not what some people where expecting, even after I have tried to reset expectations, but it’s a nice bump for DX10 users. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;Two things we had hoped to get in on the DX10 code path; but we just didn’t get to are crepuscular rays and improved world lighting. We had hoped to improve the world lighting, so that back sides of buildings and trees showed better rendering; as well as render crepuscular rays ( popularly called godrays ) through the clouds but those two features didn’t make the schedule when we added the VC shadows. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;And the lack of FSX-SP1 level backwards compatibility is the key reason why what we decided to label the FSX-DX10 work “preview”. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;With that said, you now know what is in FSX-SP2 from a DX10 perspective. &lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;At this point, from a studio perspective it is time to move on from FSX so we have no future updates planned for the engine.&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;Here are two screenshots to show the efficiency of the water and bloom improvements, taken on a 2.4 Ghz Intel Core Duo, with 1GB of RAM, and a GeForce 8800 GTX. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;A class="" href="http://blogs.msdn.com/photos/phil_taylor/picture5255395.aspx" mce_href="http://blogs.msdn.com/photos/phil_taylor/picture5255395.aspx"&gt;DX9 ( 24.1 FPS, 30 set as goal )&lt;/A&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;A class="" href="http://blogs.msdn.com/photos/phil_taylor/picture5255416.aspx" mce_href="http://blogs.msdn.com/photos/phil_taylor/picture5255416.aspx"&gt;DX10 (30 FPS, 30 set as goal )&lt;/A&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;That is 20% better FPS under load.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;I’ll get to feature by feature shots in a future blog, right now I have other tasks that are a bit higher priority. &lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;/SPAN&gt;&amp;nbsp;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;Thanks for listening. &lt;/SPAN&gt;&lt;/P&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=5255809" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/ptaylor/archive/tags/fsx/default.aspx">fsx</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/FSX-SP2_2800_DX10_2900_/default.aspx">FSX-SP2(DX10)</category></item><item><title>Friday the 13th is here, and so is the 2nd FSX-DX10 progress report</title><link>http://blogs.msdn.com/ptaylor/archive/2007/07/13/friday-the-13th-is-here-and-so-is-the-2nd-fsx-dx10-progress-report.aspx</link><pubDate>Fri, 13 Jul 2007 23:21:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3852549</guid><dc:creator>Phil Taylor</dc:creator><slash:comments>10</slash:comments><comments>http://blogs.msdn.com/ptaylor/comments/3852549.aspx</comments><wfw:commentRss>http://blogs.msdn.com/ptaylor/commentrss.aspx?PostID=3852549</wfw:commentRss><wfw:comment>http://blogs.msdn.com/ptaylor/rsscomments.aspx?PostID=3852549</wfw:comment><description>&lt;P&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;With this blog post, I have likely run out of snarky dates to make a post on. Ides of August anyone? &lt;SPAN style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: Wingdings; mso-ascii-font-family: Arial; mso-hansi-font-family: Arial; mso-bidi-font-family: Arial; mso-char-type: symbol; mso-symbol-font-family: Wingdings"&gt;&lt;SPAN style="mso-char-type: symbol; mso-symbol-font-family: Wingdings"&gt;J&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;. &lt;/FONT&gt;&lt;/SPAN&gt;So on with the show &lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 10pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;First, this is not the FSX-DX10 feature discussion. Nor is this the “what will be in the DX10 release for DX9 users” discussion. Why not you ask? Because that work is still in flight. And we could still find something that would necessitate us dropping a feature or fix before the final FSX-DX10 release. My current plan is to make a feature disclosure post in public in mid-August when we should know with much more certainty what DX10 features will ship and what fixes we can fit in around the edges.&lt;BR&gt;&lt;BR&gt;How could it be possible that we don’t know what we are doing? Well, that’s a bit of a strong interpretation. Of course we have a plan. But like the old saying “no battle plan survives contact with the enemy”; software project management has the same issue. Events happen and require adjustments to the plan. Some are minor, and are akin to tacking a sailing ship down a course. Some are major and are equivalent to having sails blow out and losing the lead. You just cannot predict; and with that being true I tend to remain conservative in what I say to not build any false expectations.&lt;?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 10pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&lt;SPAN style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"&gt;So what can I say? I can talk to the general organization of the project so you get a sense of what needs to be done and where we are. And a 2&lt;SUP&gt;nd&lt;/SUP&gt; set of screenshots.&lt;BR&gt;&lt;BR&gt;Practically speaking, we broke the work into 4 phases:&lt;BR&gt;&lt;STRONG&gt;1)&lt;/STRONG&gt;Device and Infrastructure bring-up&lt;BR&gt;&lt;STRONG&gt;2)&lt;/STRONG&gt;Geometry Pipeline bring-up&lt;BR&gt;&lt;STRONG&gt;3)&lt;/STRONG&gt;Pixel Pipeline bring-up to "rough DX9-level comparability"&lt;BR&gt;&lt;STRONG&gt;4)&lt;/STRONG&gt;DX10-specific feature work.&lt;BR&gt;&lt;BR&gt;The 1st 2 phases had to happen before the last 2 phases could even start. And the 1&lt;SUP&gt;st&lt;/SUP&gt; public post on FSX-DX10, roughly 3 weeks ago, showed we had essentially finished those phases.&lt;BR&gt;&lt;BR&gt;The last 2 phases, though, can be done somewhat in parallel once enough of the Pixel Pipeline is operational for a specific feature. Because we are doing things in parallel; while that does provide the opportunity to speed up the work - it also introduces risk that integration of the features together will show something unexpected. So that is how we could have a feature that looks pretty good now, but might not make it later. And why I want to remain conservative and not show my feature cards yet. &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: Wingdings; mso-ascii-font-family: Arial; mso-hansi-font-family: Arial; mso-bidi-font-family: Arial; mso-char-type: symbol; mso-symbol-font-family: Wingdings"&gt;&lt;SPAN style="mso-char-type: symbol; mso-symbol-font-family: Wingdings"&gt;J&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;SPAN style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;.&lt;BR&gt;&lt;BR&gt;Why does it work that way? We have a tight timeframe to make our Fall release schedule and move off onto the next set of projects. And we dont want to mis-set expectations.&lt;BR&gt;&lt;BR&gt;So now on to what I can report at this time.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 10pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;We have some progress on the Pixel Pipeline. Okay, okay, maybe that was too obvious. &lt;SPAN style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: Wingdings; mso-ascii-font-family: Arial; mso-hansi-font-family: Arial; mso-bidi-font-family: Arial; mso-char-type: symbol; mso-symbol-font-family: Wingdings"&gt;&lt;SPAN style="mso-char-type: symbol; mso-symbol-font-family: Wingdings"&gt;J&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;.&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 10pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Here is some more detail.&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 10pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;The first thing we did was bring up what we call the “fallback material” which gave us a solid color for every triangle, &lt;/FONT&gt;&lt;A class="" title="FSX-DX10 single material color" href="http://blogs.msdn.com/photos/phil_taylor/picture3852144.aspx" mce_href="http://blogs.msdn.com/photos/phil_taylor/picture3852144.aspx"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;here&lt;/FONT&gt;&lt;/A&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;. &lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 10pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;So what is next? Well, textures, materials/shaders, and effects. D3D10 changed the texture formats, so we have to write conversion code to swizzle the textures on the fly. That means each and every texture format requires code to be touched. Except for DTXn textures. So that was the first to be brought up, what we call the basemap, &lt;/FONT&gt;&lt;A class="" title="FSX-DX10 base DXTn texture maps" href="http://blogs.msdn.com/photos/phil_taylor/picture3852276.aspx" mce_href="http://blogs.msdn.com/photos/phil_taylor/picture3852276.aspx"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;here&lt;/FONT&gt;&lt;/A&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;. So you can start to see some definition in the world, but lots of objects are still black rectangles.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 10pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Is that it? No, we actually have swizzled texture formats working; but they still require material/shader and effect support to reach DX9-level visuals and thus appear a bit flat. &lt;/FONT&gt;&lt;A class="" title="FSX-DX10 sky texture" href="http://blogs.msdn.com/photos/phil_taylor/picture3852317.aspx" mce_href="http://blogs.msdn.com/photos/phil_taylor/picture3852317.aspx"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Here&lt;/FONT&gt;&lt;/A&gt;&lt;FONT face=arial,helvetica,sans-serif&gt; is a shot off the edge of the Trike, showing ground textures, tree textures, the sky, and gauges. And a VC shot here. Note a couple of things that highlight the lack of shader and effect support. The edges of the rectangles around the tree textures show black – lack of alpha material support for transparency. The sky shows the stars as black dots, again lack of material/shader support. And all the cockpit materials aren’t working as the lack of glare across the bar and the lack of alpha in the windscreen shows. &lt;/FONT&gt;&lt;A class="" title="FSX-DX10 VC gauge textures" href="http://blogs.msdn.com/photos/phil_taylor/picture3852399.aspx" mce_href="http://blogs.msdn.com/photos/phil_taylor/picture3852399.aspx"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Here&lt;/FONT&gt;&lt;/A&gt;&lt;FONT face=arial,helvetica,sans-serif&gt; is another cockpit shot, and it looks similarly flat; an indicator the textures are there but not the shaders/materials.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 10pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;No more? Just a final shot in &lt;/FONT&gt;&lt;A class="" title="FSX-DX10 texture progress in multimon mode" href="http://blogs.msdn.com/photos/phil_taylor/picture3852463.aspx" mce_href="http://blogs.msdn.com/photos/phil_taylor/picture3852463.aspx"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;multi-mon mode&lt;/FONT&gt;&lt;/A&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;, to show the value of the infrastructure bring-up.&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 10pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Unimpressive looking overall&amp;nbsp;in general, unless you map it to the plan I outlined above with its phases and use that to gauge our progress. So we are making good, steady&amp;nbsp;progress since we came off SP1 roughly 2 months ago.&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 10pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;To set expectations, I may or may not make one more interim screenshot post like this before talking features. The current plan is to have that discussion in mid-August, but that discussion could always slip to early September as there is a lot more to be done before any feature is "final" and "committed".&lt;BR&gt;&lt;BR&gt;I hope that makes sense. And now, perhaps, the pacing of progress reports make sense too.&lt;BR&gt;&lt;BR&gt;Sorry to be long-winded. I hope this is useful.&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=3852549" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/ptaylor/archive/tags/FSX+releases/default.aspx">FSX releases</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/FSX-DX10/default.aspx">FSX-DX10</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/D3D10/default.aspx">D3D10</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/Direct3D10/default.aspx">Direct3D10</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/FSX-SP2_2800_DX10_2900_/default.aspx">FSX-SP2(DX10)</category></item></channel></rss>