<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>PTaylor's WebLog : flightsimx</title><link>http://blogs.msdn.com/ptaylor/archive/tags/flightsimx/default.aspx</link><description>Tags: flightsimx</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>DevCon Topics</title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/18/devcon-topics.aspx</link><pubDate>Fri, 19 Oct 2007 01:03:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5514889</guid><dc:creator>Phil Taylor</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/ptaylor/comments/5514889.aspx</comments><wfw:commentRss>http://blogs.msdn.com/ptaylor/commentrss.aspx?PostID=5514889</wfw:commentRss><wfw:comment>http://blogs.msdn.com/ptaylor/rsscomments.aspx?PostID=5514889</wfw:comment><description>&lt;P&gt;DevCon is fast approaching us. And yes, I am speaking as well as attending. &lt;/P&gt;
&lt;P&gt;So if you want 1-1 time, come on down. The two topics I will be responsible for are:&lt;/P&gt;
&lt;BLOCKQUOTE&gt;
&lt;P&gt;1)Day 2 ( Thursday ) Customer Engagement:Striking the Right Balance&lt;/P&gt;
&lt;P&gt;2)Day 3 ( Friday ) Panel Roundtable on Improving our Beta Testing Process&lt;/P&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;Here is the "request an invite" info from the AVSim Home page:&lt;/P&gt;
&lt;BLOCKQUOTE&gt;
&lt;P&gt;Are you a &lt;B&gt;developer&lt;/B&gt;? Want to spend the whole week with &lt;B&gt;Microsoft&lt;/B&gt; and &lt;B&gt;AVSIM&lt;/B&gt;? Then check this out; "If interested, please send a one-paragraph description of who you are, what your interests are in the Flight Simulator or Train Simulator Development Communities, and what you hope to get out of the conference, to the Conference Manager (&lt;A href="mailto:mattj@avsim.com"&gt;mailto:mattj@avsim.com&lt;/A&gt;, please mark the subject “DevCon Request"). &lt;/P&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;&amp;nbsp;And I will be available afterwards for follow-ons. And of course beer is always greatfully accepted. :-). I hope to see you there.&lt;/P&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=5514889" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/ptaylor/archive/tags/Flight+Simulator/default.aspx">Flight Simulator</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/PC+Games/default.aspx">PC Games</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/flightsimx/default.aspx">flightsimx</category></item><item><title>Vista OOM fix:Must have update from the mother-ship</title><link>http://blogs.msdn.com/ptaylor/archive/2007/08/13/vista-oom-fix-must-have-update-from-the-mother-ship.aspx</link><pubDate>Tue, 14 Aug 2007 00:14:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:4372423</guid><dc:creator>Phil Taylor</dc:creator><slash:comments>23</slash:comments><comments>http://blogs.msdn.com/ptaylor/comments/4372423.aspx</comments><wfw:commentRss>http://blogs.msdn.com/ptaylor/commentrss.aspx?PostID=4372423</wfw:commentRss><wfw:comment>http://blogs.msdn.com/ptaylor/rsscomments.aspx?PostID=4372423</wfw:comment><description>&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&lt;B&gt;Aug 28th&lt;/B&gt;&amp;nbsp;a fix became available for Vista from the Windows team.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;The&amp;nbsp;bits will be made generally available from the link&amp;nbsp;&lt;A class="" href="http://support.microsoft.com/kb/940105" mce_href="http://support.microsoft.com/kb/940105"&gt;here&lt;/A&gt;&lt;/FONT&gt;&lt;FONT face=arial,helvetica,sans-serif&gt; and relatively detailed KB is attached.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;The issue is that Vista was creating an extra copy of graphics memory ( noted by AnandTech &lt;A class="" href="http://www.anandtech.com/cpuchipsets/showdoc.aspx?i=3044" mce_href="http://www.anandtech.com/cpuchipsets/showdoc.aspx?i=3044"&gt;here&lt;/A&gt; &lt;/FONT&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;) and that was causing a pre-mature exhaustion of each process's address space and then the dreaded OOM error. AnandTech reviews this issue further and tests the hotfix &lt;A class="" href="http://www.anandtech.com/printarticle.aspx?i=3060" mce_href="http://www.anandtech.com/printarticle.aspx?i=3060"&gt;here&lt;/A&gt;.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Run, don't walk to this download.&lt;/FONT&gt;&lt;/P&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=4372423" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/ptaylor/archive/tags/Flight+Simulator/default.aspx">Flight Simulator</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/PC+Games/default.aspx">PC Games</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/flightsimx/default.aspx">flightsimx</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/flight+simulator+flightsimx/default.aspx">flight simulator flightsimx</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/fsx/default.aspx">fsx</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/tips/default.aspx">tips</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/OS+Updates/default.aspx">OS Updates</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/Vista/default.aspx">Vista</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/Windows/default.aspx">Windows</category></item><item><title>FSX SP1:Beta3 posted</title><link>http://blogs.msdn.com/ptaylor/archive/2007/04/25/fsx-sp1-beta3-posted.aspx</link><pubDate>Thu, 26 Apr 2007 08:52:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2281806</guid><dc:creator>Phil Taylor</dc:creator><slash:comments>32</slash:comments><comments>http://blogs.msdn.com/ptaylor/comments/2281806.aspx</comments><wfw:commentRss>http://blogs.msdn.com/ptaylor/commentrss.aspx?PostID=2281806</wfw:commentRss><wfw:comment>http://blogs.msdn.com/ptaylor/rsscomments.aspx?PostID=2281806</wfw:comment><description>&lt;P class=MsoNormal style="MARGIN: 0in 0in 10pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;We just posted SP1 Beta3 to the beta testers. &lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 10pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;We had a couple extra 3rd party bugs that needed to be fixed ( animated parts, mouse rects on the panels, lighting ) that we needed to fix and in fixing the stutters with the first round of threading code we lost some perf and had another bad bug lurking in there. And we identified an issue with 3 AI aircraft, 1 of which is fixed in Beta3 - if that aircraft passes muster in Beta3 we will fix the other 2.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 10pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;We hope Beta3 shows these all as fixed. That does mean we have lost April for SP1. So we are into May now.&lt;?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 10pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;As far as how long it’s taken us, it has been longer than we thought and would have liked. Back in January, we clearly thought we had time in front of us. Just not as much as it has taken. We did hope the multi-core work would be done a good 6 weeks before it was. And the beta tests, while valuable, have added their fair share of the "extra" time. We have found and fixed a couple extra 3rd party bugs that we think are going to be of good benefit to the community because of that time investment. &lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 10pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;So that was time well spent. As was the performance and thread bake time.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 10pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;It is what it is; we are trying to get it right. That does take time. And we believe the result will show that care and attention to detail.&lt;/FONT&gt;&lt;/P&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=2281806" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/ptaylor/archive/tags/Flight+Simulator/default.aspx">Flight Simulator</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/FSX+SP1+flight+simulator/default.aspx">FSX SP1 flight simulator</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/FSX+releases/default.aspx">FSX releases</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/flightsimx/default.aspx">flightsimx</category></item><item><title>FSX SP1: Beta2 posted</title><link>http://blogs.msdn.com/ptaylor/archive/2007/04/14/fsx-sp1-beta2-posted.aspx</link><pubDate>Sat, 14 Apr 2007 22:31:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2135277</guid><dc:creator>Phil Taylor</dc:creator><slash:comments>70</slash:comments><comments>http://blogs.msdn.com/ptaylor/comments/2135277.aspx</comments><wfw:commentRss>http://blogs.msdn.com/ptaylor/commentrss.aspx?PostID=2135277</wfw:commentRss><wfw:comment>http://blogs.msdn.com/ptaylor/rsscomments.aspx?PostID=2135277</wfw:comment><description>&lt;P&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Another step towards a final SP1!&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;We hope Beta2 verifies we have fixed what needs to be fixed.&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Then we can take a final build end of next week, and start our 2 week final test pass.&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Thanks for your patience!&lt;/FONT&gt;&lt;/P&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=2135277" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/ptaylor/archive/tags/flightsimx/default.aspx">flightsimx</category></item><item><title>FSX SP1 News:Intel quote</title><link>http://blogs.msdn.com/ptaylor/archive/2007/04/09/fsx-sp1-news-intel-quote.aspx</link><pubDate>Tue, 10 Apr 2007 01:43:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2065416</guid><dc:creator>Phil Taylor</dc:creator><slash:comments>34</slash:comments><comments>http://blogs.msdn.com/ptaylor/comments/2065416.aspx</comments><wfw:commentRss>http://blogs.msdn.com/ptaylor/commentrss.aspx?PostID=2065416</wfw:commentRss><wfw:comment>http://blogs.msdn.com/ptaylor/rsscomments.aspx?PostID=2065416</wfw:comment><description>&lt;P&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Arial"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Today Intel announced their new 2.93G QX6800 Quad Core processor &lt;/FONT&gt;&lt;A href="http://www.intel.com/pressroom/archive/releases/20070409comp.htm?iid=pr1_releasepri_20070409m" mce_href="http://www.intel.com/pressroom/archive/releases/20070409comp.htm?iid=pr1_releasepri_20070409m"&gt;&lt;FONT face=arial,helvetica,sans-serif color=#800080&gt;here&lt;/FONT&gt;&lt;/A&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;. &lt;?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Arial"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;As part of this press release, Aces Studio participated with a quote about our improved multi-core support in SP1. The quote stated&lt;/FONT&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN-LEFT: 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Arial"&gt;“&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: #555555; FONT-FAMILY: Verdana"&gt;The latest version of Microsoft Flight Simulator* X, Service Pack One (SP1), due out later this month, is a great match for the extreme multi-core processing delivered by the new Intel Core 2 Extreme quad-core processor” &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: #555555"&gt;&lt;FONT face="Times New Roman"&gt;and &lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN-LEFT: 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: #555555; FONT-FAMILY: Verdana"&gt;“Flight Sim X SP1 greatly increases multicore utilization and will scale as more threads are available leading to reduced load times as well as frame rate improvements and greater visual complexity during flight. The Flight Simulator team at Microsoft is pleased to work with Intel to provide our end &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: #555555; FONT-FAMILY: Arial"&gt;users with a great gaming experience."&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Arial"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Arial"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;And I wanted to take some time and explain what this means for FSX and FSX flyers. &lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Arial"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Arial"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Our multi-core support will take advantage of both 2 and 4 cores today, and more cores in the future when they become available via a config setting. This is for both Intel and AMD processors. &lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Arial"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Arial"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;At load time, we run the terrain loading on threads across the cores. This can result in reduced load times, the actual percent reduction can vary but it could be reduced by as much as 1/3.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Arial"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Arial"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;At render time, we run the terrain texture synthesis on threads across the cores. During flight on multi-core machines, as terrain and terrain textures are loaded you will notice significant multi-core usage. As all tiles are loaded, the multi-core usage will fall off, this is expected. As the terrain is re-lit, approximately every minute, you will see multi-core usage increase. As you bank and load terrain tiles, or as you fly forward and force a load of more terrain tiles, you will see the multi-core usage increase. &lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Arial"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Arial"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;At render time, we now perform more extensive batching of objects to reduce our API Draw calls. The batch rebuilds are also performed on a thread and scheduled on cores.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Arial"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Arial"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;For those of you on single core machines, we did do some performance work to benefit you as well. The batching work will help even on a single core. Plus we made some changes to animations to make them perform better and we modified how we draw trees to reduce API SetTexture calls. &lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Arial"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Arial"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;So we really tried to hit all the wickets with our performance work. I still don’t want to make any final FPS gain claims, and will stick with my conservative 20%. We expect it to be more, but we need to get Beta2 out and see where we are. &lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Arial"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Arial"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;As far as the release date for SP1, we need to get Beta2 out and see what remains. The last day of April is still possible, but any significant Beta2 bugs will cause us to fix them and delay – we want SP1 to be right for the community and are not tied to a date.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Arial"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Arial"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Note - hyperthreaded is not multi-core.&amp;nbsp;Our current plan is to treat HT machines as single-core since we noticed extensive collisions between threads which caused stutters. &lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=2065416" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/ptaylor/archive/tags/flightsimx/default.aspx">flightsimx</category></item><item><title>Two things, today is my birthday and we have posted FSX SP1 Beta to the beta forums</title><link>http://blogs.msdn.com/ptaylor/archive/2007/03/27/two-things-today-is-my-birthday-and-we-have-posted-fsx-sp1-beta-to-the-beta-forums.aspx</link><pubDate>Wed, 28 Mar 2007 02:48:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1969240</guid><dc:creator>Phil Taylor</dc:creator><slash:comments>10</slash:comments><comments>http://blogs.msdn.com/ptaylor/comments/1969240.aspx</comments><wfw:commentRss>http://blogs.msdn.com/ptaylor/commentrss.aspx?PostID=1969240</wfw:commentRss><wfw:comment>http://blogs.msdn.com/ptaylor/rsscomments.aspx?PostID=1969240</wfw:comment><description>&lt;P&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;It should be live within the hour.&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;There are still a few issues to work on, but its good enough to get feedback on. Now thats a nice birthday present!&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;To those of you in the beta, we hope you like it. We expect to drop a beta refresh next week to address those issues, so please work around them as we have described.&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;To those of you not in the beta, we are still on track to deliver FSX SP1 final before the end of April. Just be patient a little longer.&lt;/FONT&gt;&lt;/P&gt;
&lt;P mce_keep="true"&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;PS &amp;lt;A href="&lt;A href="http://technorati.com/claim/cq7khud356"&gt;http://technorati.com/claim/cq7khud356&lt;/A&gt;" rel=me&amp;gt;Technorati &lt;BR&gt;Profile&amp;lt;/A&amp;gt;&amp;lt;/BODY&amp;gt;&amp;lt;/HTML&amp;gt;&lt;/P&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=1969240" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/ptaylor/archive/tags/flightsimx/default.aspx">flightsimx</category></item></channel></rss>