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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>PTaylor's WebLog : fsx</title><link>http://blogs.msdn.com/ptaylor/archive/tags/fsx/default.aspx</link><description>Tags: fsx</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Acceleration and SP2 </title><link>http://blogs.msdn.com/ptaylor/archive/2007/10/02/acceleration-and-sp2.aspx</link><pubDate>Wed, 03 Oct 2007 09:23:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5255809</guid><dc:creator>Phil Taylor</dc:creator><slash:comments>86</slash:comments><comments>http://blogs.msdn.com/ptaylor/comments/5255809.aspx</comments><wfw:commentRss>http://blogs.msdn.com/ptaylor/commentrss.aspx?PostID=5255809</wfw:commentRss><wfw:comment>http://blogs.msdn.com/ptaylor/rsscomments.aspx?PostID=5255809</wfw:comment><description>&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;Overview&lt;?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;Acceleration has RTM’ed. Acceleration Pack contains the SP2 fixes; including both DX9 and DX10 work. Acceleration Pack looks really good, and for the $30 US list price there is a lot of value with 3 aircraft (F-18 jet, P-51 racer, EH101 helo), along with 30+ missions and several new “sim” features like a functional carrier, slingloads and hoists for the helo, as well as the multiplayer racing experience. And I am probably forgetting features. There is quite a bit of value there. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;Acceleration will be available in late October. FSX-SP2 will be available sometime after Acceleration Pack and before Christmas. Edit:Acceleration includes SP2 bits, and SP1 and thus does not require SP1 to be pre-installed as there is room on the DVD for it, but&amp;nbsp;the downloadable SP2 does require FSX-SP1 to be installed. As I have previously stated, SP2 will include DX9 fixes as well as DX10 support. So with the release of SP2, Aces will have fulfilled its commitment to 2 updates for FSX RTM customers in 2007. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;I want to make clear two important details about the DX10 part of Acceleration and SP2: &lt;/SPAN&gt;&lt;/P&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;1) From a feature perspective, we do not match the magic screenies item-for-item because those screenies ignored an important visual element—the aircraft. We added virtual cockpit shadows to the work list because this feature further enhances the immersion. Of course, we also faced schedule and other constraints. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;2) We are not promising runtime backwards compatibility in the current DX10 code path now or in the future. This is for two reasons:&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 1in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;a)The first is to send a message that we are going to change the backwards compatibility story moving forwards. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 1in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;b)The second is practical, in that continuing to provide the backwards compatibility we do is a huge drag on forward progress. Spending time on 4 or more code paths (FSX DX10, FSX DX9, FS2004, pre-FS2004) costs us time that could be spent polishing the existing features, working on resource management to fully eliminate out of memory errors, and working on performance. &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'; mso-ansi-language: EN-US; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-fareast-language: EN-US; mso-bidi-language: AR-SA"&gt;We have to change that balance and in the DX10 preview you can see the first notice of that. Yes, we know we have to address some features that are not possible using the FSX SDK in future SDKs so that 3rd party developers are enabled and do not depend on these old techniques and we accept that.&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;Because of these two issues, we are labeling the DX10 support a “preview” in the UI. We expect it will add value; but we are not expecting the DX10 path to replace the DX9 path as the primary experience in FSX and expect third parties to author to the DX9 path in the large. And yes most add-ons should continue to work in the DX9 code path in Acceleration/SP2, as long as they don’t depend on the old BGL compatibility path. An example that no longer works is the B-307 Stratoliner, it uses a decal alpha technique that we didn’t get re-enabled in either DX9 or DX10 after the re-plumbing work involved with SP2. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;I know some are going to be disappointed, and some disappointment is reasonable. I will be the first to state that Aces releasing the magic screenies was flat out a mistake; but us not matching that level of “vision” ( and that is what the magic screenies were ) is not a cause for a flame war against Aces or DX10. I should note, for instance, that the DX10 code path performs better under load than the DX9 code path, and this means the DX10 features are more useable. And DX10 does look better, both in the cockpit and in the world. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;Let’s move on to detail on the specific features in SP2, from both a DX9 and a DX10 perspective. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;FSX SP2-DX9 &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;Here is a list of what is in SP2 from a “global install perspective” and not just on Vista when DX10 is active: &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;Fixes and Features Core and Graphics &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;1) 8-core bug fix &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;2) 3G enabling FSX and Autogen memory use optimization &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;3) Exterior shadow quality improvements &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;4) Optimization of terrain IO for photo-scenery and “scenery load out of the zone” fixes to help reduce blurries &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;5) More batching of Autogen. This will help in areas where a lot of custom objects of the same material are authored and complements the SP1 batching work. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;6) 737 and A321 night/taxi light fix with new models &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;7) Raindrops in the 2D cockpit &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;Audio, International, UI &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;8) Audio fix for soundcard/usb to speakers/headphones on Vista &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;9) Various internationalization fixes &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;10) Saving undocked panels &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;11) UI fix for flight list to be alpha-sorted when "Title" is clicked &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;Multiplayer &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;12) Multiplayer compatibility with XPack for free-flight. With all the changes in Acceleration, SP1 is not free-flight compatible. SP2 addresses that.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;13) Multiplayer fixes for &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 1in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;a) when using DIRECT CONNECT, FSX now remembers the last IP used &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 1in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;b) COM1 shared cockpit sync &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;We didn’t get either the “w” key issue or the alpha-fade for Autogen into SP2. We just couldn’t get to those fixes. We still have a good set of fixes, even without those two, and we hope the DirectX9 user is happy with the two service packs we have delivered this year. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;FSX-SP2 DX10&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;The features we do have are: &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;1) VC shadows &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;2) HDR Bloom &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;3) Water enhancements &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;4) Efficiency improvements via more Autogen batching, more efficient shaders, and a more efficient method of generating bloom. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;In looking at the magic screenies, we realized those screenshots show nothing “in the plane” and instead concentrate on atmospherics and water effects that will only be visible when: &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;1) the right weather or angle of view happens &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;2) flying low and slow &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;/SPAN&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;So we went back to the drawing board and decided to invest differently. We decided atmospherics and water should still get some attention, just not the entire effort. And we decided we needed to do something for the pilot in the plane. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;So we decided to enhance the VC experience with shadows. VC shadows greatly enhance the realism in the virtual cockpit, and are the logical extension of the airplane exterior self-shadowing. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;Atmospherics are an important part of the flying experience, so we wanted to improve bloom. HDR Bloom takes a feature that is almost unusable in DX9 because of performance and makes it both visually better and usable from a performance standpoint. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;Given the globe is 70 percent water or more - water enhancements still make sense. What wasn’t possible was to match the water in the magic screenies due to the confluence of hardware issues, constraints on new content, and schedule. What we have does make the water visually different with whitecaps and make water react to weather—wind causes whitecaps on water. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;In terms of efficiency improvements – first the water shaders are more efficient, as is the way we generate bloom using HDR techniques. We now batch what are called “Autogen 2” objects in addition to the Autogen 1 objects that were batched in SP1. In areas where there are a lot of Autogen 2 objects ( library objects ), as opposed to the entirely procedural Autogen 1 objects, users will get a nice performance bump. If you don’t have a lot of Autogen 2 objects, then of course you won’t get much improvement. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;Ok, that’s not what some people where expecting, even after I have tried to reset expectations, but it’s a nice bump for DX10 users. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;Two things we had hoped to get in on the DX10 code path; but we just didn’t get to are crepuscular rays and improved world lighting. We had hoped to improve the world lighting, so that back sides of buildings and trees showed better rendering; as well as render crepuscular rays ( popularly called godrays ) through the clouds but those two features didn’t make the schedule when we added the VC shadows. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;And the lack of FSX-SP1 level backwards compatibility is the key reason why what we decided to label the FSX-DX10 work “preview”. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;With that said, you now know what is in FSX-SP2 from a DX10 perspective. &lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;At this point, from a studio perspective it is time to move on from FSX so we have no future updates planned for the engine.&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;Here are two screenshots to show the efficiency of the water and bloom improvements, taken on a 2.4 Ghz Intel Core Duo, with 1GB of RAM, and a GeForce 8800 GTX. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;A class="" href="http://blogs.msdn.com/photos/phil_taylor/picture5255395.aspx" mce_href="http://blogs.msdn.com/photos/phil_taylor/picture5255395.aspx"&gt;DX9 ( 24.1 FPS, 30 set as goal )&lt;/A&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt 0.5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;A class="" href="http://blogs.msdn.com/photos/phil_taylor/picture5255416.aspx" mce_href="http://blogs.msdn.com/photos/phil_taylor/picture5255416.aspx"&gt;DX10 (30 FPS, 30 set as goal )&lt;/A&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;That is 20% better FPS under load.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;I’ll get to feature by feature shots in a future blog, right now I have other tasks that are a bit higher priority. &lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;&lt;/SPAN&gt;&amp;nbsp;&lt;/P&gt;
&lt;P style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'"&gt;Thanks for listening. &lt;/SPAN&gt;&lt;/P&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=5255809" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/ptaylor/archive/tags/fsx/default.aspx">fsx</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/FSX-SP2_2800_DX10_2900_/default.aspx">FSX-SP2(DX10)</category></item><item><title>Vista OOM fix:Must have update from the mother-ship</title><link>http://blogs.msdn.com/ptaylor/archive/2007/08/13/vista-oom-fix-must-have-update-from-the-mother-ship.aspx</link><pubDate>Tue, 14 Aug 2007 00:14:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:4372423</guid><dc:creator>Phil Taylor</dc:creator><slash:comments>23</slash:comments><comments>http://blogs.msdn.com/ptaylor/comments/4372423.aspx</comments><wfw:commentRss>http://blogs.msdn.com/ptaylor/commentrss.aspx?PostID=4372423</wfw:commentRss><wfw:comment>http://blogs.msdn.com/ptaylor/rsscomments.aspx?PostID=4372423</wfw:comment><description>&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&lt;B&gt;Aug 28th&lt;/B&gt;&amp;nbsp;a fix became available for Vista from the Windows team.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;The&amp;nbsp;bits will be made generally available from the link&amp;nbsp;&lt;A class="" href="http://support.microsoft.com/kb/940105" mce_href="http://support.microsoft.com/kb/940105"&gt;here&lt;/A&gt;&lt;/FONT&gt;&lt;FONT face=arial,helvetica,sans-serif&gt; and relatively detailed KB is attached.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;The issue is that Vista was creating an extra copy of graphics memory ( noted by AnandTech &lt;A class="" href="http://www.anandtech.com/cpuchipsets/showdoc.aspx?i=3044" mce_href="http://www.anandtech.com/cpuchipsets/showdoc.aspx?i=3044"&gt;here&lt;/A&gt; &lt;/FONT&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;) and that was causing a pre-mature exhaustion of each process's address space and then the dreaded OOM error. AnandTech reviews this issue further and tests the hotfix &lt;A class="" href="http://www.anandtech.com/printarticle.aspx?i=3060" mce_href="http://www.anandtech.com/printarticle.aspx?i=3060"&gt;here&lt;/A&gt;.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Run, don't walk to this download.&lt;/FONT&gt;&lt;/P&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=4372423" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/ptaylor/archive/tags/Flight+Simulator/default.aspx">Flight Simulator</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/PC+Games/default.aspx">PC Games</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/flightsimx/default.aspx">flightsimx</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/flight+simulator+flightsimx/default.aspx">flight simulator flightsimx</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/fsx/default.aspx">fsx</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/tips/default.aspx">tips</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/OS+Updates/default.aspx">OS Updates</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/Vista/default.aspx">Vista</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/Windows/default.aspx">Windows</category></item><item><title>Platform performance Update:early reports on Fall CPUs is that they rock!</title><link>http://blogs.msdn.com/ptaylor/archive/2007/08/07/platform-performance-update-early-reports-on-fall-cpus-is-that-they-rock.aspx</link><pubDate>Tue, 07 Aug 2007 22:17:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:4282058</guid><dc:creator>Phil Taylor</dc:creator><slash:comments>4</slash:comments><comments>http://blogs.msdn.com/ptaylor/comments/4282058.aspx</comments><wfw:commentRss>http://blogs.msdn.com/ptaylor/commentrss.aspx?PostID=4282058</wfw:commentRss><wfw:comment>http://blogs.msdn.com/ptaylor/rsscomments.aspx?PostID=4282058</wfw:comment><description>&lt;P&gt;It appears the promise of the Penryn/Wolfdale/Yorkfield Intel CPUs is being born out.&lt;/P&gt;
&lt;P&gt;See &lt;A href="http://www.guru3d.com/news.html#5723"&gt;http://www.guru3d.com/news.html#5723&lt;/A&gt;&amp;nbsp;for an early performance report. &lt;/P&gt;
&lt;P&gt;This bodes well for the future, and is something I started mentioning months ago as a positive platform performance step that would help FSX like its going to help every app.&lt;/P&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=4282058" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/ptaylor/archive/tags/flight+simulator+flightsimx/default.aspx">flight simulator flightsimx</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/fsx/default.aspx">fsx</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/FSX+benchmarks+graphics+hardware/default.aspx">FSX benchmarks graphics hardware</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/Multicore/default.aspx">Multicore</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/FSX+performance/default.aspx">FSX performance</category></item><item><title>Windows update ( XP and Vista )  for Intel multi-core processors.</title><link>http://blogs.msdn.com/ptaylor/archive/2007/07/16/windows-update-xp-and-vista-for-intel-multi-core-processors.aspx</link><pubDate>Tue, 17 Jul 2007 02:37:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3903576</guid><dc:creator>Phil Taylor</dc:creator><slash:comments>12</slash:comments><comments>http://blogs.msdn.com/ptaylor/comments/3903576.aspx</comments><wfw:commentRss>http://blogs.msdn.com/ptaylor/commentrss.aspx?PostID=3903576</wfw:commentRss><wfw:comment>http://blogs.msdn.com/ptaylor/rsscomments.aspx?PostID=3903576</wfw:comment><description>&lt;P&gt;A microcode update from Intel that affects multi-core processors, &lt;A class="" title="KB 936357" href="http://support.microsoft.com/kb/936357" mce_href="http://support.microsoft.com/kb/936357"&gt;here&lt;/A&gt;.&lt;/P&gt;
&lt;P&gt;This seems like a good update to take, even if I don't have much more data than you do.&lt;/P&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=3903576" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/ptaylor/archive/tags/fsx/default.aspx">fsx</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/Multicore/default.aspx">Multicore</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/Windows/default.aspx">Windows</category></item><item><title>Vista Appcompat update for FSX</title><link>http://blogs.msdn.com/ptaylor/archive/2007/07/10/vista-appcompat-update-for-fsx.aspx</link><pubDate>Tue, 10 Jul 2007 21:28:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3801724</guid><dc:creator>Phil Taylor</dc:creator><slash:comments>6</slash:comments><comments>http://blogs.msdn.com/ptaylor/comments/3801724.aspx</comments><wfw:commentRss>http://blogs.msdn.com/ptaylor/commentrss.aspx?PostID=3801724</wfw:commentRss><wfw:comment>http://blogs.msdn.com/ptaylor/rsscomments.aspx?PostID=3801724</wfw:comment><description>&lt;P&gt;The KB located at &lt;/P&gt;
&lt;P&gt;&lt;A href="http://support.microsoft.com/kb/932246/" mce_href="http://support.microsoft.com/kb/932246/"&gt;http://support.microsoft.com/kb/932246/&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;contains an application &lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Arial','sans-serif'; mso-ansi-language: EN-US; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-fareast-language: EN-US; mso-bidi-language: AR-SA"&gt;compatibility&lt;/SPAN&gt; update for Vista&amp;nbsp;that include&amp;nbsp;changes for FSX that enable us to fix the disabling of Aero when you launch FSX on Vista. &lt;/P&gt;
&lt;P&gt;This came out earlier this year, but I wasn't aware of anything that would make me recommend it. Now I do :--), as that is one of the few issues we are considering fixing in the FSX-DX10 release outside of adding Direct3D10 support. Edit:that doesnt mean we will, just that it is under consideration and this download will be a pre-req.&lt;/P&gt;
&lt;P&gt;I highly suggest downloading this update:&lt;/P&gt;
&lt;P&gt;&lt;IMG class=graphic title=Download alt=Download src="http://support.microsoft.com/library/images/support/kbgraphics/public/EN-US/Download.gif" mce_src="http://support.microsoft.com/library/images/support/kbgraphics/public/EN-US/Download.gif"&gt;&lt;SPAN class=ll&gt;&lt;A href="http://www.microsoft.com/downloads/details.aspx?FamilyId=E529EEAA-10F2-44FD-BAE1-89F395E71277" mce_href="http://www.microsoft.com/downloads/details.aspx?FamilyId=E529EEAA-10F2-44FD-BAE1-89F395E71277"&gt;Download the Windows Vista Application Compatibility Update for 32-bit editions of Windows Vista package now.&lt;/A&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=3801724" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/ptaylor/archive/tags/fsx/default.aspx">fsx</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/OS+Updates/default.aspx">OS Updates</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/Vista/default.aspx">Vista</category></item><item><title>SP1 Tips</title><link>http://blogs.msdn.com/ptaylor/archive/2007/05/23/sp1-tips.aspx</link><pubDate>Thu, 24 May 2007 01:33:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2824970</guid><dc:creator>Phil Taylor</dc:creator><slash:comments>32</slash:comments><comments>http://blogs.msdn.com/ptaylor/comments/2824970.aspx</comments><wfw:commentRss>http://blogs.msdn.com/ptaylor/commentrss.aspx?PostID=2824970</wfw:commentRss><wfw:comment>http://blogs.msdn.com/ptaylor/rsscomments.aspx?PostID=2824970</wfw:comment><description>&lt;P class=MsoNormal style="MARGIN: 0in 0in 10pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Here are some general suggestions and a few tips I have gleaned from the forums.&lt;?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: normal"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;General Performance&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: normal"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt 0.5in; LINE-HEIGHT: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;The goal of SP1 was:&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoListParagraphCxSpFirst style="MARGIN: 0in 0in 0pt 0.75in; TEXT-INDENT: -0.25in; LINE-HEIGHT: normal; mso-list: l1 level1 lfo2; mso-add-space: auto"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol; mso-themecolor: text1"&gt;&lt;SPAN style="mso-list: Ignore"&gt;·&lt;SPAN style="FONT: 7pt 'Times New Roman'"&gt;&lt;FONT size=2&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/FONT&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;to increase performance 20-40%&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoListParagraphCxSpMiddle style="MARGIN: 0in 0in 0pt 0.75in; TEXT-INDENT: -0.25in; LINE-HEIGHT: normal; mso-list: l1 level1 lfo2; mso-add-space: auto"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol; mso-themecolor: text1"&gt;&lt;SPAN style="mso-list: Ignore"&gt;·&lt;SPAN style="FONT: 7pt 'Times New Roman'"&gt;&lt;FONT size=2&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/FONT&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;to enable FSX to take advantage of multi-core machines&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoListParagraphCxSpLast style="MARGIN: 0in 0in 0pt 0.75in; TEXT-INDENT: -0.25in; LINE-HEIGHT: normal; mso-list: l1 level1 lfo2; mso-add-space: auto"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol; mso-themecolor: text1"&gt;&lt;SPAN style="mso-list: Ignore"&gt;·&lt;SPAN style="FONT: 7pt 'Times New Roman'"&gt;&lt;FONT size=2&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/FONT&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;fix some other bugs&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: 0.5in; LINE-HEIGHT: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt 0.5in; LINE-HEIGHT: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;There was not a goal to make FSX playable with all sliders to maximum. Those settings likely aren’t going to be possible in all cases with current hw.&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt 0.5in; LINE-HEIGHT: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt 0.5in; LINE-HEIGHT: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Ok, so what is possible? That is dependent on your specific config and your specific flying profile.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt 0.5in; LINE-HEIGHT: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt 0.5in; LINE-HEIGHT: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;A technique to determine what is possible is as follows:&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoListParagraphCxSpFirst style="MARGIN: 0in 0in 0pt 0.75in; TEXT-INDENT: -0.25in; LINE-HEIGHT: normal; mso-list: l0 level1 lfo3; mso-add-space: auto"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol; mso-themecolor: text1"&gt;&lt;SPAN style="mso-list: Ignore"&gt;·&lt;SPAN style="FONT: 7pt 'Times New Roman'"&gt;&lt;FONT size=2&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/FONT&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;Decide on a minimum frame rate, like 20.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoListParagraphCxSpMiddle style="MARGIN: 0in 0in 0pt 0.75in; TEXT-INDENT: -0.25in; LINE-HEIGHT: normal; mso-list: l0 level1 lfo3; mso-add-space: auto"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol; mso-themecolor: text1"&gt;&lt;SPAN style="mso-list: Ignore"&gt;·&lt;SPAN style="FONT: 7pt 'Times New Roman'"&gt;&lt;FONT size=2&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/FONT&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;Lock FPS to that rate.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoListParagraphCxSpMiddle style="MARGIN: 0in 0in 0pt 0.75in; TEXT-INDENT: -0.25in; LINE-HEIGHT: normal; mso-list: l0 level1 lfo3; mso-add-space: auto"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol; mso-themecolor: text1"&gt;&lt;SPAN style="mso-list: Ignore"&gt;·&lt;SPAN style="FONT: 7pt 'Times New Roman'"&gt;&lt;FONT size=2&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/FONT&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;Start with all sliders left, and slowly turn them up until you find a setting that makes you dip below your rate. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoListParagraphCxSpLast style="MARGIN: 0in 0in 0pt 0.75in; TEXT-INDENT: -0.25in; LINE-HEIGHT: normal; mso-list: l0 level1 lfo3; mso-add-space: auto"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol; mso-themecolor: text1"&gt;&lt;SPAN style="mso-list: Ignore"&gt;·&lt;SPAN style="FONT: 7pt 'Times New Roman'"&gt;&lt;FONT size=2&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/FONT&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;Then back off and you are at the level of what your machine can handle.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt 1in; LINE-HEIGHT: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt 0.5in; LINE-HEIGHT: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;In general, even with SP1, it’s still true that at max settings FSX throws more at the CPU and GPU than the hw can handle. As I said last November, that is the way we designed FSX. SP1 helps some yes. And the Penryn 45-nm processors this fall will give us another boost. The DX10 update might help a bit, as will 2&lt;SUP&gt;nd&lt;/SUP&gt; generation DX10 cards. So more help is on the way. But, just as with FS9, in the 1&lt;SUP&gt;st&lt;/SUP&gt; year expecting to run on max settings is still going to be problematic.&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt 0.5in; LINE-HEIGHT: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt 0.5in; LINE-HEIGHT: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;I would also suggest saving a couple of different settings, one for dense urban, one for mixed&amp;nbsp;coastal&amp;nbsp;urban, one for mostly flat rural, and one for mountainous rural. That lets you have settings that bias towards what is most important in what&amp;nbsp;region instead of a "one size fits all approach".&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt 0.5in; LINE-HEIGHT: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: normal"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Specific Issues&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: normal"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;I can’t claim to have a suggestion for all the specific problems I have seen so far, but here are a couple of good ones for specific issues. Note - I can only claim that multiple users state these work, I haven’t tried all of them myself:&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: normal"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Crashes in atiumdag.dll on ATI? &lt;/FONT&gt;&lt;/SPAN&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: normal"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/B&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Reports indicate that disabling Catalyst AI fixes this.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: normal"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Stutters on nVidia&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: normal"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/B&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;dg on avsim reports indicate the following procedure greatly helps:&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoListParagraphCxSpFirst style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; LINE-HEIGHT: normal; mso-list: l2 level1 lfo1; mso-add-space: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-fareast-font-family: Arial; mso-themecolor: text1"&gt;&lt;SPAN style="mso-list: Ignore"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;1.&lt;SPAN style="FONT: 7pt 'Times New Roman'"&gt;&lt;FONT size=2&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/FONT&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Update DirectX to the April 2007 release. The link is below.&lt;BR&gt;&lt;BR&gt;April 2007 DirectX Link&lt;BR&gt;&lt;/FONT&gt;&lt;A href="http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&amp;amp;DisplayLang=en" target=_blank mce_href="http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&amp;amp;DisplayLang=en"&gt;&lt;SPAN style="COLOR: black; mso-themecolor: text1"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&amp;amp;DisplayLang=en&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/A&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoListParagraphCxSpMiddle style="MARGIN: 0in 0in 0pt 0.5in; LINE-HEIGHT: normal; mso-add-space: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoListParagraphCxSpMiddle style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; LINE-HEIGHT: normal; mso-list: l2 level1 lfo1; mso-add-space: auto"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-fareast-font-family: Arial; mso-themecolor: text1"&gt;&lt;SPAN style="mso-list: Ignore"&gt;2.&lt;SPAN style="FONT: 7pt 'Times New Roman'"&gt;&lt;FONT size=2&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/FONT&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;Install updated drivers ( nVidia recently released the 158.22 nVidia Forceware drivers ) and we hear that a release in 2-3 weeks will fix the texture locking issue that the glass panel tweak addresses.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoListParagraphCxSpMiddle style="MARGIN: 0in 0in 0pt 0.5in; LINE-HEIGHT: normal; mso-add-space: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoListParagraphCxSpMiddle style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; LINE-HEIGHT: normal; mso-list: l2 level1 lfo1; mso-add-space: auto"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-fareast-font-family: Arial; mso-themecolor: text1"&gt;&lt;SPAN style="mso-list: Ignore"&gt;3.&lt;SPAN style="FONT: 7pt 'Times New Roman'"&gt;&lt;FONT size=2&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/FONT&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;Delete your fsx.cfg and let FSX generate a new one. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoListParagraphCxSpLast style="MARGIN: 0in 0in 0pt 0.5in; LINE-HEIGHT: normal; mso-add-space: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: normal"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Blurries&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: normal"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Gary Summons reports that adding&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;[DISPLAY.Device.xxx.0]&lt;BR&gt;MipBias=6&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;To your fsx.cfg file reduces or eliminates the blurries especially with photo-scenery&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Note: xxx is&amp;nbsp;whatever your&amp;nbsp;fsx.cfg shows for your graphics config.&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Edit1:&lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;I have seen people try values of 4-7 with varying success as well.&lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Edit2: &lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Thanks to weeniemcween on avsim.com, if this tweak induces shimmer in the trees, there are 2 things to try:&lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;1) nhancer nvidia control panel, turn supersampling on ( ati must have an equivalent, I just dont know it )&lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;2) if the 4x4 overdraw&amp;nbsp;from 1 is&amp;nbsp;killing your perf, try setting "Negative LOD BIAS" to "Clamp" rather than "Allow"&lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Arial','sans-serif'; mso-themecolor: text1"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;
&lt;P mce_keep="true"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/P&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=2824970" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/ptaylor/archive/tags/fsx/default.aspx">fsx</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/fsx+sp1/default.aspx">fsx sp1</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/tips/default.aspx">tips</category></item><item><title>FSX SP1:Performance work</title><link>http://blogs.msdn.com/ptaylor/archive/2007/05/15/performance-work-in-sp1.aspx</link><pubDate>Wed, 16 May 2007 01:55:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2659062</guid><dc:creator>Phil Taylor</dc:creator><slash:comments>10</slash:comments><comments>http://blogs.msdn.com/ptaylor/comments/2659062.aspx</comments><wfw:commentRss>http://blogs.msdn.com/ptaylor/commentrss.aspx?PostID=2659062</wfw:commentRss><wfw:comment>http://blogs.msdn.com/ptaylor/rsscomments.aspx?PostID=2659062</wfw:comment><description>&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Finally, we have shipped!&lt;?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;It’s been solid work since Nov from the Graphics and Terrain team on SP1 performance. &lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Here is a work-list on performance so you can understand what we did:&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;General Performance Work&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;1.&lt;SPAN style="mso-tab-count: 1"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;performed more work on the LOD system, &lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;2.&lt;SPAN style="mso-tab-count: 1"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;optimized the UI rendering to reduce overhead when the UI is visible, &lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;3.&lt;SPAN style="mso-tab-count: 1"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;front-end texture loader no longer loads loads full mips when it doesn’t need to&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;4.&lt;SPAN style="mso-tab-count: 1"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;removed redundant elevation queries when scenery complexity is low&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;5.&lt;SPAN style="mso-tab-count: 1"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;avoid rasterizing water into the DEM for textures that are all land&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;6.&lt;SPAN style="mso-tab-count: 1"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;fixed redundant vertex issue with key Autogen BGLs&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;7.&lt;SPAN style="mso-tab-count: 1"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;updated XToMdl tool to leverage same vertex issue, resulting in model vertex reduction on the order of 25-40% for 3rd party developers.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;D3D Performance Work&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;8.&lt;SPAN style="mso-tab-count: 1"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;enabled skinning for more animated objects; which reduces Draw calls, &lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;9.&lt;SPAN style="mso-tab-count: 1"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;batched Autogen objects to reduce Draw calls, &lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;10.&lt;SPAN style="mso-tab-count: 1"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;optimized tree rendering to reduce SetTexture calls &lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;11.&lt;SPAN style="mso-tab-count: 1"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;coalesced shader state to reduce uploads to the card&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;12.&lt;SPAN style="mso-tab-count: 1"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;fixed 3 FS8 AI aircraft in terms of Draw calls. This is the MD-80, Dash-8, and Cherokee. This is a &amp;gt;10x reduction. They are 25% of the worldwide air traffic DB so this can be significant.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Multi-core Performance Work&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;13.&lt;SPAN style="mso-tab-count: 1"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;moved DEM loading to threads, &lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;14.&lt;SPAN style="mso-tab-count: 1"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;moved terrain texture synthesis ( the process itself is documented in Adams' "Global Terrain Technology for Flight sim paper at http://fsinsider.com/Community/Developers-Corner/Global+Terrain+for+Flight+Simulator.htm, see the bit about the layers and texture synthesis ) to threads, &lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;15.&lt;SPAN style="mso-tab-count: 1"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;moved Autogen batch rebuilds to threads&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;That’s 15 different work items. We were busy! &lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;How it went together&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Now, don’t think because we are calling it a “patch” that we are doing binary patches. We are not. &lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Yes, we use a delta-patching technology in the installer. For scenery bgls and the like. Even there some files have changed enough that the delta-patcher cannot handle them and we have to have a "full file" in the patch. The bgl for the Japanese traffic data is an example, we reversed the traffic vectors for the entire country, and almost every byte changed. We tried to put it through the delta-patcher, but it keeled over and gave up and errored out during setup.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;We *are* rebuilding the binaries from scratch. Thats not trying to patch the old binaries, its replacing them with new files, many of which have quite a bit of new code. The multi-core work, for instance, went thru the terrain code stack from top to bottom. Thats one reason why SP1 took so long. The multi-core infrastructure is solid, will use up to 256 cores if available, and will continue to be used as we migrate systems to it as it makes sense. Terrain and autogen are it for now, we'll be evaluating when to do more.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;General Performance Work&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;The general performance work reduced the amount of work we try to do in various scenarios. I want to call out the redundant vertex issue, that’s a key thing we fixed in the Autogen blgs (autogen.bgl, vegetation.bgl, and roofs.bgl) as well as in the SDK tool to pass the savings on to all 3rd party developers when they reauthor with the SP1 SDK.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;D3D Performance Work&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;D3D API usage work was aimed at reducing our Draw and SetTexture API calls. So what are Draw and SetTexture calls? These are the D3D9 API calls that the engine issues to push textures and draw triangles down to the card, the bulk of the work in rendering. We were issuing way too many Draw and SetTexture calls; SP1 is a 35-40% reduction in both. Taking those optimizations is aimed at enabling the app to scale better on GPUs. We took some optimizations on shader state to, which is a nice win. And the 3 FS8 AI aircraft where just horrendous in RTM so that’s another nice fix.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Multi-core Performance Work&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Intel is using FSX as one of their prime examples at IDF, we had a lot of engineering time from one of their threading guys. Intel doesn’t do that lightly. We used the time to good benefit. &lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;During loading, we run the DEM loader on threads. You'll see good balanced usage across all cores; as well as about 1/3 faster load times on average.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;During flight we spawn threads for Autogen batch rebuilds as well as the terrain texture synthesis. The terrain texture work tends to be a bit bursty; as an area gets generated the load reduces true. But as you fly forward, as you bank, and as the terrain is lighted ( once a minute ) threads are spawned. The terrain grid system is radial around the current viewpoint, and, depending on level of detail radius can be up to 4.5 tiles in either direction, something like 64 tiles. So there is plenty of work to go around. Autogen is more constant, with a 2km extent being batched.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Even given the bursty nature of the core usage when flying; when there is load, its pretty balanced across the cores. And we got rid of as much of the stutters as we could by going to a lock-free synchronization style. Its solid work that we are deservedly proud of.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;As far as practical limits on number of usable cores; currently SetThreadAffinityMask only allows explicit scheduling of threads on 32 cores ( the mask is a dword ) on Win32. So thats our effective limit on number of cores. But as soon as there is a way to explicitly schedule them, we can handle 256 cores. &lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="mso-spacerun: yes"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Conclusion&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;With all that said, the Draw and SetTexture API call reductions and Autogen size reductions are probably as important for FPS improvements; the multi-core work really shines for load balancing and reducing stutters and blurries. And both are critical for better scaling as CPUs and GPUs get better.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;We think SP1 is going to deliver the goods for most users, and will reward users with better hw the most. We expect that, except in the very,very low end hw, all users should see a 20% gain. Some scenarios will see 40%, and some will see a bit more. Its really going to depend on a lot of variables. We hope this enables users to either fly at the same settings with greater FPS, or to bump the sliders up 1 or 2 ticks and still get the same FPS you had.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;It’s going to take time to see if that holds true, but we had good results in our perf lab and with the beta testers.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Note 1: &lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;The vastly improved batching of Autogen was one of the major performance items in SP1 and helps to reach our target reduction of 35-40% for Draw and SetTexure calls. However, it does have an implication that, when coupled with a feature we lost from FS9, you should be aware of. &lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;FSX does not “alpha-fade” Autogen in the distance. This makes for a discernable “pop” of Autogen objects. SP1 batches objects in a 2 km boundary. This, when coupled with the lack of “alpha-fade”; does make the Autogen “pop” a little more obvious than in RTM. We think it’s a fair tradeoff, though, for the performance gain. &lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;For DX10 we will look at bringing the “alpha-fade” back.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Note 2:&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;We changed our bucketing code in SP1, so if you use “Restore Defaults” from the UI, you may see different default settings. What did we do? Well, RTM only detected up to 512m of memory and used that as the “Ultra High” setting. With the 768m 8800 card out, there was no way to stratify that above the 512m 7950s. So we detect 640m of graphics memory and treat 640m and greater as “Ultra High”.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;o:p&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;There is an issue on Vista, where on some cards it can report a “shared” memory value larger than the physical value and that confuses our bucketing code. If you don’t have a DX10 card and you are getting bucketed “Ultra High” for instance, change your settings down. We’ll take a look at this again in DX10 to adjust the Vista bucketing.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=2659062" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/ptaylor/archive/tags/fsx/default.aspx">fsx</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/Multicore/default.aspx">Multicore</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/D3D9/default.aspx">D3D9</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/FSX+performance/default.aspx">FSX performance</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/Direct3D9/default.aspx">Direct3D9</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/FSX-SP1/default.aspx">FSX-SP1</category></item><item><title>Heads up Vista FSX flyers – Vista multiple monitor fix now available!</title><link>http://blogs.msdn.com/ptaylor/archive/2007/04/24/heads-up-vista-fsx-flyers-vista-multiple-monitor-fix-now-available.aspx</link><pubDate>Wed, 25 Apr 2007 06:33:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2267645</guid><dc:creator>Phil Taylor</dc:creator><slash:comments>7</slash:comments><comments>http://blogs.msdn.com/ptaylor/comments/2267645.aspx</comments><wfw:commentRss>http://blogs.msdn.com/ptaylor/commentrss.aspx?PostID=2267645</wfw:commentRss><wfw:comment>http://blogs.msdn.com/ptaylor/rsscomments.aspx?PostID=2267645</wfw:comment><description>&lt;P class=MsoNormal style="MARGIN: 0in 0in 10pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;There has been a known issue with Vista and multiple monitors, where trying to go full-screen with any application did not work. &lt;SPAN style="mso-spacerun: yes"&gt;&amp;nbsp;&lt;/SPAN&gt;A black or flickering screen was the result. Fortunately running windowed was no problem.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 10pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Customers who called in were sent to the KB page &lt;/FONT&gt;&lt;A href="http://support.microsoft.com/?kbid=933590" mce_href="http://support.microsoft.com/?kbid=933590"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;here&lt;/FONT&gt;&lt;/A&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 10pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Now there is a fix available &lt;/FONT&gt;&lt;A href="http://www.microsoft.com/downloads/details.aspx?FamilyID=ff1e7500-4bab-4b44-81e0-3193f690ca7a&amp;amp;DisplayLang=en" mce_href="http://www.microsoft.com/downloads/details.aspx?FamilyID=ff1e7500-4bab-4b44-81e0-3193f690ca7a&amp;amp;DisplayLang=en"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;here&lt;/FONT&gt;&lt;/A&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;. And the KB&lt;SPAN style="mso-spacerun: yes"&gt;&amp;nbsp;&lt;/SPAN&gt;page has been updated to reflect that. &lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 10pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Just to clarify, this is a Windows Vista OS fix, not an FSX fix and not related in any way to SP1 for FSX.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 10pt"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Edit: &lt;/FONT&gt;&lt;A class="" href="http://www.microsoft.com/downloads/details.aspx?FamilyID=79ce4693-349c-425d-8d58-bb84b120a55d&amp;amp;DisplayLang=en" mce_href="http://www.microsoft.com/downloads/details.aspx?FamilyID=79ce4693-349c-425d-8d58-bb84b120a55d&amp;amp;DisplayLang=en"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Here&lt;/FONT&gt;&lt;/A&gt;&lt;FONT face=arial,helvetica,sans-serif&gt; is the link for 64-bit Vista.&lt;/FONT&gt;&lt;/P&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=2267645" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/ptaylor/archive/tags/fsx/default.aspx">fsx</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/OS+Updates/default.aspx">OS Updates</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/Vista/default.aspx">Vista</category></item><item><title>The PC Industry, Multicore, and FSX ( with a little DX10 thrown in for good measure )</title><link>http://blogs.msdn.com/ptaylor/archive/2007/02/14/the-pc-industry-multicore-and-fsx-with-a-little-dx10-thrown-in-for-good-measure.aspx</link><pubDate>Wed, 14 Feb 2007 22:08:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1678078</guid><dc:creator>Phil Taylor</dc:creator><slash:comments>1</slash:comments><comments>http://blogs.msdn.com/ptaylor/comments/1678078.aspx</comments><wfw:commentRss>http://blogs.msdn.com/ptaylor/commentrss.aspx?PostID=1678078</wfw:commentRss><wfw:comment>http://blogs.msdn.com/ptaylor/rsscomments.aspx?PostID=1678078</wfw:comment><description>&lt;P&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;This is a recap of an AVSim.com post, that I wanted to capture here.&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;I'd like to take the time to address 2 areas that come up often:&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;1)FSX designing for multicore&lt;BR&gt;2)FSX designing for DX10&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;1)FSX designing for multicore&lt;/FONT&gt;&lt;/STRONG&gt;&lt;/P&gt;
&lt;BLOCKQUOTE&gt;
&lt;P&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;As I stated in a previous post last year, the switch from Ghz to Multicore took most everyone by surprise in the entire industry. Reading a little history and thinking it through is informative. &lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;All during 2004, when FSX was still in design stage and could be easily changed, the roadmaps were still predominantly Ghz based and multicore was a "variant". &lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Take AnandTech, a highly regarded site and look at their reviews throughout 2004. &lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Q1 2004 review&lt;BR&gt;&lt;/FONT&gt;&lt;A href="http://www.anandtech.com/cpuchipsets/showdoc.html?i=1948" mce_href="http://www.anandtech.com/cpuchipsets/showdoc.html?i=1948"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;http://www.anandtech.com/cpuchipsets/showdoc.html?i=1948&lt;/FONT&gt;&lt;/A&gt;&lt;BR&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;no mention of cores&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Q3 2004 review&lt;BR&gt;&lt;/FONT&gt;&lt;A href="http://www.anandtech.com/cpuchipsets/showdoc.aspx?i=2233" mce_href="http://www.anandtech.com/cpuchipsets/showdoc.aspx?i=2233"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;http://www.anandtech.com/cpuchipsets/showdoc.aspx?i=2233&lt;/FONT&gt;&lt;/A&gt;&lt;BR&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;cores are a "variant", as in "it would make sense if the FX-57 were to come with a dual core variant"&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Q4 2004 review&lt;BR&gt;&lt;/FONT&gt;&lt;A href="http://www.anandtech.com/cpuchipsets/showdoc.aspx?i=2303" mce_href="http://www.anandtech.com/cpuchipsets/showdoc.aspx?i=2303"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;http://www.anandtech.com/cpuchipsets/showdoc.aspx?i=2303&lt;/FONT&gt;&lt;/A&gt;&lt;BR&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;It is only at the end of Dec 2004, with this review, that cores have been elevated somewhat in importance but note Ghz hasnt been deprecated hence quotes like this:&lt;BR&gt;"There are other areas besides the high-end multi-core arena, and we haven't seen the end of increasing clock speeds yet"&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Now move to 2005, and lets look at Toms' Hardware&lt;BR&gt;&lt;/FONT&gt;&lt;A href="http://www.tomshardware.com/2005/04/05/the_pentium_d/page2.html" mce_href="http://www.tomshardware.com/2005/04/05/the_pentium_d/page2.html"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;http://www.tomshardware.com/2005/04/05/the_pentium_d/page2.html&lt;/FONT&gt;&lt;/A&gt;&lt;BR&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;and this review has a section "Sorry Guys, Clock Speed Does Matter" so the fact that the technology pony had jumped the tracks from Ghz to cores hadnt sunk it, even at sites whose job it was to keep up with this.&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;It isnt until 2006 that it has really sunk in and permeated the community. Mainstream sites have picked it up, like &lt;/FONT&gt;&lt;A href="http://www.informationweek.com/shared/printableArticleSrc.jhtml?articleID=175802849" mce_href="http://www.informationweek.com/shared/printableArticleSrc.jhtml?articleID=175802849"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;http://www.informationweek.com/shared/printableArticleSrc.jhtml?articleID=175802849&lt;/FONT&gt;&lt;/A&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;. &lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Still enthusiast sites like &lt;/FONT&gt;&lt;A href="http://www.guru3d.com/newsitem.php?id=3620" mce_href="http://www.guru3d.com/newsitem.php?id=3620"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;http://www.guru3d.com/newsitem.php?id=3620&lt;/FONT&gt;&lt;/A&gt;&lt;FONT face=arial,helvetica,sans-serif&gt; mention:&lt;BR&gt;"Now through to the end of 2006, we will see Conroe taking up roughly 20% of Intel's shipments by then end of the year while the Pentium D processor will remain the largest bulk of Intel's desktop shipments."&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;So from a volume standpoint multicore wasnt seen as a majority in 2006 thru the entire 1st quarter and March IDF. &lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;So while its easy to say "why didnt you see this coming" I think when you look at the available data it should be pretty clear that it wasn't that easy to see it coming. &lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Given where FSX was, by end of 2005 and early 2006, when this data started to sink in the project was so far past design the team couldnt react to rearchitect within the existing plan. It wasn't really an option to ditch the existing plan.&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;Even with that, we do have some multicore usage today and are working to get more. We reacted as we could within the original plan. So be careful with comments like "not once did they think" as that just isnt true.&lt;/FONT&gt;&lt;/P&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;&lt;STRONG&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;2)FSX designing for DX10&lt;/FONT&gt;&lt;/STRONG&gt;&lt;/P&gt;
&lt;BLOCKQUOTE&gt;
&lt;P&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;With the last slip in Vista, combined with the associated slip in DX10 hw, the new DX10 schedule put it outside of the FSX ship timeframe. We didnt get DX10 prototype hardware until after the product was in manufacturing. Well after.&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;DX10 is a fairly major rewrite. And without hw on a title like FSX it is a major challenge to make forward progress. So we didnt think it wise to wait and shipped on DX9. We did think about what could be done with DX10 and we do have a good plan. And many of our existing features that challenge the DX9 pipeline should get better in DX10. &lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;So we are really looking at what can be done with cool new features like texture arrays, large constant buffers for shaders, long shaders, low overhead API calls, better small batch Draw call behavior, etc. I have promised to go thru the "artistic impression" screenshots we have released and detail what features we see in them. We need to ship SP1 first and get back on to DX10 so I can talk to what features will actually be in the DX10 update and not a wish list. So give me time on that discussion.&lt;/FONT&gt;&lt;/P&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;In conclusion, given the jump from FS2004 to FSX, I think people should be a bit more careful in making accusations about the dev team and its thought process. We were most decidedly not sitting still. And its entirely too easy to play Monday-morning quarterback.&lt;/FONT&gt;&lt;/P&gt;
&lt;P mce_keep="true"&gt;&lt;FONT face=arial,helvetica,sans-serif&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/P&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=1678078" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/ptaylor/archive/tags/FSX+releases/default.aspx">FSX releases</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/fsx/default.aspx">fsx</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/FSX-DX10/default.aspx">FSX-DX10</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/D3D10/default.aspx">D3D10</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/Direct3D10/default.aspx">Direct3D10</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/Multicore/default.aspx">Multicore</category><category domain="http://blogs.msdn.com/ptaylor/archive/tags/FSX+RTM/default.aspx">FSX RTM</category></item></channel></rss>