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Behaviors can't really mess with the contract directly
This is something that tripped me up for a while, so I figure that while I'm dumping little tidbits I might as well offer this one. When you implement an I*Behavior, the Apply*Behavior methods you are passed a ServiceDescription, or ContractDescription, or EndpointDescription. There is this implication that you can, in a behavior, modify that contract or service other than to merely add your particular customization object.

It's not true. The description you have been handed is not the one used at runtime. If you try, as I did once, to create new endpoints in your behavior, you'll find that it doesn't work. So if you really do want to participate in the service description creation process, then extend ServiceHost or participate in the Opening process.


Published Monday, February 27, 2006 9:46 AM by ralph.squillace

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