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Sam Stokes on Research in your life and studies

Sam Stokes writes about Research in a way that is accessibile by students in College or considering their College/University Career or someone who is a life long learner!

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F#: Ballistics, Rocketry and Research 5/7/2009
digg_url = "http://blogs.msdn.com/research/archive/2009/05/07/f-ballistics-rocketry-and-research-5-7-2009.aspx";digg_title = "F#: Ballistics, Rocketry and Research 5/7/2009";digg_bgcolor = "#FFFFFF";digg_skin = "normal"; digg_url = undefined;digg_title Read More...

Posted Thursday, May 07, 2009 1:30 PM by SoCal Sam | 0 Comments

F#: Ballistics, Rocketry and Research 4/12/2009
digg_url = "http://blogs.msdn.com/research/archive/2009/04/12/f-ballistics-rocketry-and-research-4-12-2009.aspx";digg_title = "F#: Ballistics, Rocketry and Research 4/12/2009";digg_bgcolor = "#FFFFFF";digg_skin = "normal"; digg_url = undefined;digg_title Read More...

Posted Sunday, April 12, 2009 3:07 PM by SoCal Sam | 2 Comments

F#: Ballistics, Rocketry and Research 4/11/2009 posting
digg_url = "http://blogs.msdn.com/research/archive/2009/04/11/f-ballistics-rocketry-and-research-4-11-2009-posting.aspx";digg_title = "F#: Ballistics, Rocketry and Research 4/11/2009 posting";digg_bgcolor = "#FFFFFF";digg_skin = "normal"; digg_url = undefined;digg_title Read More...

Posted Saturday, April 11, 2009 11:56 AM by SoCal Sam | 1 Comments

WTF#: Using F# to calculate Ballistics part 2
digg_url = "http://blogs.msdn.com/research/archive/2009/04/06/wtf-using-f-to-calculate-ballistics-part-2.aspx";digg_title = "WTF#: Using F# to calculate Ballistics part 2";digg_bgcolor = "#FFFFFF";digg_skin = "normal"; digg_url = undefined;digg_title Read More...

Posted Monday, April 06, 2009 10:06 AM by SoCal Sam | 1 Comments

NASA chooses Microsoft to make space flight data more public
digg_url = "http://blogs.msdn.com/research/archive/2009/03/25/nasa-chooses-microsoft-to-make-space-flight-data-more-public.aspx";digg_title = "NASA chooses Microsoft to make space flight data more public";digg_bgcolor = "#FFFFFF";digg_skin = "normal"; Read More...

Posted Wednesday, March 25, 2009 11:03 AM by SoCal Sam | 1 Comments

WTF: Orbital Mechanics/Celestial Mechanics, Newton and Kepler’s Laws
digg_url = "http://blogs.msdn.com/research/archive/2009/03/18/wtf-orbital-mechanics-celestial-mechanics-newton-and-kepler-s-laws.aspx";digg_title = "WTF: Orbital Mechanics/Celestial Mechanics, Newton and Kepler’s Laws";digg_bgcolor = "#FFFFFF";digg_skin Read More...

Posted Wednesday, March 18, 2009 1:56 PM by SoCal Sam | 2 Comments

WTF#: F#, and the Mars Climate Orbiter (MCO) crash in 1998
digg_url = "http://blogs.msdn.com/research/archive/2009/03/09/wtf-f-and-the-mars-climate-orbiter-mco-crash-in-1998.aspx";digg_title = "WTF#: F#, and the Mars Climate Orbiter (MCO) crash in 1998";digg_bgcolor = "#FFFFFF";digg_skin = "normal"; digg_url Read More...

Posted Monday, March 09, 2009 1:41 PM by SoCal Sam | 1 Comments

WTF#: Syllabus for the rest of the students at a university, with a focus on Functional Programming
digg_url = "http://blogs.msdn.com/research/archive/2009/02/21/wtf-syllabus-for-the-rest-of-the-students-at-a-university-with-a-focus-on-functional-programming.aspx";digg_title = "WTF#: Syllabus for the rest of the students at a university, with a focus Read More...

Posted Saturday, February 21, 2009 11:29 AM by SoCal Sam | 0 Comments

F#: Re-Thinking the syllabus for training engineers and scientists in programming
digg_url = "http://blogs.msdn.com/research/archive/2009/02/20/f-re-thinking-the-syllabus-for-training-engineers-and-scientists-in-programming.aspx";digg_title = "F#: Re-Thinking the syllabus for training engineers and scientists in programming";digg_bgcolor Read More...

Posted Friday, February 20, 2009 10:44 AM by SoCal Sam | 2 Comments

WTF#: Curriculum for F# part 1, thinking about curriculum for CS
digg_url = "http://blogs.msdn.com/research/archive/2009/02/16/wtf-curriculum-for-f-part-1-thinking-about-curriculum-for-cs.aspx";digg_title = "WTF#: Curriculum for F# part 1, thinking about curriculum for CS";digg_bgcolor = "#FFFFFF";digg_skin = "normal"; Read More...

Posted Monday, February 16, 2009 12:56 PM by SoCal Sam | 0 Comments

F#, Imperative Languages and Identifiers
OMG! I got pulled off my usual job of doing a bunch of things and have been focused on getting students involved in the Imagine Cup Software Design Invitational in the United States. Then it was Christmas and I ate to many cookies, etc. Finally I ignored Read More...

Posted Monday, December 29, 2008 1:21 PM by SoCal Sam | 0 Comments

F# variables or a return to BASIC?
In the example I used in the past post utilized the "let" command and it didn't have any data type, what's up with that? Oh it gets worse, the identifier (not variable) are immutable. That is the memory location of the identifier cannot be modified. To Read More...

Posted Friday, December 05, 2008 4:42 PM by SoCal Sam | 1 Comments

Using F# to solve a standard engineering problem
F# has many interesting features, such as the use of lists, maps, and so forth. There are many blogs and websites dedicated to discussing the computer science side of F#, and for good reason the language supports these types of efforts. However, what Read More...

Posted Wednesday, December 03, 2008 1:59 PM by SoCal Sam | 0 Comments

Yippee, Popfly Web page will support Instant Messaging
I just tested the IM capabilities of the Popfly server, and it works! Slowly, you have a delay of a few seconds when the messages are sent and received. But to do our tests of the Sensor Touch, we can live with that. Remember this is a test of concept, Read More...

Posted Friday, August 29, 2008 11:30 AM by SoCal Sam | 0 Comments

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Somewhere to show you how to get started creating your Sensor Touch
It can be difficult to get started, and fortunately there is a web page that you can use to start experimenting with an accessible web page. You will have to use the View Source to check out the code, on IE7 you would use the Page button and then select Read More...

Posted Friday, August 29, 2008 10:30 AM by SoCal Sam | 0 Comments

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