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Today I had a conversation with a coworker about how I could afford to run a game studio if I were to try to make one today. My primary plan of action would be to find some extremely low cost-of-living areas in which to settle, like Superior, WI. Apparently Read More...
Hello, for anyone looking at my recent posts on game design, there will be a bit of a delay before the next one. It has nothing to do with the content -- I'm going through a bit of a family emergency right now. My polan was to post a discussion Domain Read More...
I’m back from GameFest 2007 and I can start to take back parts of my life. The last 3 months have possibly been the busiest and most stressful of my entire life. The rewards have been incredible though, and I’m still glowing about the fantastic reception Read More...
Before I say anything else, I want to address the topic of my book. Yes, it is on Indefinite Hold, at least with me at the helm. The reasons were many-fold, but the primary reason is that MDX 2.0 never shipped. The API on which I'd based my entire book is deprecated, which obviously made the book somewhat irrelevant. Perhaps someday I'll return to it and finish what I started, using a technology that might be called MDX's Conspicuous Successor. Read More...
I suppose we all get to do this once in a while. I need to rant and this seems as good as place as any. Allow me to regale you with my tale of woe (such as it is) and you may ignore it at your leisure. Tonight I decided it was high time I started playing Read More...
The problem with Games like Burnout: Revenge and the upcoming Black & White 2: Revenge is that they force me to ask myself some very uncomfortable or even scary questions. I remember the first time I played Black & White. After churning through Read More...
I don’t think I'm really writing a book about how to write games in the context of .Net. I think I'm writing is a book about how to write .Net code in the context of games. As I look over my revised chapter list, I realize that this book could be useful Read More...
Well, starting in about 2 days I'm officially an author with a contract. I'm looking at a year of intense extra work for a minimum of monetary gain. I couldn't be happier. My two coauthors, Jonathan Steed and Wes Greene are gearing up as well. Like me, Read More...
I usually don't write these kinds of posts, but I have to express how amazing the next 4 months are shaping up to be for videogames. There are a just a fantastic array of games due this season. My preorder list at EBX reads like a confession, easily explaining Read More...
I'm probably not a name you'll recognize, but I've been around behind-the-scenes of DirectX SDK releases for the past 3 years. I've been looking for new ways to get in touch with developers and the MSDN blogs sounded like a natural course. I'm a Software Read More...
 
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