Welcome to MSDN Blogs Sign in | Join | Help

Browse by Tags

I’ve started work again on the Shader Series of XNA Creators Club samples. I left off with Shader Series 4: Materials and Lights. I’m working on the documentation for my next sample now, in which I show multiple pass (additive) opaque lighting. It’s another Read More...
Today I had a conversation with a coworker about how I could afford to run a game studio if I were to try to make one today. My primary plan of action would be to find some extremely low cost-of-living areas in which to settle, like Superior, WI. Apparently Read More...
Hello, for anyone looking at my recent posts on game design, there will be a bit of a delay before the next one. It has nothing to do with the content -- I'm going through a bit of a family emergency right now. My polan was to post a discussion Domain Read More...
Yesterday I listed the domains for the design model; today I'll list what they're used for. In later updates I'll post more specifics on these uses, but for now, I’d just like to scope things. This list is not final, and there are probably additions as Read More...
I’m treating the Domain Model for Game Design like an unproven scientific theory. The Academy of Arts and Sciences states that a theory must have two properties: 1. It must be an explanation of a feature supported by experimentation 2. It must be able Read More...
River’s End is mostly complete. It’s not much of a game, but it is a very relaxing experience. It just needs some polish, a few new graphics systems, and a little more content and it’ll be ready to go. However, I don’t know yet how or if I can distribute Read More...
I’m back from GameFest 2007 and I can start to take back parts of my life. The last 3 months have possibly been the busiest and most stressful of my entire life. The rewards have been incredible though, and I’m still glowing about the fantastic reception Read More...
Apologies for the lack of updates, it's been a crazy month. Even with all the madness of work, I have had some spare time to work on my private game project. I've been using this to keep my game-dev/c# skills sharp as well as to "feel the pain" of my Read More...
Despite my lack of posting, work on my ambient game continues. I'm working 60 to 90 hour weeks these days so I don't have a lot of free time for things like blogging, games, or sleep. Anyways, here's an updated screenshot from the game, complete with Read More...
In this update on River's End (previously Rox 3D), I'll be talking about the process by which I arrived at a lighting model for the paper lanterns that feature prominently in my new game. Early on, I decided I wanted to blur the line between realism and Read More...
I have a very limited amount of free time these days, so the total time to date working on this project has been less than 25 hours. However, I'm very happy with the results so far, and I'm very excited to get all of the new game mechanics implemented. Read More...
Greetings from GDC! My involvement has been pretty low key so far, so I’ve had a little time to dedicate to my test game. I’m using this game as both a learning experience, and as a test application to try various performance techniques and API features. Read More...
I update this blog so infrequently it’s somewhat embarrassing, but I finally think I have something to talk about. I wanted an informal chronicle of a very simple game I’m working on based off of source and assets from XNA Game Studio Express documentation. Read More...
I see this coming up on the XNA forums a lot, and I wanted to fire out my recommendation. First, I find enabling unmanaged debug spew in VS is pretty slow. I'm also a multi-mon fanatic, trying to chain as many monitors as I can to a single PC. So I like Read More...
The beta version of the MDX 1.1 to XNA Framework Migration Guide is now available. Sorry in advance about the formatting, after all, this is beta! I wanted to get something into our existing MDX developers' hands so they could rapidly move thier code Read More...
More Posts Next page »
 
Page view tracker