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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>The Ideal Game Loop (again!)</title><link>http://blogs.msdn.com/rickhos/archive/2005/05/06/415227.aspx</link><description>Well, looks like Tom 's managed to find something that works far, far better than the loop I presented in my last post. After my last couple entries, we'd had some feedback from some internal developers who have been using MDX in their own projects. One</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Only 13 days to go till beta</title><link>http://blogs.msdn.com/rickhos/archive/2005/05/06/415227.aspx#704336</link><pubDate>Thu, 17 Aug 2006 18:16:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:704336</guid><dc:creator>Gregory Wurm's Blog</dc:creator><description>There may be a post with more XNA news on The XNA Team Blog sometime today. The whole keynote video from...</description></item></channel></rss>