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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Domain Model for Game Design Part 1</title><link>http://blogs.msdn.com/rickhos/archive/2008/03/13/domain-model-for-game-design-part-1.aspx</link><description>I’m treating the Domain Model for Game Design like an unproven scientific theory. The Academy of Arts and Sciences states that a theory must have two properties: 1. It must be an explanation of a feature supported by experimentation 2. It must be able</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title> Rick Hoskinson s Blog Domain Model for Game Design Part 1 | debt consolidator</title><link>http://blogs.msdn.com/rickhos/archive/2008/03/13/domain-model-for-game-design-part-1.aspx#9788423</link><pubDate>Fri, 19 Jun 2009 17:44:18 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9788423</guid><dc:creator> Rick Hoskinson s Blog Domain Model for Game Design Part 1 | debt consolidator</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://mydebtconsolidator.info/story.php?id=7811"&gt;http://mydebtconsolidator.info/story.php?id=7811&lt;/a&gt;&lt;/p&gt;
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