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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Rick Hoskinson's Blog : Games for Windows</title><link>http://blogs.msdn.com/rickhos/archive/tags/Games+for+Windows/default.aspx</link><description>Tags: Games for Windows</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>MDX, XNA, My Book, and My Job</title><link>http://blogs.msdn.com/rickhos/archive/2006/08/23/715793.aspx</link><pubDate>Thu, 24 Aug 2006 03:51:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:715793</guid><dc:creator>RickHos</dc:creator><slash:comments>2</slash:comments><comments>http://blogs.msdn.com/rickhos/comments/715793.aspx</comments><wfw:commentRss>http://blogs.msdn.com/rickhos/commentrss.aspx?PostID=715793</wfw:commentRss><description>&lt;P&gt;Well, it's been a while, hasn't it?&amp;nbsp; It's been many moons since my last inane post about problems I had with PC games.&amp;nbsp; Well, I set out many years ago to try to fix some of these issues, and lately I've had some success.&lt;?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P&gt;Before I say anything else though, I want to address the topic of my book.&amp;nbsp; Yes, it is on Indefinite Hold, at least with me at the helm.&amp;nbsp; The reasons were many-fold, but the primary reason is that MDX 2.0 never shipped.&amp;nbsp; The API on which I'd based my entire book is deprecated, which obviously made the book somewhat irrelevant.&amp;nbsp; Perhaps someday I'll return to it and finish what I started, using a technology that might be called &lt;A href="http://www.microsoft.com/xna"&gt;MDX's Conspicuous Successor.&lt;/A&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P&gt;I am very sorry for everyone who was looking forward to this book.&amp;nbsp; Nobody is as disappointed as I am, but there's really nobody to blame.&amp;nbsp; The Managed Game Development world has take a very radical turn, which is, of course, the XNA Game Studio.&lt;o:p&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P&gt;For years I was a test developer working on the original MDX 1.0 and 1.1 products.&amp;nbsp; A few strange years later I took over a new (on Windows) tool called PIX.&amp;nbsp; For those of you unfamiliar with the tool, I highly recommend giving it a whirl if you do any D3D9 development at all.&amp;nbsp; Later I'd take on test for all of PIX for Xbox 360.&amp;nbsp; The combination gave me a great opportunity to learn about the inner workings of Windows graphics and XBox performance.&amp;nbsp; The knowledge domain is immense, and I am a far better graphics developer for the experience.&lt;o:p&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P&gt;However, just a few weeks ago, I passed the PIX torch, and I took on a new position. I am now a developer with the Games Technology Group and I'm specializing in the XNA Game Studio products.&amp;nbsp; For me, this is like coming home.&amp;nbsp; &amp;nbsp;This means I'll once again be interacting professionally with the very community we've been&amp;nbsp;building for 5 years with MDX.&amp;nbsp; The XNA&amp;nbsp;Game Studio product&amp;nbsp;is like a dream come true for me.&amp;nbsp; It's the realization of a dream shared by very few back when we started this Managed game programming business.&amp;nbsp;&amp;nbsp; Back then we'd already figured that managed had the potential to be a cross-platform framework for making games on PCs and Consoles.&amp;nbsp; It wasn't until lately that that dream has been realized, and in grand fashion.&lt;o:p&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P&gt;I know many of you are excited about the opportunity to create games on your XBox 360.&amp;nbsp; I have friends who went out and bought a 360 in anticipation of the XNA Framework.&amp;nbsp; I can't wait to see what you come up with!&amp;nbsp; As new XNA products and services come online, the potential for new ideas, new talent, and new technology grows exponentially.&lt;o:p&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P&gt;These are very exciting times to be a managed developer.&amp;nbsp; With the&amp;nbsp;XNA Cat out of the Bag, I'll be back on my blog, and I'll be surfing the XNA forums on MSDN as much as I can.&amp;nbsp; It's great to be back, and I'll be on the front lines trying to make the XNA developer experience a good one.&lt;/P&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=715793" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/rickhos/archive/tags/XNA+Game+Studio/default.aspx">XNA Game Studio</category><category domain="http://blogs.msdn.com/rickhos/archive/tags/Ranting+and+Raving/default.aspx">Ranting and Raving</category><category domain="http://blogs.msdn.com/rickhos/archive/tags/Game+Performance/default.aspx">Game Performance</category><category domain="http://blogs.msdn.com/rickhos/archive/tags/Games+for+Windows/default.aspx">Games for Windows</category></item></channel></rss>