Rico Mariani's Performance Tidbits
Implying no warranties and conferring no rights: "AS IS" since 1988
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Visual Studio: Why is there no 64 bit version? (yet)
10 June 09 08:34 PM
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ricom
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78 Comments
Disclaimer: This is yet another of my trademarked "approximately correct" discussions From time to time customers or partners ask me about our plans to create a 64 bit version of Visual Studio. When is it coming? Why aren’t we making it a priority? Haven’t
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Is Performance a "functional" requirement?
27 August 08 09:57 AM
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ricom
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3 Comments
We had an internal thread on this yesterday, maybe I was a little too glib but here is what I had to say about the topic [edited so it can be read standalone] The original question, “Is performance a functional requirement” is highly unexciting for me.
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Everything I ever needed to know about programming I learned in Gamergarten
06 April 07 09:50 AM
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ricom
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6 Comments
Don't block the user from moving her ship while she fires her laser at the space aliens Don't redraw more of the screen than you have to when the aliens move Make sure the sounds start right away when the buttons are pushed It's better to not have a bonus
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Rico's thought for today
28 July 06 10:00 AM
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ricom
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2 Comments
I've said this before but I like it so much I thought I'd post it for posterity :) "Never use the advice of some loudmouth perf expert like me when you could do a nice solid measurement instead." Maybe I'll get it as a tattoo :)
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Buckle up: it’s going to be a bumpy ride
11 January 06 01:28 PM
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ricom
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7 Comments
It’s not easy to get good performance culture. Perhaps at first blush you might think that it would be easy. After all performance planning, like many other quality aspects, is about creating a better product for your customers in a better way. It’s about
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What I'll be doing at the PDC : Video
26 August 05 11:39 AM
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ricom
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0 Comments
Several people on the CLR team were visited a couple of weeks ago and we got a chance to talk about our PDC plans. This video has mine :)
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A Few Good (Performance) Men
09 June 05 02:57 PM
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ricom
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13 Comments
Sometimes people ask me why my talks tend to teach the basics about performance and not Really Scary Performance Stuff (TM). My answer is actually pretty simple, I teach what I think most people need to hear and really most people need to be reminded
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Performance planning for Risk Management
14 September 04 09:37 AM
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ricom
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1 Comments
Eric Gunnerson has an interesting position regarding my latest performance advice and I thought I'd respond to what he's written. Eric counsels in part: "...I'm not sure that you should spend too much time thinking about the issues that he's talking about..."
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csc default options change (use /o+ now)
12 July 04 02:43 PM
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ricom
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0 Comments
Eric writes about this in his blog It's important that you get in the habit of throwing /o+ for your retail builds as you would for C++ compilation systems. If it had been me I'd have made /o+ the default but then I'm the perf guy so I have a jaded opinion
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What I do in my spare time
30 March 04 05:25 PM
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ricom
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4 Comments
Many months ago, I was asked by the folks in Patterns and Practices to help review their latest guide “Improving .NET Application Performance and Scalability.” It turned into quite an effort but I'm happy and honored that they chose to accept
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My mom doesn't care about space
15 March 04 03:41 PM
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ricom
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12 Comments
Now, before I go on, in the interest of not filling this article with assorted exceptions for perfect accuracy which I could never possibly achieve anyway, kindly allow me to make the general point bearing in mind that, as usual, what I write is only
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Sometimes it's all in the numbers
02 March 04 01:42 PM
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ricom
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4 Comments
Here's a little story about a problem I diagnosed back when I was working on sidewalk.com that I thought was interesting to share. It turned out that when we released the Yellow Pages features of Sidewalk we had this weird thing going on where about once
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(#ifdef DEBUG)++
01 March 04 03:15 PM
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ricom
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16 Comments
In his most recent (as of this writing) blog entry Brad Abrams writes about an idea we've been kicking around and which I happen to like very much. I think though that adding a few more details is necessary to help get the best possible feedback. The
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