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Vista has launched here in Ireland, and I'm long overdue for writing about that (soon, soon)... but what better way to wrest myself away from Gears of War than to say that XNA Game Studio Express has been released , and now you can author your own games Read More...
On Tuesday I attended Mike Pelton's session about how to choose between WPF and DirectX for rendering 3D graphics. He began by illustrating WPF's strengths, and specifically called out data binding, the similarities between the 2D and 3D APIs, and the Read More...
I'm impressed by the diversity and quality of the nascent indie games featured in this XNA Video Montage , which was released on Major Nelson's blog in a format which is optimized for the Zune.* XNA Game Studio is a set of tools based on Visual C# Express Read More...
Last Wednesday I gave a presentation to SkyNet , the University of Limerick Computer Society. About 30 undergrad and graduate students turned up for Atlas, Vista and pizza, in that order. What I showed them was basically a riff on my ASP.NET "Atlas" presentation Read More...
Game developers may be skeptical at first that the CLR's managed environment can provide consistent, exceptional, real-time performance, but personal experience has shown me that for most situations it can. Working within .NET's managed environment provides Read More...
[Another in my continuing series on the innovative Microsoft Research projects I had a chance to check out in Cambridge...] I had the good fortune of meeting Don Syme at Microsoft Research in Cambridge, who introduced me to his brainchild, F# (which is Read More...
.NET offers so many choices for your presentation layer. Windows Forms is mature, reliable, tried and true. You can use it to build smart clients like Outlook or Word. ASP.NET gives you reach, and makes it easy to write rich, data-driven web sites . Atlas Read More...
Totally random: I met a gentleman today who is part of a government body that investigates air traffic-related accidents. They have found Flight Simulator 2004 to be very effective simulator for re-creating particular accidents - and in some ways, because Read More...
I love Managed DirectX. I thought I was going to stop loving it as Windows Presentation Foundation fermented, but I love it just the same now. WPF - Avalon - is not a games engine. Avalon is about ease-of-use. About abstracting you away from hard stuff. Read More...
Last week, Micahel Dell told us that his screaming new gaming laptops will lay waste to the "so-called high-definition" Xbox 360, and take their place at the "center of the home entertainment experience." To which I say: I had high hopes on Sunday for Read More...
Cormac O'Brien pointed me to his brother's .NET Sudoku Solver that uses a rich Windows Forms interface to show you each step it takes to solve the puzzle! And Don Box has festively raised the stakes of what can be done using .NET and an X-Box 360 Controller, Read More...
Don Box posted some code that lets you communicate with a wired XBox 360 Controller that's plugged into your PC using Managed DirectX . Too cool! I don't have an XBox360 (yet), but I own an XBox360 controller now ;) On the way into town last night, I Read More...
At long last, I've posted the photos of some of the many participants who tried out the Mind Balance brain-computer interface at the Dublin launch event. I previously chronicled the story of the resurrection of Cerebus, our wireless brain-computer interface, Read More...
Visual Studio 2005 and SQL Server 2005 have been Released To Manufacturing! They're available to download now for MSDN Subscribers: http://msdn.microsoft.com/subscriptions/ Redistributable packages, such as the final .NET Framework 2.0 , are also publicly Read More...
One of my projects in a former life involved streaming video data off a webcam in real-time to make pretty things happen. I used DirectShow at the time, but yesterday I was introduced to Windows Image Acquisition (WIA), a little-known interface that makes Read More...
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