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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Tipp: XNA in eigene Applikationen einbinden (WinForms)</title><link>http://blogs.msdn.com/rogerboesch/archive/2007/01/20/tipp-xna-in-eigene-applikationen-einbinden-winforms.aspx</link><description>.code { word-wrap:break-word; margin:10px; padding:10px; border:2px ridge white; background-color:#eeeeee; font-family:Courier New; font-size:10pt; } Das XNA Framework bietet einen extrem leichten Zugriff auf Direct3D und nimmt einem sowohl die ganze</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Using XNA with WinForms</title><link>http://blogs.msdn.com/rogerboesch/archive/2007/01/20/tipp-xna-in-eigene-applikationen-einbinden-winforms.aspx#1517550</link><pubDate>Wed, 24 Jan 2007 02:50:25 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1517550</guid><dc:creator>Shawn Hargreaves Blog</dc:creator><description>&lt;p&gt;I often see people trying to use the XNA Game class in unusual places, for instance to host an XNA game&lt;/p&gt;</description></item></channel></rss>