Robotic Pandas
On abstractions for building next generation user interfaces that utilize programmable GPUs to provide naturalistic and cinematic experiences.
My last post described the problem of crafting an appropriate geometry abstraction for Bling. Bling...
Date: 11/20/2009
One the inputs of rendering via programmable shading on a modern graphics card is a collection of...
Date: 11/19/2009
In a recent blog post I described the principles behind Bling’s design. The primary principle is...
Date: 07/30/2009
I’d like to announce a newly rewritten release of Bling with many improvements and exciting new...
Date: 07/26/2009
Graphics programming often involves customizing and combining well known techniques as mathematic...
Date: 07/20/2009
I'd like to announce a new and improved version of Bling WPF. In this version, we have redone the...
Date: 02/20/2009
I updated Bling WPF to version 0.6, get it at the normal place (https://www.codeplex.com/bling)....
Date: 10/28/2008
One problem with the .NET library is the inconsistent use of radians and degrees to represent...
Date: 10/25/2008
This week I saw a great project, Brahma, on expressing shader-based GPU computation in C#/LINQ....
Date: 10/17/2008
I was reading Tim Sweeney’s write up on how fixed function GPUs and the APIs that depend on them are...
Date: 10/07/2008
For a while, I’ve been experimenting with reaction diffusion to provide for more “life like”...
Date: 10/07/2008
I found something on the web https://www.antigrain.com/research/bezier_interpolation/index.html about...
Date: 10/06/2008
As a young PhD student about 10 years ago, I started out at the University of Utah in the lab of Jay...
Date: 09/18/2008
Check out the following small program: public partial class App : Window { [STAThread] public static...
Date: 09/13/2008
I would like to introduce the WPF signal library on codeplex, which is my wrapper around .NET 3.5...
Date: 09/10/2008