August 2004 - Posts
As some of you may have noticed, my home page ( www.sebbybooks.com ) is pretty bland. I myself do not have that much artistic skills and would rather focus my time and efforts on content rather than design. Because I do want my website to still look spiffy,
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This was announced today by Microsoft. As a video game developer i think this is really good as it means we can actually target our game GUI to use Avalon wilthout shooting ourselfs in the foot. Of course, we don't know about performance and such for
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Well i haven't posted in the last few days, and mostly for a few reasons. First of all, I've been finishing up a milestone at work and been trying to nail down some evasive little bugs. But on top of that both my wife and i have been going through some
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Of course i don't always want to just rant about misc things in my blog. So i thought i would post a little "request for topics" message asking anybody to ask me about topics they would like answered. Of course since i am in the field of computer graphics,
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Now at this point in time i am between the release of my first book " Shaders for Game Programmers and Artists " and starting to ponder on the topic of my next book. Although i had a great experience with my publisher there are a few points which bug
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I am by no means a financial analyser or anything like this. But am i the only one out there who thinks that the 85$/share price for the upcoming Google IPO is just riddiculous. If you take a look at the quick numbers. This means a market cap of about
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Since i have started blogging, a little over one week ago, I have already received a few questions concerning the next release of Flight Simulator. Most questions ask if a specific feature will be in the next release or when this new release will come
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I know this has nothing to do with computer graphics or computers in general but for my post today i thought i would complain about the costs of dental work! Well it had been about 18 months since my last dentist visit where i got 1 new crown and a bunch
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Seems that with Siggraph 2004 coming and going, ATI has finally released the 1.5 version of RenderMonkey. If you are using RM 1.0, i strongly recommend that you upgrade to version 1.5 as it has many more features and is way more stable. For those who
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Well me and my wife just returned a few hours ago from our first wedding anniversary. Since i was catching up on my email and such, i figured i should post an update. The trip was nice. We went to Whidbey Island for an overnight stay and a visit to the
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From one of my previous posts this week about my issues getting my new book (" Shaders for Game Programmers and Artists ") listed on Amazon.com, i did receive several pieces of feedback. One of feedbacks questioned my choice of the ATI tool named RenderMonkey
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Another friday morning. Another week almost done :) Turns out there are some interesting things going on in my world right now... And no, it has nothing to do with the fact that today is Friday the 13th ;) Aniversary Me and my wife, Nicole, are celebrating
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Here is yet another daily post from me. Figured i would cover several little topics today. I'm actually curious to see how long my drive to to post daily blog entries will last. You know i have to run out of ideas at some point :) XP SP2 Finally went
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One day after my first post on how after two months my new book still wasn't listed on Amazon.com, the listing has finally shown up ( check it out ). I'm sure my post had nothing to do with it but it sure feels good that my book is finaly listed out there
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Now why does things always have to be complicated when it is even a simple task? Guess a little background would be in order. Well I'm sure you know from my previous posts that I've recently release a book on shaders “ Shaders for Game Programmers and
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Of course, most of you know of bumpmapping. Not many high-end games nowadays that doesn't take advantage of it. Its big advantage is that is allows us to recreate lost surface details at a per-pixel level. Its big dissadvantage also comes from its advantage.
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Finally getting around to doing something I've wanted to do for a while... Creating my own blog. As a graphics engineer part of the Flight Simulator team here at Microsoft, i feel that my knowledge keeps growing but i do not often have an outlet to express
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