September 2004 - Posts
R500 for Xbox2 to be ready at end of Q1 2005 According to reports, the next generation Xbox chip will be ready by the Q1 of next year. The card will be similar in architecture to R520, the upcoming desktop chip, which is code-named 'Fudo'. One major difference
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Here is a book which may be of interest to people wanted to get into the field of game programming. Since I was the technical editor on this book, I got to see it early and can give you all some information. This book takes an easy and straightforward
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I was working on some C# tool today when i came along this piece of code i just wrote. public IKJointConstraint JointConstraint { get { return JointConstraint; } set { JointConstraint = value ;} } When i was actually trying to use m_JointConstraint not
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XGDX will be held at the Computer History Museum in Mountain View, California, October 9-10, 2004 . Join us at the Xtreme Game Developers' Xpo and share your passion for games! If you've attended this show in the past, then you know that XGDX takes gaming
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Here my news blurbs for this week :) First AMD-64 optimized game arrives! Atari has announced the arrival of the first AMD-64 optimized game, "Shadow Ops: Red Mercury". This is good news for 64-bit computing and i can't wait to see what level of performance
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In my continued effort to self-promote my book (can't count on the publisher for this ;) ). I've launched my second press release today. :) I've included it below but it can also be read from HERE . (I've included a sample chapter for anybody interested).
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From a story on TechDirt.com : "Upset that students might actually try to learn something without first paying ridiculous sums for textbooks, some textbook publishers are complaining that students are sharing scanned textbooks over file sharing network.
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I have decided to keep track of interesting news going on in the computer graphics world and make a weekly post (or so) with a few news items and my comments... So here i go... ShaderTech.com has announced the winners of the Summer 2004 Shader Triathlon.
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Just got my first correction for my book ( Shaders for Game Programmer and Artists ). I'v decided to post most major corrections to my blog for general knowledge and to spread the word out. The erratas are also availible on my homepage . Jeff Hanna points
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This post is to serve as a reminder that the mini web design contest for my homepage is still going on till the end of september. So there is plenty of time to send in your entries. For all the contest details, visit my homepage at http://www.sebbybooks.com
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I received a post from Brandon Furtwangler asking a few general questions about RenderMonkey and converting RM files to FX files. Since it was a long post i though I'd post my answer as a blog entry... I've been learning about shaders and HLSL, but until
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I am currently meddling with some water reflection code. It is all implemented but it was missing a few key aspects. One of the main problems when building a DYNAMIC reflection map for water is that there shouldn't be anything under the water when you
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