March 2005 - Posts
I have been invited by Thomson (Course PTR) to conduct a secction at the upcoming Game Developers eXchange 2005 this May 6th. The topic of my talk will be the following: "Shaders for Programmers and Artists: RenderMonkey 101" – Sebastien St-Laurent The
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In my press release earlier today i've announced two new books. Well, one book and one booklet. I've decided to include a more detailed description of my book taken from www.ParadoxalPress.com . Also note that Paradoxal Press is conducting a pre-order
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In my press release earlier today i've announced two new books. Well, one book and one booklet. I've decided to include a more detailed description of my book taken from www.ParadoxalPress.com . Also note that Paradoxal Press is conducting a pre-order
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REDMOND, WA (PRWEB) March 28, 2005 -- Paradoxal Press ( www.ParadoxalPress.com ) is proud to announce two new titles to its 2005 lineup of computer programming books. “The COMPLETE Effect and HLSL Guide” (ISBN 0-9766132-1-2) is a complete reference manual
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Just wanted to do a quick appology to everyone who found my post depressing. Was by no means my intent. Just wanted to share how bad a spell of bad luck can get. That being said, not every thing that happened this year was bad. In fact, I did get a job
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[EDIT] Taken my referal link out since some people seemed irritated by it. My point is to see who fesable these schemes are with minimal effort and will post periodic updates. What can I say, I was bored this weekend and thought i'd meddle with this concept
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I have to say that for me and my wife, this last year has been plagued with unfortunate events. Although there was some good things also (getting a job at MSFT, moving to Washington, buying a house, and the list goes on). We have been stuck huge wave
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http://www.microsoft.com/downloads/details.aspx?FamilyID=8e9d5a43-a045-4ed8-99ae-09f3d69211ee&DisplayLang=en
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This kinda went under my radar but on March 3rd, ATI release a new and improved version of RenderMonkey. Below is an overview of the new features taken from the ATI website. Shader Editor Now contains “IntelliSense”, making struct or vector component
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Both NVIDIA and ATI have posted their GDC presentation slides online for your viewing pleasure. There was alot of good content this year and is worth the reading... For NVIDIA slides, CLICK HERE . For ATI slides, CLICK HERE .
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Also note that I will be a speaker at the following conference... Atlanta, GA; March 15, 2005 -- The Savannah College of Art and Design and Thomson Course Technology present Game Developers eXchange 2005, Friday, May 6, 9 a.m. to 5:15 p.m., at SCAD-Atlanta,
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Thought the talk would be more interesting but overall is a same rehash of the classic spherical harmonic lightting scheme with a little twist. This time, they dynamically precompute a octtree structure of SH vectors for a scene, allowing the run-time
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First of all, this was a session sponsored and given by ATI so obviously what is mentioned here is geared towards their hardware but the general information can also be beneficial on other cards as well. I'll keep the information here more in form of
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This year at GDC, one of IGDA's big focuses was the quality of life issues that have been brought up by developers. I'm sure most of you have heard of the blog post made by a wife of an EA employee... Since then more have step up and expressed their disappointment
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It's been a while since i had much of interest to discuss. Thought I'd do a roundup of what has been going on lately. Work... Work is progressing well. Of course i can't discuss any specifics of what I am working on yet as it has not been publicly announced.
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After almost a whole month of no posting, I am finally back. I have been spending the last four weeks tending to my mother, her funeral and her estate. One month later, I am back to work, exhausted and with a backlog of things to do. It is looking like
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