October 2007 - Posts
Remember, my complete blog is now at: http://www.SebbyLive.com/ ( http://www.sebbylive.com/post/2007/10/FSX-AccelerationSP2---DX9-Bloom-Versus-DX10-HDR.aspx ) Yay! Time for another post about some of the upcoming graphical changes in FSX SP2/Acceleration.
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The first review is up for Acceleration at IGN: http://pc.ign.com/articles/829/829227p1.html IGN Ratings for Microsoft Flight Simulator X: Acceleration (PC) Rating Description out of 10 8.5 Presentation Excellent aircraft choice, fun new missions and
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The art of computer programming is about to get easier thanks to Paradoxal Press’ future releases of “Practical Ruby on Rails” and “The Complete Effect and HLSL, DirectX 10 Edition” as well as its just-released second edition “Practical .NET2 and C#2,”
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The second edition of Practical .NET2 and C#2 is finally available for sale on www.ParadoxalPress.com . The official release date is technically on October 15th but it is possible that outside orders (such as on Amazon) be a little delayed. This is due
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Ok, this is somewhat of an offbeat post for me but stumbled uppon this and thought it was really cool. I don't use a HTPC (Home Thrater PC) at home right now mostly because sich a solution would only make sense for me if my TV provider (DirecTV in my
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Apparently, saying "could have been implemented on DX9" in my previous post in regards to VC self-shadowing stired all sorts of drama on some of the user forums. Although the statement is accurate, I did not explain in more details WHY this was not done
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Remember, my complete blog is now at: http://www.SebbyLive.com/ ( http://www.sebbylive.com/post/2007/11/FSX---SP2-and-DX10-Performance.aspx ) The first point that is worth mentioning here is that SP2 (and therefore Acceleration) do introduce a new slew
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Remember, my complete blog is now at: http://www.SebbyLive.com/ ( http://www.sebbylive.com/post/2007/10/New-Business-Tool-Category-How-does-Paradoxal-Press-Handle-it's-1-888-Number-and-Faxes.aspx ) I have decided to start a new category on my blog called
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Remember, my complete blog is now at: http://www.SebbyLive.com/ One of the DirectX 10 additions to FSX SP2/Acceleration is the use of self shadowing within the aircraft VCs. For the VC, we use shadowmapping, in a similar way that it is used for the external
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Remember, my complete blog is now at: http://www.SebbyLive.com/ Now that the Acceleration expansion pack and FSX SP2 have finally RTM'ed, I can start discussing some of the specifics relating to the changes and improvements made to both of these. I know
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The time has come to finally move away from hosting my blog on MSDN. There are a few reasons for this transition but the two main deciding factors were that posting personal posts on a MSDN blog seemed odd (at least to me) and that I already had my own
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I was planning on making the announcement later this week but Amazon.com bet me to it with their "pre-order" email... I am indeed running a little behind with the advertisement since the release is set for Oct 15th. But I will have an official press release
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