Browse by Tags
All Tags »
Computer Graphi... »
Flight Simulator (RSS)
The time has come for me to move on to another pasture. After 4 years as a graphics developer (and more than 8 as a game developer), I have decided to take the plunge and explore something new and different... Yep, starting Dec 3rd, I will be moving from
Read More...
Remember that my Main Blog has moved to www.SebbyLive.com ( FSX: What is the Difference Between the Water 2.X Low/Mid/High/Max Settings? ) The purpose of this post is to address a question that was sent to me in regards to water reflections in general.
Read More...
Remember, my complete blog is now at: http://www.SebbyLive.com/ ( http://www.sebbylive.com/post/2007/11/Flight-Simulator-X-AccelerationSP2---Water-DX10-vs-DX9.aspx ) About time hunh? I know, acceleration is already out and I was not even finished with
Read More...
Remember, my complete blog is now at: http://www.SebbyLive.com/ ( http://www.sebbylive.com/post/2007/10/FSX-AccelerationSP2---DX9-Bloom-Versus-DX10-HDR.aspx ) Yay! Time for another post about some of the upcoming graphical changes in FSX SP2/Acceleration.
Read More...
Remember, my complete blog is now at: http://www.SebbyLive.com/ ( http://www.sebbylive.com/post/2007/11/FSX---SP2-and-DX10-Performance.aspx ) The first point that is worth mentioning here is that SP2 (and therefore Acceleration) do introduce a new slew
Read More...
Apparently, saying "could have been implemented on DX9" in my previous post in regards to VC self-shadowing stired all sorts of drama on some of the user forums. Although the statement is accurate, I did not explain in more details WHY this was not done
Read More...
Remember, my complete blog is now at: http://www.SebbyLive.com/ One of the DirectX 10 additions to FSX SP2/Acceleration is the use of self shadowing within the aircraft VCs. For the VC, we use shadowmapping, in a similar way that it is used for the external
Read More...
Remember, my complete blog is now at: http://www.SebbyLive.com/ Now that the Acceleration expansion pack and FSX SP2 have finally RTM'ed, I can start discussing some of the specifics relating to the changes and improvements made to both of these. I know
Read More...
The time has come to finally move away from hosting my blog on MSDN. There are a few reasons for this transition but the two main deciding factors were that posting personal posts on a MSDN blog seemed odd (at least to me) and that I already had my own
Read More...
Was forwarded this really interesting post by Mark Greenblatt on the AvSim forums ( http://forums.avsim.net/dcboard.php?az=show_mesg&forum=121&topic_id=414954&mesg_id=414954&page= ). I've copied the contents below, but what I really liked
Read More...
The word has started to spread about the upcoming Acceleration Pack. Seems that peple are areally looking forward to the new missions, aircrafts and scenery offered in the pack. And of course, this explains the usual "What have I been up to" question
Read More...
Here is a good article on the DX10 parts from NVIDIA and ATI. It is worth reading, especially since we have a DX10 optimized version of FSX in the works! http://www.anandtech.com/video/showdoc.aspx?i=2988
Read More...
Return to Work First of all, as I've been going through my mailbox, I have recieved several blog related emails that were posted via my blog. Since these emails were sent to my Microsoft email address, I have not been able to read them until this week.
Read More...
Joshua LaTendresse of GamesRadar.com posts a positive preview of “Flight Simulator X.” LaTendresse highlights the 24,000 airports, real-time weather, multiplayer modes and mission-based gameplay. He calls the graphics “jaw-dropping” and reports, “ ' Flight
Read More...
Flight Simulator X is now on Pre-Order sales with Amazon.com. At the moment, it is the #1 bestseller in the Video Game category!!! Check it out for yourself: Flight Sim X is #1 Considering the great response to our marketing campaigns, press reviews,
Read More...