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The time has come for me to move on to another pasture. After 4 years as a graphics developer (and more than 8 as a game developer), I have decided to take the plunge and explore something new and different... Yep, starting Dec 3rd, I will be moving from
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Remember that my Main Blog has moved to www.SebbyLive.com ( FSX: What is the Difference Between the Water 2.X Low/Mid/High/Max Settings? ) The purpose of this post is to address a question that was sent to me in regards to water reflections in general.
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Remember, my complete blog is now at: http://www.SebbyLive.com/ ( http://www.sebbylive.com/post/2007/11/Flight-Simulator-X-AccelerationSP2---Water-DX10-vs-DX9.aspx ) About time hunh? I know, acceleration is already out and I was not even finished with
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Remember, my complete blog is now at: http://www.SebbyLive.com/ ( http://www.sebbylive.com/post/2007/10/FSX-AccelerationSP2---DX9-Bloom-Versus-DX10-HDR.aspx ) Yay! Time for another post about some of the upcoming graphical changes in FSX SP2/Acceleration.
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The first review is up for Acceleration at IGN: http://pc.ign.com/articles/829/829227p1.html IGN Ratings for Microsoft Flight Simulator X: Acceleration (PC) Rating Description out of 10 8.5 Presentation Excellent aircraft choice, fun new missions and
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Remember, my complete blog is now at: http://www.SebbyLive.com/ ( http://www.sebbylive.com/post/2007/11/FSX---SP2-and-DX10-Performance.aspx ) The first point that is worth mentioning here is that SP2 (and therefore Acceleration) do introduce a new slew
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Apparently, saying "could have been implemented on DX9" in my previous post in regards to VC self-shadowing stired all sorts of drama on some of the user forums. Although the statement is accurate, I did not explain in more details WHY this was not done
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Remember, my complete blog is now at: http://www.SebbyLive.com/ One of the DirectX 10 additions to FSX SP2/Acceleration is the use of self shadowing within the aircraft VCs. For the VC, we use shadowmapping, in a similar way that it is used for the external
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Remember, my complete blog is now at: http://www.SebbyLive.com/ Now that the Acceleration expansion pack and FSX SP2 have finally RTM'ed, I can start discussing some of the specifics relating to the changes and improvements made to both of these. I know
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The time has come to finally move away from hosting my blog on MSDN. There are a few reasons for this transition but the two main deciding factors were that posting personal posts on a MSDN blog seemed odd (at least to me) and that I already had my own
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Was forwarded this really interesting post by Mark Greenblatt on the AvSim forums ( http://forums.avsim.net/dcboard.php?az=show_mesg&forum=121&topic_id=414954&mesg_id=414954&page= ). I've copied the contents below, but what I really liked
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Yes, too many studios in a small building meant that many of us had to double up in our offices even though the offices were barely big enough. Microsoft is building several new sites but this does take time. In the meantime, they are shuffling teams
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The word has started to spread about the upcoming Acceleration Pack. Seems that peple are areally looking forward to the new missions, aircrafts and scenery offered in the pack. And of course, this explains the usual "What have I been up to" question
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Not related to the upcoming service pack, but really worth watching!!! www.rafale-imagery.com/vectors-640.wmv or on YouTube: http://www.youtube.com/watch?v=fej9EWWLSsw
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It's amazing how time ch some dosage anan fly by some times. It's been one month since my last post. Summer is already comming to an end. I have to admit that this year somehow flew by despite everything that has happened. What's up with Flight Simulator?
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