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Emotional Design, not just Usable Design

Expression around the ClockAt a presentation at ComputerShare last week I spoke about the various "flavours" of user experience, and the fact that usability alone does not guarantee a great user experience. We talked about how it is easier to 'engineer' usability - there are processes, guidelines and techniques for maximising, usability - but it is not so easy to 'engineer' a great user experience.

I briefly talked about my 4 components of great user experiences

  • Control (I am in control of the conversation, I trust the system, I feel safe to explore)
  • Flow (I can concentrate on my work, I don't have to think about the technology)
  • Creativity (The sense that I made/achieved something - the "I did that!" moment)
  • Aesthetics (The subjective satisfaction I have from using the system, the emotions I associate with it)

I just finished watching my first video from the "Expression Around the Clock" event, which was held by Microsoft Subsidiaries around the world (not Australia) on October 4th. There are a bazillion videos to watch - I wish I could go through them all - but I started with August De Los Reyes, who spoke in New Zealand.

In the second half of August's talk he breaks emotional design down a different way:

  1. Incite. The system output should be greater than the input - to the point the system seems magical.
  2. Imprint. Tell a story. Anticipate user's emotions.
  3. Negate. Negate user pain

And I learnt a new term: "scaffolding". The idea in games design of introducing functionality to users gradually - only revealing to users what they need to know next, not everything they need to know. (See 'control' above.) There's plenty to learn from here in the design of complex applications - particularly 'tool' applications (like design tools :-).

Check it out, especially the second half, and let me know if you have any other favourites from the worldwide events.

Published Tuesday, October 30, 2007 5:26 PM by shanemo
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# MSDN Blog Postings » Emotional Design, not just Usable Design

# re: Emotional Design, not just Usable Design

Coincidently, i started with August's session too. I thought it was very insightful thought provoking

Particularly, i love his points on the relationship between Mechanics -> Dynamics -> Aesthetics

Mechanics – what a designer creates

Dynamics – what happens when humans interact with the mechanics

Aesthetics – how a human perceives the interaction and the emotions associated with it

I'm also fascinated by Patrick Hanlon's concept of Elements of emotional branding:

Creation Story

Creed

Artefacts

Rituals

Pagans

Sacred Worlds

Leader

-mk

Tuesday, October 30, 2007 10:28 AM by Delicate Genius

# Want to stay connected to the Aussie DPE Team?

I was chatting with Darren the other day and he said that he's been feeling increasingly disconnected

Tuesday, January 22, 2008 12:07 AM by Andrew Coates ::: MSFT

# Want to stay connected to the Aussie DPE Team?

I was chatting with Darren the other day and he said that he's been feeling increasingly disconnected

Tuesday, January 22, 2008 12:44 AM by Noticias externas

# Aussie Blog Updates

Andy Coates published the latest Aussie blogs Roger Lawrence (Sydney) - our new Group Manager, Developer

Thursday, January 24, 2008 9:32 PM by Christian Longstaff's Blog

# Aussie Blog Updates

Andy Coates published the latest Aussie blogs Roger Lawrence (Sydney) - our new Group Manager, Developer

Thursday, January 24, 2008 9:40 PM by Noticias externas
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