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May 2009 - Posts

Gimp texture importer

It's not just about Photoshop any more: Louis Ingenthron made a Gimp .xcf importer for the XNA Framework Content Pipeline. Sweet!

Photoshop texture importer!

Awesome XNA MVP Matt Pettineo responded to my previous post by doing exactly what I hoped someone might do, and created a Photoshop .psd importer for the XNA Framework Content Pipeline. And for my next trick: man, wouldn't it be cool if some enterprising

Photoshop texture importer?

Michael Klucher writes about a Paint.NET plugin for loading and saving Photoshop files . And this plugin includes C# source for parsing the .psd format. Hmm. I wonder how hard it would be to turn this into an XNA Framework texture importer, so you could

Shawn's musical find of the week

Da Lama ao Caos , by Chico Science & Nação Zumbi. Released in 1994, but I only just discovered it. Brazilian hip-hop spiced with a dash of Jane's Addiction. Great stuff.

Forums vs. private email

I hate writing this post. It makes me feel like a grouchy old man. I like to be helpful and share whatever things I know. This is not an official part of my job (I don't get paid for it) but I find it helps me think, helps me understand what pain points

Dean on Avatars

My colleague Dean has a post about the upcoming Avatar functionality in Game Studio 3.1. He says this is but the first of many, so keep an eye on his site!

MotoGP: debug cameras

When developing 3D games it is useful to have a debug camera that lets you quickly move around the world and view things from any angle. Without this you will waste a great deal of time laboriously moving your player character to the areas you want to

MotoGP: run slow, step, step, stop!

One use of tweakables in MotoGP was to alter the flow of time. We had the following controls: run/go - if false, skip all calls to Update (but keep on calling Draw) run/speed - changes the rate at which Update is called, to speed up or slow down the simulation

MotoGP: tweakables

Games are full of constant values. How high can my character jump? How long does it take to reload my crossbow? How much damage can a cat inflict on a zombie? What is the balance between ambient and diffuse in my lighting rig? How long does my game take
 
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