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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Build it ahead of time</title><link>http://blogs.msdn.com/shawnhar/archive/2006/11/07/build-it-ahead-of-time.aspx</link><description>One of the biggest differences between the XNA content pipeline and the way many people are used to loading their game assets is that with the content pipeline, games no longer read directly from standard asset formats like .X, .BMP, and .FX. Instead,</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: Build it ahead of time</title><link>http://blogs.msdn.com/shawnhar/archive/2006/11/07/build-it-ahead-of-time.aspx#1053799</link><pubDate>Fri, 10 Nov 2006 12:40:12 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1053799</guid><dc:creator>Epsicode</dc:creator><description>&lt;p&gt;The whole Content Pipeline is a very good idea ! Nice work.&lt;/p&gt;
</description></item><item><title>re: Build it ahead of time</title><link>http://blogs.msdn.com/shawnhar/archive/2006/11/07/build-it-ahead-of-time.aspx#1490973</link><pubDate>Fri, 19 Jan 2007 02:56:46 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1490973</guid><dc:creator>milow</dc:creator><description>&lt;p&gt;I'm working on a tool based on XNA that needs to load resources such as fbx files and convert them into the appropriate pipeline objects from code. I've been able to load an fbx file using FbsImporter, but I'm unable to convert the file to a model or xnb file. Is creating an msbuild script the only way to convert between an fbx file and xnb or can I do it all in code. If it is the only way, is it possible to do the build task without creating the script on disk?&lt;/p&gt;
</description></item><item><title>re: Build it ahead of time</title><link>http://blogs.msdn.com/shawnhar/archive/2006/11/07/build-it-ahead-of-time.aspx#1494358</link><pubDate>Fri, 19 Jan 2007 22:35:12 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1494358</guid><dc:creator>ShawnHargreaves</dc:creator><description>&lt;p&gt;Currently the only way to access this functionality is via the BuildContent MSBuild task.&lt;/p&gt;
&lt;p&gt;You can do this entirely in memory, though, using the Engine object and associated classes from the Microsoft.Build namespace. That lets you build up a project in memory as an object model, then pass it to an Engine that will build it for you.&lt;/p&gt;
</description></item><item><title>re: Build it ahead of time</title><link>http://blogs.msdn.com/shawnhar/archive/2006/11/07/build-it-ahead-of-time.aspx#1501384</link><pubDate>Sun, 21 Jan 2007 08:31:15 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1501384</guid><dc:creator>Danny Gregory</dc:creator><description>&lt;p&gt;I'm in the same position as Milow. &amp;nbsp;Does the XNA redistributable provide everything needed to get the above solution working on computers that do not have the XNA framework installed?&lt;/p&gt;
</description></item><item><title>re: Build it ahead of time</title><link>http://blogs.msdn.com/shawnhar/archive/2006/11/07/build-it-ahead-of-time.aspx#1508614</link><pubDate>Mon, 22 Jan 2007 18:44:08 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1508614</guid><dc:creator>ShawnHargreaves</dc:creator><description>&lt;p&gt;The framework redistributable doesn't include any of the content pipeline functionality. This is currently only available by installing the full product.&lt;/p&gt;
</description></item><item><title>Building XNA content without using C# Express</title><link>http://blogs.msdn.com/shawnhar/archive/2006/11/07/build-it-ahead-of-time.aspx#1516727</link><pubDate>Wed, 24 Jan 2007 00:33:57 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1516727</guid><dc:creator>Shawn Hargreaves Blog</dc:creator><description>&lt;p&gt;Way back in November I blogged about how to use MSBuild to run your own content build, bypassing the&lt;/p&gt;
</description></item><item><title>Useful Content Pipeline Links</title><link>http://blogs.msdn.com/shawnhar/archive/2006/11/07/build-it-ahead-of-time.aspx#7724497</link><pubDate>Sat, 16 Feb 2008 02:31:09 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7724497</guid><dc:creator>Cornflower Blue</dc:creator><description>&lt;p&gt;As I wrote the other day, I'd like to help out people that are having trouble understanding the content&lt;/p&gt;
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