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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>What to extend in the content pipeline</title><link>http://blogs.msdn.com/shawnhar/archive/2006/12/07/what-to-extend-in-the-content-pipeline.aspx</link><description>A cheat sheet listing some common content pipeline extensibility patterns "I want to tweak my content in some way" Change the format or size of my textures Apply a custom effect to my models Convert a texture into a heightfield mesh Solution: implement</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: What to extend in the content pipeline</title><link>http://blogs.msdn.com/shawnhar/archive/2006/12/07/what-to-extend-in-the-content-pipeline.aspx#1471391</link><pubDate>Mon, 15 Jan 2007 16:36:02 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1471391</guid><dc:creator>psvensson82</dc:creator><description>&lt;p&gt;I'm a newbie to the XNA platform and there's something I don't understand. Are all assets compiled in the assembly? Isn't there a way to add content dynamicly from files? If I want the player to be able to add an own model to my game, will he have to add it to my visual studio project and recompile it?&lt;/p&gt;
</description></item><item><title>re: I want to read game data from XML files</title><link>http://blogs.msdn.com/shawnhar/archive/2006/12/07/what-to-extend-in-the-content-pipeline.aspx#1685673</link><pubDate>Thu, 15 Feb 2007 23:33:45 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1685673</guid><dc:creator>WillemDuminy</dc:creator><description>&lt;p&gt;These how-to lists are very helpful, thanks!&lt;/p&gt;
&lt;p&gt;A minor change to the XML read item: &amp;nbsp;It is not required to implement a ContentTypeWriter; only a ContentTypeReader is needed, and you need a Type attribute to your Asset XML element. &amp;nbsp;&lt;/p&gt;
</description></item><item><title>Useful Content Pipeline Links</title><link>http://blogs.msdn.com/shawnhar/archive/2006/12/07/what-to-extend-in-the-content-pipeline.aspx#7724499</link><pubDate>Sat, 16 Feb 2008 02:31:12 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7724499</guid><dc:creator>Cornflower Blue</dc:creator><description>&lt;p&gt;As I wrote the other day, I'd like to help out people that are having trouble understanding the content&lt;/p&gt;</description></item></channel></rss>