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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Using XNA with WinForms</title><link>http://blogs.msdn.com/shawnhar/archive/2007/01/23/using-xna-with-winforms.aspx</link><description>I often see people trying to use the XNA Game class in unusual places, for instance to host an XNA game inside a WinForms application. That is usually a bad idea. The Game class is designed to be simple, automatically setting everything up ready for you</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: Using XNA with WinForms</title><link>http://blogs.msdn.com/shawnhar/archive/2007/01/23/using-xna-with-winforms.aspx#1604260</link><pubDate>Mon, 05 Feb 2007 16:49:05 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1604260</guid><dc:creator>dorvo</dc:creator><description>&lt;p&gt;If we wanted to do away with the Game class for building, say, a small game engine that'll work on the 360, what would we pass for the handle to the window?&lt;/p&gt;
</description></item><item><title>re: Using XNA with WinForms</title><link>http://blogs.msdn.com/shawnhar/archive/2007/01/23/using-xna-with-winforms.aspx#1604630</link><pubDate>Mon, 05 Feb 2007 17:58:14 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1604630</guid><dc:creator>ShawnHargreaves</dc:creator><description>&lt;p&gt;It doesn't matter. Xbox has no WinForms, and no window handles, so that parameter is ignored.&lt;/p&gt;
</description></item><item><title>Using XNA with WinForms</title><link>http://blogs.msdn.com/shawnhar/archive/2007/01/23/using-xna-with-winforms.aspx#1806170</link><pubDate>Mon, 05 Mar 2007 02:09:21 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1806170</guid><dc:creator>zygote</dc:creator><description>&lt;p&gt;I have created a tutorial with example that will run XNA inside a Windows.Form (complete with resizing, etc).&lt;/p&gt;
&lt;p&gt;It uses very few lines of code and is in english ;)&lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://www.ziggyware.com/readarticle.php?article_id=82"&gt;http://www.ziggyware.com/readarticle.php?article_id=82&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: Using XNA with WinForms</title><link>http://blogs.msdn.com/shawnhar/archive/2007/01/23/using-xna-with-winforms.aspx#9913142</link><pubDate>Mon, 26 Oct 2009 19:57:41 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9913142</guid><dc:creator>ibrahim dogan</dc:creator><description>&lt;p&gt;Shawn, I can't understand why you people underestimate the importance of some developers wanting to use XNA in winforms. Not everyone is a game developer and need a full screen 3D environment. I , for one, develop an interior design application for windows desktop. So I need 3D in my app, I dont want to use C++ and directx, as it is not an option compared to C# and xna. Please take people like me seriously and provide more samples of xna with winforms. I am an admirer of your blog and efforts. Turkey&lt;/p&gt;</description></item><item><title>re: Using XNA with WinForms</title><link>http://blogs.msdn.com/shawnhar/archive/2007/01/23/using-xna-with-winforms.aspx#9913151</link><pubDate>Mon, 26 Oct 2009 20:09:53 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9913151</guid><dc:creator>ShawnHargreaves</dc:creator><description>&lt;p&gt;ibrahim: have you looked at the WinForms samples from creators.xna.com?&lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://creators.xna.com/en-US/sample/winforms_series1"&gt;http://creators.xna.com/en-US/sample/winforms_series1&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://creators.xna.com/en-US/sample/winforms_series2"&gt;http://creators.xna.com/en-US/sample/winforms_series2&lt;/a&gt;&lt;/p&gt;
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