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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>More programmer art</title><link>http://blogs.msdn.com/shawnhar/archive/2007/03/06/more-programmer-art.aspx</link><description>The Generated Geometry sample program uses two textures, sky.bmp: and rocks.bmp: Both started out as photographs taken near Paradise on the south side of Mount Rainier. Here are the originals: Original sky photo Original rocks photo To use these as textures,</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: More programmer art</title><link>http://blogs.msdn.com/shawnhar/archive/2007/03/06/more-programmer-art.aspx#1829928</link><pubDate>Wed, 07 Mar 2007 21:10:41 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1829928</guid><dc:creator>gtpunch</dc:creator><description>&lt;p&gt;One quick way to improve the sky texture would be to double it's width with a mirrored copy. Then instead of needing to make it tile (which it would already if it's mirrored) you could a little time breaking some the symmetry, removing the extra sun, etc.&lt;/p&gt;
&lt;p&gt;Instead of resizing and duplicating the image to make it tile a quick way is to use the Gimp's Filters-&amp;gt;Map-&amp;gt;Displace tool, which shifts and wraps the image. Photoshop has something similar too.&lt;/p&gt;
&lt;p&gt;I liked the Generated Geometry sample- all of these small focused samples are quick to understand and really great starting points for tinkering with.&lt;/p&gt;
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