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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Massaging thumbsticks</title><link>http://blogs.msdn.com/shawnhar/archive/2007/03/30/massaging-thumbsticks.aspx</link><description>Gamepad thumbsticks return floating point values ranging from -1 to 1. It can be tempting to hook these inputs directly up to your physics, writing code like: turn += gamepad.ThumbSticks.Left.X * turnRate; But wait! Are you sure this is really what you</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: Massaging thumbsticks</title><link>http://blogs.msdn.com/shawnhar/archive/2007/03/30/massaging-thumbsticks.aspx#1995677</link><pubDate>Fri, 30 Mar 2007 23:17:52 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1995677</guid><dc:creator>Ultrahead</dc:creator><description>&lt;p&gt;Weird title, great advice ...&lt;/p&gt;</description></item><item><title>XNA Weekly Roundup 27-03-07 to 01-04-07</title><link>http://blogs.msdn.com/shawnhar/archive/2007/03/30/massaging-thumbsticks.aspx#2016004</link><pubDate>Tue, 03 Apr 2007 08:40:35 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2016004</guid><dc:creator>Mykres Space</dc:creator><description>&lt;p&gt;Here we go again with another weekly update; sorry it is a bit late. But it as been another quiet week&lt;/p&gt;
</description></item><item><title>XNA Weekly Roundup 27-03-07 to 01-04-07</title><link>http://blogs.msdn.com/shawnhar/archive/2007/03/30/massaging-thumbsticks.aspx#8483575</link><pubDate>Sat, 10 May 2008 09:01:11 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8483575</guid><dc:creator>Virtual Realm</dc:creator><description>&lt;p&gt;Here we go again with another weekly update; sorry it is a bit late. But it as been another quiet week in the world of XNA, but this week we have seen a few new Bloggers come onto the scene (Lets hope they keep the content flowing). We have also seen&lt;/p&gt;
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