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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Equalizing artwork</title><link>http://blogs.msdn.com/shawnhar/archive/2007/04/16/equalizing-artwork.aspx</link><description>Great albums depend on more than just the individual notes. After the musicians finish recording their parts the producer takes over, adjusting volume levels and equalization settings, or maybe adding a bit of reverb to make everything sit well in the</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Blog on Game programming with the XNA Framework</title><link>http://blogs.msdn.com/shawnhar/archive/2007/04/16/equalizing-artwork.aspx#2406378</link><pubDate>Fri, 04 May 2007 10:05:38 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2406378</guid><dc:creator>Walter Stiers - Academic Relations Team (BeLux)</dc:creator><description>&lt;p&gt;Shawn Hargreaves Blog announces the release of the Game State Management sample . His blog entry on Transitions&lt;/p&gt;</description></item></channel></rss>