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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Unicode fonts in XNA</title><link>http://blogs.msdn.com/shawnhar/archive/2007/04/26/unicode-fonts-in-xna.aspx</link><description>The XNA font system supports full Unicode character sets. The default XML font description includes only characters 0x20 to 0x7E, which corresponds to the "Basic Latin" Unicode range, but you can easily add other character regions by modifying the XML</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Blog on Game programming with the XNA Framework</title><link>http://blogs.msdn.com/shawnhar/archive/2007/04/26/unicode-fonts-in-xna.aspx#2406370</link><pubDate>Fri, 04 May 2007 10:05:35 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2406370</guid><dc:creator>Walter Stiers - Academic Relations Team (BeLux)</dc:creator><description>&lt;p&gt;Shawn Hargreaves Blog announces the release of the Game State Management sample . His blog entry on Transitions&lt;/p&gt;</description></item></channel></rss>