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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Embedding content as resources</title><link>http://blogs.msdn.com/shawnhar/archive/2007/06/12/embedding-content-as-resources.aspx</link><description>Reusable XNA components often contain content as well as code. For instance the bloom sample on the creators.xna.com site uses several custom effects, and the framerate component I described in my previous post needs a font to display the output. If you</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Nick&amp;#8217;s Code  &amp;raquo; Blog Archive   &amp;raquo; Releasing Zune Games Sans Source</title><link>http://blogs.msdn.com/shawnhar/archive/2007/06/12/embedding-content-as-resources.aspx#8623080</link><pubDate>Thu, 19 Jun 2008 23:55:21 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8623080</guid><dc:creator>Nick&amp;#8217;s Code  &amp;raquo; Blog Archive   &amp;raquo; Releasing Zune Games Sans Source</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://nick.gravelyn.com/2008/06/19/releasing-zune-games-sans-source/"&gt;http://nick.gravelyn.com/2008/06/19/releasing-zune-games-sans-source/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: Embedding content as resources</title><link>http://blogs.msdn.com/shawnhar/archive/2007/06/12/embedding-content-as-resources.aspx#9675812</link><pubDate>Mon, 01 Jun 2009 12:24:21 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9675812</guid><dc:creator>YoYoFreakCJ</dc:creator><description>&lt;p&gt;[quote]&lt;/p&gt;
&lt;p&gt;content = new ResourceContentManager(game.Services, Resource1.ResourceManager);&lt;/p&gt;
&lt;p&gt;[/quote]&lt;/p&gt;
&lt;p&gt;And with this line you made my day :-) thanks a lot!&lt;/p&gt;
</description></item><item><title>re: Embedding content as resources</title><link>http://blogs.msdn.com/shawnhar/archive/2007/06/12/embedding-content-as-resources.aspx#9838731</link><pubDate>Sat, 18 Jul 2009 19:19:45 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9838731</guid><dc:creator>Peter</dc:creator><description>&lt;p&gt;how does this work with AudioEngine and .xgs files?&lt;/p&gt;</description></item><item><title>re: Embedding content as resources</title><link>http://blogs.msdn.com/shawnhar/archive/2007/06/12/embedding-content-as-resources.aspx#9841796</link><pubDate>Mon, 20 Jul 2009 18:41:41 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9841796</guid><dc:creator>ShawnHargreaves</dc:creator><description>&lt;p&gt;&amp;gt; how does this work with AudioEngine and .xgs files?&lt;/p&gt;
&lt;p&gt;It doesn't. XACT is a streaming technology, so it requires its assets to be in regular standalone disk files that it can stream from.&lt;/p&gt;
&lt;p&gt;The Song and Video types work the same way, for the same reason.&lt;/p&gt;
</description></item><item><title>re: Embedding content as resources</title><link>http://blogs.msdn.com/shawnhar/archive/2007/06/12/embedding-content-as-resources.aspx#9848740</link><pubDate>Sun, 26 Jul 2009 04:11:19 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9848740</guid><dc:creator>Derrick Lau</dc:creator><description>&lt;p&gt;Does the XBox 360 support resource files? &amp;nbsp;Or are the .resx files only available on Windows?&lt;/p&gt;</description></item><item><title>re: Embedding content as resources</title><link>http://blogs.msdn.com/shawnhar/archive/2007/06/12/embedding-content-as-resources.aspx#9850085</link><pubDate>Mon, 27 Jul 2009 18:49:02 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9850085</guid><dc:creator>ShawnHargreaves</dc:creator><description>&lt;p&gt;&amp;gt; Does the XBox 360 support resource files?&lt;/p&gt;
&lt;p&gt;Sure. .NET assemblies work pretty much the same on all platforms that support the CLR.&lt;/p&gt;
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