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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Game timing in XNA Game Studio 2.0</title><link>http://blogs.msdn.com/shawnhar/archive/2007/11/23/game-timing-in-xna-game-studio-2-0.aspx</link><description>In a previous post I explained how the game timing system works when Game.IsFixedTimeStep is set to true: We will call your Update method exactly 60 times per second We will call your Draw method whenever we feel like it This is still true in the 2.0</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: Game timing in XNA Game Studio 2.0</title><link>http://blogs.msdn.com/shawnhar/archive/2007/11/23/game-timing-in-xna-game-studio-2-0.aspx#6501213</link><pubDate>Sat, 24 Nov 2007 16:30:03 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6501213</guid><dc:creator>Ultrahead</dc:creator><description>&lt;p&gt;No wonder I was &amp;quot;pushed&amp;quot; to measure the update calls instead of the draw ones ... the latter was giving me misleading numbers.&lt;/p&gt;
</description></item><item><title>re: Game timing in XNA Game Studio 2.0</title><link>http://blogs.msdn.com/shawnhar/archive/2007/11/23/game-timing-in-xna-game-studio-2-0.aspx#6808027</link><pubDate>Wed, 19 Dec 2007 20:12:16 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6808027</guid><dc:creator>mike.cann</dc:creator><description>&lt;p&gt;Cheers for this info Shawn i had wondered why my FPS timing in XNA 1.0 had never been as accurate as i had wished.&lt;/p&gt;
&lt;p&gt;I have now changed the way i am doing FPS timings in XNA 2.0 and now get accurate FPS data even when running in fixed timestep :)&lt;/p&gt;
&lt;p&gt;If its okay i have a link to my website where i have put up a blank project with the FPS timing code in it here: &lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://www.artificial-studios.co.uk/?p=225"&gt;http://www.artificial-studios.co.uk/?p=225&lt;/a&gt; &lt;/p&gt;
</description></item><item><title>re: Game timing in XNA Game Studio 2.0</title><link>http://blogs.msdn.com/shawnhar/archive/2007/11/23/game-timing-in-xna-game-studio-2-0.aspx#7687768</link><pubDate>Thu, 14 Feb 2008 10:26:59 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7687768</guid><dc:creator>Jerry Hong</dc:creator><description>&lt;p&gt;Could you should some flow diagram about the 'draw', 'update' and 'retrace of 75Hz'? That's confused. Thanks&lt;/p&gt;
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