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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Network bandwidth: voice</title><link>http://blogs.msdn.com/shawnhar/archive/2007/12/20/network-bandwidth-voice.aspx</link><description>Bandwidth is needed for more things than just the data you send yourself. The XNA Framework handles voice automatically, but every time you speak into the headset, we have to send that data out over the wire. The voice stream is heavily compressed, using</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: Network bandwidth: voice</title><link>http://blogs.msdn.com/shawnhar/archive/2007/12/20/network-bandwidth-voice.aspx#6824339</link><pubDate>Fri, 21 Dec 2007 08:03:10 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6824339</guid><dc:creator>radioact1ve</dc:creator><description>&lt;p&gt;I never knew bandwidth was so troublesome (hence the lack of experience). &lt;/p&gt;
&lt;p&gt;I'm guessing this is not just an XNA thing. How is this handled in say Big Team battle via Halo. &lt;/p&gt;
</description></item><item><title>re: Network bandwidth: voice</title><link>http://blogs.msdn.com/shawnhar/archive/2007/12/20/network-bandwidth-voice.aspx#6827884</link><pubDate>Fri, 21 Dec 2007 17:51:15 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6827884</guid><dc:creator>CGomez</dc:creator><description>&lt;p&gt;My guess is the way Halo handles it in Big Team Battle is by using the Push to Talk option.&lt;/p&gt;
&lt;p&gt;1) Once the game starts you can only talk to the other 7 players on your team. &amp;nbsp;As Shawn has pointed out, this is still potentially a lot of bandwidth, and with what I've seen Halo 3 do, it needs that bandwidth.&lt;/p&gt;
&lt;p&gt;2) You have to Push To Talk just to transmit. &amp;nbsp;Once you click up on your dpad, they effectively use LocalNetworkGamer.EnableSendVoice to let you talk and shut it off when you are done. &amp;nbsp;Since people aren't constantly hitting their up directional button, bandwidth is saved.&lt;/p&gt;
</description></item><item><title>re: Network bandwidth: voice</title><link>http://blogs.msdn.com/shawnhar/archive/2007/12/20/network-bandwidth-voice.aspx#6840610</link><pubDate>Sun, 23 Dec 2007 05:36:01 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6840610</guid><dc:creator>radioact1ve</dc:creator><description>&lt;p&gt;Sounds good. In fact, sounds a little obvious. 8) &lt;/p&gt;
&lt;p&gt;Thanks!&lt;/p&gt;
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