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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Splashing around on the surface</title><link>http://blogs.msdn.com/shawnhar/archive/2006/08/25/724737.aspx</link><description>So what does this here XNA Content Pipeline thingummyjig actually DO , anyway? I'm going to start off with an example of how you could use it, working entirely with the default XNA importers and processors. Imagine I'm making a game called "Super Dromedary</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: Splashing around on the surface</title><link>http://blogs.msdn.com/shawnhar/archive/2006/08/25/724737.aspx#724828</link><pubDate>Sat, 26 Aug 2006 04:45:57 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:724828</guid><dc:creator>noxa</dc:creator><description>Great post! I’m interested in the whole ContentManager thing – can’t wait until the beta!</description></item><item><title>More XNA team member posts, and code Oh my…</title><link>http://blogs.msdn.com/shawnhar/archive/2006/08/25/724737.aspx#724844</link><pubDate>Sat, 26 Aug 2006 05:09:44 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:724844</guid><dc:creator>Gregory Wurm's Blog</dc:creator><description>&lt;br&gt;Shawn’s blog gives up the information on how the Content Pipeline will really work, no more hints or...</description></item><item><title>re: Splashing around on the surface</title><link>http://blogs.msdn.com/shawnhar/archive/2006/08/25/724737.aspx#725448</link><pubDate>Sat, 26 Aug 2006 19:23:09 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:725448</guid><dc:creator>JoelMartinez</dc:creator><description>Wow, that sounds pretty darn awesome ... just for the sake of discussion, how many ContentManagers can you have active at once? &amp;nbsp;I wonder because I am interested at some point in the future in building a continuous world game where the environment streams in as you move. &amp;nbsp;From this very brief description, I imagine that I would simply have a ContentManager instance for each chunk of the world that I load.&lt;br&gt;&lt;br&gt;:-D</description></item><item><title>re: Splashing around on the surface</title><link>http://blogs.msdn.com/shawnhar/archive/2006/08/25/724737.aspx#725517</link><pubDate>Sat, 26 Aug 2006 20:30:31 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:725517</guid><dc:creator>ShawnHargreaves</dc:creator><description>You can have as many managers as you like: they're designed to be lightweight so you can efficiently make lots of them.&lt;br&gt;&lt;br&gt;Streaming worlds hasn't been a major design scenario for version 1 (ie. not something we've spent much time testing) but you're exactly right, that's how I imagine this would work.</description></item><item><title>Ponder This  &amp;raquo; Blog Archive   &amp;raquo; The First Code Snippets</title><link>http://blogs.msdn.com/shawnhar/archive/2006/08/25/724737.aspx#728061</link><pubDate>Mon, 28 Aug 2006 12:13:46 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:728061</guid><dc:creator>Ponder This  » Blog Archive   » The First Code Snippets</dc:creator><description>PingBack from &lt;a rel="nofollow" target="_new" href="http://joran.omark.org/?p=8"&gt;http://joran.omark.org/?p=8&lt;/a&gt;</description></item><item><title>XNA Framework Content Pipeline </title><link>http://blogs.msdn.com/shawnhar/archive/2006/08/25/724737.aspx#730467</link><pubDate>Tue, 29 Aug 2006 22:25:45 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:730467</guid><dc:creator>XNA Diaries</dc:creator><description>Michael&amp;amp;amp;nbsp;(another PM on the XNA team) has followed Mitch's lead and bypassed&amp;amp;amp;nbsp;his blog to add...</description></item><item><title>Streaming Content???</title><link>http://blogs.msdn.com/shawnhar/archive/2006/08/25/724737.aspx#732567</link><pubDate>Thu, 31 Aug 2006 03:01:17 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:732567</guid><dc:creator>amadrias</dc:creator><description>Are you implementing any streaming feature on the Content Pipeline so we can stream content on large worlds and avoid loading screens?&lt;br&gt;&lt;br&gt;If not, is it something that the current design would allow us to develop?&lt;br&gt;&lt;br&gt;Moreover, would I be able to do asynchronous loading and unloading?</description></item><item><title>re: Splashing around on the surface</title><link>http://blogs.msdn.com/shawnhar/archive/2006/08/25/724737.aspx#732654</link><pubDate>Thu, 31 Aug 2006 04:11:53 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:732654</guid><dc:creator>ShawnHargreaves</dc:creator><description>There is no streaming support in our first release, but this is something you could layer on top of the pipeline. It would probably involve having a separate ContentManager for each section of your world, loading them in a background thread, and then disposing the ContentManager when you are done with that world sector.</description></item><item><title>Useful Content Pipeline Links</title><link>http://blogs.msdn.com/shawnhar/archive/2006/08/25/724737.aspx#7724494</link><pubDate>Sat, 16 Feb 2008 02:31:06 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7724494</guid><dc:creator>Cornflower Blue</dc:creator><description>&lt;p&gt;As I wrote the other day, I'd like to help out people that are having trouble understanding the content&lt;/p&gt;
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