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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Diving deeper</title><link>http://blogs.msdn.com/shawnhar/archive/2006/08/26/725954.aspx</link><description>At first glance the XNA Content Pipeline may seem to cover similar ground to the old D3DX utility library. For instance both provide a simple way to access graphics from .X files: // D3DX Mesh u ngulate = Mesh.FromFile ("dromedary.x" , 0, device); //</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>XNA First will lack the Content Pipeline.</title><link>http://blogs.msdn.com/shawnhar/archive/2006/08/26/725954.aspx#726047</link><pubDate>Sun, 27 Aug 2006 05:15:30 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:726047</guid><dc:creator>Gregory Wurm's Blog</dc:creator><description>On the MSDN XNA forums I noticed a post saying that the XNA Content Pipeline would make the first beta...</description></item><item><title>Ponder This  &amp;raquo; Blog Archive   &amp;raquo; The First Code Snippets</title><link>http://blogs.msdn.com/shawnhar/archive/2006/08/26/725954.aspx#728062</link><pubDate>Mon, 28 Aug 2006 12:13:52 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:728062</guid><dc:creator>Ponder This  » Blog Archive   » The First Code Snippets</dc:creator><description>PingBack from &lt;a rel="nofollow" target="_new" href="http://joran.omark.org/?p=8"&gt;http://joran.omark.org/?p=8&lt;/a&gt;</description></item><item><title>XNA Framework Content Pipeline </title><link>http://blogs.msdn.com/shawnhar/archive/2006/08/26/725954.aspx#730468</link><pubDate>Tue, 29 Aug 2006 22:25:46 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:730468</guid><dc:creator>XNA Diaries</dc:creator><description>Michael&amp;amp;amp;nbsp;(another PM on the XNA team) has followed Mitch's lead and bypassed&amp;amp;amp;nbsp;his blog to add...</description></item><item><title>Quick Tips for XNA Beta 1 (aka My Own XNA FAQ)</title><link>http://blogs.msdn.com/shawnhar/archive/2006/08/26/725954.aspx#732973</link><pubDate>Thu, 31 Aug 2006 09:08:45 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:732973</guid><dc:creator>abi.exDream.com - Benjamin Nitschke's Blog</dc:creator><description /></item><item><title>Useful Content Pipeline Links</title><link>http://blogs.msdn.com/shawnhar/archive/2006/08/26/725954.aspx#7724498</link><pubDate>Sat, 16 Feb 2008 02:31:11 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7724498</guid><dc:creator>Cornflower Blue</dc:creator><description>&lt;p&gt;As I wrote the other day, I'd like to help out people that are having trouble understanding the content&lt;/p&gt;</description></item><item><title>re: Diving deeper</title><link>http://blogs.msdn.com/shawnhar/archive/2006/08/26/725954.aspx#9564075</link><pubDate>Thu, 23 Apr 2009 09:08:25 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9564075</guid><dc:creator>camellover</dc:creator><description>&lt;p&gt;I think you're teasing us with this...&lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802585501ce/"&gt;http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802585501ce/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;I bet if I buy it it'll turn all 3D ;-)&lt;/p&gt;
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