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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Lock contention during load screen animations</title><link>http://blogs.msdn.com/shawnhar/archive/2008/05/23/lock-contention-during-load-screen-animations.aspx</link><description>If your game has a lot of content, your LoadContent call might take a while. If loading takes a long time, you might want to display a &amp;quot;please wait&amp;quot; message. If you value polish, you might even decide this message should be animated in some</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: Lock contention during load screen animations</title><link>http://blogs.msdn.com/shawnhar/archive/2008/05/23/lock-contention-during-load-screen-animations.aspx#8544941</link><pubDate>Sat, 24 May 2008 09:52:42 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8544941</guid><dc:creator>kolorahl</dc:creator><description>&lt;p&gt;I'm currently creating a couple 'background' threads to run my loading code on and run the animation code while those loading threads are still alive; is that solution similar to the one described here? Will this help animated loading screens load content faster?&lt;/p&gt;
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