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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Teaching a man to fish</title><link>http://blogs.msdn.com/shawnhar/archive/2008/08/12/teaching-a-man-to-fish.aspx</link><description>Variants of the following question come up somewhat regularly on the XNA forums: I want to import game data from an XML file I plan to do this using the Content Pipeline IntermediateSerializer I have my custom data type all ready to go But I don't know</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: Teaching a man to fish</title><link>http://blogs.msdn.com/shawnhar/archive/2008/08/12/teaching-a-man-to-fish.aspx#8859145</link><pubDate>Wed, 13 Aug 2008 19:13:07 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8859145</guid><dc:creator>dna8088</dc:creator><description>&lt;p&gt;I wanted to be able to build my spritesheets in my editor to do this I need a way to compile the spritesheet from a WinForms App into an .xnb file...&lt;/p&gt;
&lt;p&gt;Any pointers would be good :-)&lt;/p&gt;
</description></item><item><title>re: Teaching a man to fish</title><link>http://blogs.msdn.com/shawnhar/archive/2008/08/12/teaching-a-man-to-fish.aspx#8859175</link><pubDate>Wed, 13 Aug 2008 19:16:24 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8859175</guid><dc:creator>ShawnHargreaves</dc:creator><description>&lt;p&gt;dna8088: have you looked at this sample?&lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://creators.xna.com/en-us/sample/winforms_series2"&gt;http://creators.xna.com/en-us/sample/winforms_series2&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: Teaching a man to fish</title><link>http://blogs.msdn.com/shawnhar/archive/2008/08/12/teaching-a-man-to-fish.aspx#8866919</link><pubDate>Thu, 14 Aug 2008 17:28:54 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8866919</guid><dc:creator>dna8088</dc:creator><description>&lt;p&gt;Thanks for the link, But...&lt;/p&gt;
&lt;p&gt;&amp;quot;Note also that the XNA Framework redistributable installer does not include the Content Pipeline.&amp;quot;&lt;/p&gt;
&lt;p&gt;That's a bit of a showstopper if I wanted to distribute my editor with image compiler feature :-(&lt;/p&gt;
</description></item><item><title>re: Teaching a man to fish</title><link>http://blogs.msdn.com/shawnhar/archive/2008/08/12/teaching-a-man-to-fish.aspx#9798278</link><pubDate>Mon, 22 Jun 2009 23:31:28 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9798278</guid><dc:creator>Justin</dc:creator><description>&lt;p&gt;That seems kinda odd, writing a class first with all the info you need in your app to convert it into xml and open the xml again&lt;/p&gt;</description></item><item><title>re: Teaching a man to fish</title><link>http://blogs.msdn.com/shawnhar/archive/2008/08/12/teaching-a-man-to-fish.aspx#9902189</link><pubDate>Fri, 02 Oct 2009 05:40:07 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9902189</guid><dc:creator>jk</dc:creator><description>&lt;p&gt;Justin: I think this was an exercise to get an idea of how the XML should be formed and not an example of how to build an app to write out the XML. &amp;nbsp;Granted, you could do it just like this and just have your editor instantiate all of the objects before writing them out, but you can just as easily have your editor (or game designer) write out XML using a different method (such as Notepad).&lt;/p&gt;</description></item></channel></rss>