<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Invites in XNA Game Studio 3.0</title><link>http://blogs.msdn.com/shawnhar/archive/2008/09/18/invites-in-xna-game-studio-3-0.aspx</link><description>One of my favorite Xbox LIVE features is how you can go into your friends list, see what game people are playing, then join their current network session with just a couple of button presses. Or you can send an invite to a friend, asking them to come</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: Invites in XNA Game Studio 3.0</title><link>http://blogs.msdn.com/shawnhar/archive/2008/09/18/invites-in-xna-game-studio-3-0.aspx#8964982</link><pubDate>Thu, 25 Sep 2008 15:56:08 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8964982</guid><dc:creator>BenS1</dc:creator><description>&lt;p&gt;Shawn said:&lt;/p&gt;
&lt;p&gt;&amp;quot;This is a great way to encourage viral distribution. Make a fun multiplayer game that supports invites, convince one person to give it a go, and they can spread it to all their friends simply by sending invites!&amp;quot;&lt;/p&gt;
&lt;p&gt;I'm not quite sure how this would work. By way of example, lets imagine person A has the game and is playing it and they invite their firend, person B, to join him.&lt;/p&gt;
&lt;p&gt;Person B doesn't have the game, so when they receive the invite what choices do they have? &lt;/p&gt;
&lt;p&gt;Presumably they are given the choice to either accept or reject the invite? If so then surely accepting means that they have to buy a game they've probably never seen or tried before?&lt;/p&gt;
&lt;p&gt;I can't imagine many people will buy without having tried it first?&lt;/p&gt;
</description></item><item><title>re: Invites in XNA Game Studio 3.0</title><link>http://blogs.msdn.com/shawnhar/archive/2008/09/18/invites-in-xna-game-studio-3-0.aspx#8967936</link><pubDate>Sun, 28 Sep 2008 11:48:39 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8967936</guid><dc:creator>FlyingWaffle</dc:creator><description>&lt;p&gt;If the trial version of the game supports online play, it's just a matter of A inviting B, B downloading the trial version, then A &amp;amp; B playing together. &lt;/p&gt;
</description></item><item><title>re: Invites in XNA Game Studio 3.0</title><link>http://blogs.msdn.com/shawnhar/archive/2008/09/18/invites-in-xna-game-studio-3-0.aspx#9049416</link><pubDate>Thu, 06 Nov 2008 18:20:39 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9049416</guid><dc:creator>AZN FTW</dc:creator><description>&lt;p&gt;FlyingWaffle said:&lt;/p&gt;
&lt;p&gt;&amp;quot;If the trial version of the game supports online play, it's just a matter of A inviting B, B downloading the trial version, then A &amp;amp; B playing together.&amp;quot;&lt;/p&gt;
&lt;p&gt;I thought trial versions of community games were treated as if you had a silver XBL membership. Do trial versions allow online trial play? If not then does that mean that an online multiplayer focused game, that doesn't have a single player component won't be able to have a trial version? Or is a game required to have some form of a trial version?&lt;/p&gt;
</description></item></channel></rss>