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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Detail textures</title><link>http://blogs.msdn.com/shawnhar/archive/2008/11/03/detail-textures.aspx</link><description>I cannot leave the subject of texture compression without mentioning detail textures. These are up there with environment maps in the pantheon of awesome but underappreciated rendering techniques. Simple, efficient, and they look great. You can think</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: Detail textures</title><link>http://blogs.msdn.com/shawnhar/archive/2008/11/03/detail-textures.aspx#9035218</link><pubDate>Tue, 04 Nov 2008 00:35:41 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9035218</guid><dc:creator>dweatherman</dc:creator><description>&lt;p&gt;Wow... very nice. &amp;nbsp;Great tip Shawn. &amp;nbsp;Keep em up!&lt;/p&gt;
</description></item><item><title>re: Detail textures</title><link>http://blogs.msdn.com/shawnhar/archive/2008/11/03/detail-textures.aspx#9035792</link><pubDate>Tue, 04 Nov 2008 02:19:13 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9035792</guid><dc:creator>Giniedp</dc:creator><description>&lt;p&gt;Nice one. I could need that in some way. Thank you&lt;/p&gt;
</description></item><item><title>re: Detail textures</title><link>http://blogs.msdn.com/shawnhar/archive/2008/11/03/detail-textures.aspx#9038116</link><pubDate>Tue, 04 Nov 2008 11:18:11 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9038116</guid><dc:creator>Metalov</dc:creator><description>&lt;p&gt;Definitly a great tip , gonna give it a try.&lt;/p&gt;
</description></item><item><title>re: Detail textures</title><link>http://blogs.msdn.com/shawnhar/archive/2008/11/03/detail-textures.aspx#9492174</link><pubDate>Fri, 20 Mar 2009 13:29:51 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9492174</guid><dc:creator>YoYoFreakCJ</dc:creator><description>&lt;p&gt;You know, the bad thing about game development is, that after you know this and that, you see all the games from a whole other point of view. This effect is so cheap, yet so effective. Thanks a lot for pointing it out!&lt;/p&gt;
</description></item><item><title>re: Detail textures</title><link>http://blogs.msdn.com/shawnhar/archive/2008/11/03/detail-textures.aspx#9852514</link><pubDate>Wed, 29 Jul 2009 23:37:16 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9852514</guid><dc:creator>watcher</dc:creator><description>&lt;p&gt;hmm.. looks like the same technique that was expanded upon for the Warhammer online that never was!&lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://www.youtube.com/watch?v=EkQvPQJ1_Dk"&gt;http://www.youtube.com/watch?v=EkQvPQJ1_Dk&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Demonstrates how this technique was blown up into a full semi preceedural terrain system with Far Cry esque angle of terrain inclination and terrain theme types/styles.&lt;/p&gt;</description></item></channel></rss>