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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>MotoGP: bike damage</title><link>http://blogs.msdn.com/shawnhar/archive/2009/01/29/motogp-bike-damage.aspx</link><description>We wanted the MotoGP bikes to show visible damage after they crashed. This wasn't a core feature, just a nice-to-have if we could make it work without too much effort. These were the days of shader model 1.1, which is limited to 8 pixel shader instructions.</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: MotoGP: bike damage</title><link>http://blogs.msdn.com/shawnhar/archive/2009/01/29/motogp-bike-damage.aspx#9385218</link><pubDate>Fri, 30 Jan 2009 23:01:53 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9385218</guid><dc:creator>kch_86</dc:creator><description>&lt;p&gt;I like these tricks/hacks you've been talking about. It's always interesting to read about and get ideas from.&lt;/p&gt;
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