<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Depth sorting alpha blended objects</title><link>http://blogs.msdn.com/shawnhar/archive/2009/02/18/depth-sorting-alpha-blended-objects.aspx</link><description>Taking a brief digression from our regularly scheduled reminiscences, I’m going to tackle a question that comes up regularly on the Creators Club forums, but which (to my surprise) I have been unable to find a comprehensive answer for on the web. This</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: Depth sorting alpha blended objects</title><link>http://blogs.msdn.com/shawnhar/archive/2009/02/18/depth-sorting-alpha-blended-objects.aspx#9435233</link><pubDate>Fri, 20 Feb 2009 03:53:17 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9435233</guid><dc:creator>tryz</dc:creator><description>&lt;p&gt;Really great article. &amp;nbsp;Thank you!&lt;/p&gt;
</description></item><item><title>re: Depth sorting alpha blended objects</title><link>http://blogs.msdn.com/shawnhar/archive/2009/02/18/depth-sorting-alpha-blended-objects.aspx#9436245</link><pubDate>Fri, 20 Feb 2009 20:04:57 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9436245</guid><dc:creator>Baqueta</dc:creator><description>&lt;p&gt;Have to agree with Tryz.&lt;/p&gt;
&lt;p&gt;Informative, clear and useful! Thanks Shawn. :&amp;#172;)&lt;/p&gt;
</description></item><item><title>re: Depth sorting alpha blended objects</title><link>http://blogs.msdn.com/shawnhar/archive/2009/02/18/depth-sorting-alpha-blended-objects.aspx#9820486</link><pubDate>Mon, 06 Jul 2009 22:44:45 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9820486</guid><dc:creator>Jamin Ohmoto-Frederick</dc:creator><description>&lt;p&gt;Thanks for treating this topic, I can never find any clear information on it. &amp;nbsp;Now my intuition has been confirmed - there's no &amp;quot;perfect&amp;quot; method for doing arbitrary translucency blending.&lt;/p&gt;</description></item><item><title>re: Depth sorting alpha blended objects</title><link>http://blogs.msdn.com/shawnhar/archive/2009/02/18/depth-sorting-alpha-blended-objects.aspx#9886641</link><pubDate>Thu, 27 Aug 2009 10:19:59 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9886641</guid><dc:creator>lly</dc:creator><description>&lt;p&gt;Thank you very much. Youd did fix my bug!&lt;/p&gt;</description></item><item><title>re: Depth sorting alpha blended objects</title><link>http://blogs.msdn.com/shawnhar/archive/2009/02/18/depth-sorting-alpha-blended-objects.aspx#9898047</link><pubDate>Tue, 22 Sep 2009 18:10:33 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9898047</guid><dc:creator>Ankesh</dc:creator><description>&lt;p&gt;It was very helpful in understanding the concept of depth buffer in XNA.&lt;/p&gt;</description></item></channel></rss>