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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Photoshop texture importer?</title><link>http://blogs.msdn.com/shawnhar/archive/2009/05/18/photoshop-texture-importer.aspx</link><description>Michael Klucher writes about a Paint.NET plugin for loading and saving Photoshop files . And this plugin includes C# source for parsing the .psd format. Hmm. I wonder how hard it would be to turn this into an XNA Framework texture importer, so you could</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: Photoshop texture importer?</title><link>http://blogs.msdn.com/shawnhar/archive/2009/05/18/photoshop-texture-importer.aspx#9625872</link><pubDate>Mon, 18 May 2009 22:50:16 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9625872</guid><dc:creator>craaash</dc:creator><description>&lt;p&gt;You could also use DevIL.NET to write a custom texture importer as shown at &lt;a rel="nofollow" target="_new" href="http://theinstructionlimit.com/?p=195"&gt;http://theinstructionlimit.com/?p=195&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;DevIL supports .psd as well as various other formats :-)&lt;/p&gt;
</description></item><item><title>re: Photoshop texture importer?</title><link>http://blogs.msdn.com/shawnhar/archive/2009/05/18/photoshop-texture-importer.aspx#9629237</link><pubDate>Tue, 19 May 2009 22:27:20 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9629237</guid><dc:creator>CobaltHex</dc:creator><description>&lt;p&gt;You should also add a .pdn one and a .xcf(gimp) and any other image editing format if you do that.&lt;/p&gt;
</description></item><item><title>re: Photoshop texture importer?</title><link>http://blogs.msdn.com/shawnhar/archive/2009/05/18/photoshop-texture-importer.aspx#9634416</link><pubDate>Fri, 22 May 2009 01:24:45 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9634416</guid><dc:creator>mpettineo</dc:creator><description>&lt;p&gt;I managed to whip up an importer in about an hour or so...pretty easy to do if you don't want to support all of the crazy layer blending modes and whatnot. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;You could probably also do some other neat stuff like extracting specific layers or tiling the layers, but I think I'll leave that to someone who might have a use for a thing. :-D&lt;/p&gt;
&lt;p&gt;Code's here, if anyone's interested: &amp;nbsp;&lt;a rel="nofollow" target="_new" href="http://members.gamedev.net/MJP/PSDImporter.zip"&gt;http://members.gamedev.net/MJP/PSDImporter.zip&lt;/a&gt;&lt;/p&gt;
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