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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Game State Management and glitch free loading</title><link>http://blogs.msdn.com/shawnhar/archive/2009/06/19/game-state-management-and-glitch-free-loading.aspx</link><description>I think the core architecture of the Game State Management sample is really solid, but the specific screen implementations included with it are a little more placeholderey. We figured most people would reskin or replace the individual screens, so we concentrated</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: Game State Management and glitch free loading</title><link>http://blogs.msdn.com/shawnhar/archive/2009/06/19/game-state-management-and-glitch-free-loading.aspx#9792108</link><pubDate>Fri, 19 Jun 2009 23:56:18 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9792108</guid><dc:creator>NearFantastica</dc:creator><description>&lt;p&gt;“core architecture of the Game State Management sample is really solid” I would have to agree but the Screen need a lot of work to get a “real” game up and running. Some more work on UI in the future would be nice.&lt;/p&gt;
&lt;p&gt;I have done some work trying to make a better lobby. (&lt;a rel="nofollow" target="_new" href="http://www.ziggyware.com/readarticle.php?article_id=245"&gt;http://www.ziggyware.com/readarticle.php?article_id=245&lt;/a&gt;) and Jeremy Janiszewski did a nice XML interface piece. (&lt;a rel="nofollow" target="_new" href="http://www.ziggyware.com/readarticle.php?article_id=215"&gt;http://www.ziggyware.com/readarticle.php?article_id=215&lt;/a&gt;) but I think these kinds of issues could benefit from an XNA team sample. &lt;/p&gt;
&lt;p&gt;After all the UI is the first piece the gamer sees and a bad UI can be very frustrating for gamers.&lt;/p&gt;
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