Welcome to MSDN Blogs Sign in | Join | Help

Target Multiple Objects with one Animation (Silverlight)

What if you want to use a single animation object (let's say DoubleAnimation) to target multiple objects? This is especially useful when you have a large number of objects that have similar animations applied to them. For example, you are displaying rows of images and you want to use an animation to highlight the image that currently has the mouse pointer over it. It is inconvenient and messy to have to create separate Storyboard objects for each image. It would be better to reuse the same Storyboard.

This content is also covered in my MSDN topic: Working with Animations Programmatically (Silverlight 2).

The following example has a number of rectangles that fade out and back into sight when you click them. All of these rectangles use the same Storyboard, because the DoubleAnimation that animates the Opacity changes its TargetName to whichever rectangle is clicked.

    <StackPanel Orientation="Horizontal">
        <StackPanel.Resources>
            <Storyboard x:Name="myStoryboard">
                <DoubleAnimation x:Name="myDoubleAnimation"
                 Storyboard.TargetProperty="Opacity"
                 From="1.0" To="0.0" Duration="0:0:2"
                 AutoReverse="True" />
            </Storyboard>
        </StackPanel.Resources>
        <Rectangle
       x:Name="MyAnimatedRectangle1"
       Margin="3" Width="100" Height="100" Fill="Blue"
       MouseLeftButtonDown="Start_Animation" />

        <Rectangle
       x:Name="MyAnimatedRectangle2"
       Margin="3" Width="100" Height="100" Fill="Blue"
       MouseLeftButtonDown="Start_Animation" />

        <Rectangle
       x:Name="MyAnimatedRectangle3"
       Margin="3" Width="100" Height="100" Fill="Blue"
       MouseLeftButtonDown="Start_Animation" />

        <Rectangle
       x:Name="MyAnimatedRectangle4"
       Margin="3" Width="100" Height="100" Fill="Blue"
       MouseLeftButtonDown="Start_Animation" />
    </StackPanel>

// C# code.

public void Start_Animation(object sender, MouseEventArgs e)
{

    // If the Storyboard is running and you try to change
    // properties of its animation objects programmatically, 
    // an error will occur.
    myStoryboard.Stop();

    // Get a reference to the rectangle that was clicked.
    Rectangle myRect = (Rectangle)sender;

    // Change the TargetName of the animation to the name of the
    // rectangle that was clicked.
    myDoubleAnimation.SetValue(Storyboard.TargetNameProperty, myRect.Name);

    // Begin the animation.
    myStoryboard.Begin();
}

Run this sample.

In the previous code, notice that you need to stop the Storyboard before you dynamically change the properties of its animation objects; otherwise, an error will occur.

In this example, it might not be desirable to stop an animation on one rectangle so that the animation can start on another rectangle. Perhaps you want both animations to run at the same time. However, you cannot use the same animation object to run two separate animations at the same time, because there is only one TargetName. This does not mean that you are back to creating a separate Storyboard for every object. Instead, you need one Storyboard for each animation that you want to run concurrently (synchronously). The following example is similar to the previous one, except that it contains three Storyboard objects instead of one. When you click a rectangle, the code looks for a Storyboard that is not currently in use and uses that one to create the animation.

    <StackPanel Orientation="Horizontal">
      <StackPanel.Resources>
        <Storyboard x:Name="myStoryboard1" Completed="Storyboard_Completed">
          <DoubleAnimation x:Name="myDoubleAnimation1"
           Storyboard.TargetProperty="Opacity"
           From="1.0" To="0.0" Duration="0:0:2" AutoReverse="True" />
        </Storyboard>
        <Storyboard x:Name="myStoryboard2" Completed="Storyboard_Completed">
          <DoubleAnimation x:Name="myDoubleAnimation2"
           Storyboard.TargetProperty="Opacity"
           From="1.0" To="0.0" Duration="0:0:2"
           AutoReverse="True" />
         </Storyboard>
         <Storyboard x:Name="myStoryboard3" Completed="Storyboard_Completed">
           <DoubleAnimation x:Name="myDoubleAnimation3"
            Storyboard.TargetProperty="Opacity"
            From="1.0" To="0.0" Duration="0:0:2"
            AutoReverse="True" />
         </Storyboard>
       </StackPanel.Resources>
       <Rectangle x:Name="MyAnimatedRectangle1"
        Margin="3" Width="100" Height="100" Fill="Blue"
        MouseLeftButtonDown="Start_Animation" />

       <Rectangle x:Name="MyAnimatedRectangle2"
        Margin="3" Width="100" Height="100" Fill="Blue"
        MouseLeftButtonDown="Start_Animation" />

       <Rectangle x:Name="MyAnimatedRectangle3"
         Margin="3" Width="100" Height="100" Fill="Blue"
         MouseLeftButtonDown="Start_Animation" />

       <Rectangle x:Name="MyAnimatedRectangle4"
         Margin="3" Width="100" Height="100" Fill="Blue"
         MouseLeftButtonDown="Start_Animation" />
    </StackPanel>

        // C#
       
bool storyboard1Active = false;
        bool storyboard2Active = false;
        bool storyboard3Active = false;

        public void Start_Animation(object sender, MouseEventArgs e)
        {
            // Get a reference to the rectangle that was clicked.
            Rectangle myRect = (Rectangle)sender;
            if (!storyboard1Active)
            {
                myStoryboard1.Stop();
                myDoubleAnimation1.SetValue(Storyboard.TargetNameProperty, myRect.Name);
                myStoryboard1.Begin();
                storyboard1Active = true;
            }
            else if (!storyboard2Active)
            {
                myStoryboard2.Stop();
                myDoubleAnimation2.SetValue(Storyboard.TargetNameProperty, myRect.Name);
                myStoryboard2.Begin();
                storyboard2Active = true;
            }
            else if (!storyboard3Active)
            {
                myStoryboard3.Stop();
                myDoubleAnimation3.SetValue(Storyboard.TargetNameProperty, myRect.Name);
                myStoryboard3.Begin();
                storyboard3Active = true;
            }
        }

        public void Storyboard_Completed(object sender, EventArgs e)
        {
            Storyboard myStoryboard = sender as Storyboard;
            switch (myStoryboard.GetValue(NameProperty).ToString())
            {
                case "myStoryboard1": storyboard1Active = false; break;

                case "myStoryboard2": storyboard2Active = false; break;

                case "myStoryboard3": storyboard3Active = false; break;
            }
        }

Run this sample.

In the previous example, only three animations can run at the same time (equal to the number of Storyboard objects). This is fine if you do not anticipate a need for more concurrent animations, which would require more Storyboard objects. If you expect a lot of independent animations to be running at the same time, you might want to create your Storyboard objects dynamically. See my earlier post Create an Animation in Code (e.g. C#, VB .NET, etc) for more information.

Nois!
Sam Landstrom - MSFT

Published Wednesday, March 26, 2008 10:19 PM by wpfedevcon

Comments

# re: Target Multiple Objects with one Animation (Silverlight)

This isn't a real solution. The 4th object can't be animated and you definitly don't wanna copy the code for the storyboard three times.

Isn't there any other solution than doing this programmatically? I love you article on MSDN, because it tought me how to do it in code. But I want style triggers! :)

Thursday, March 27, 2008 8:56 AM by Dennis van der Stelt

# Silverlight Cream for March 30, 2008 -- #240

Dan Wahlin&#39;s latest articles, Cheryl at Silverlight SDK on SL2, WS, and WCF, Sam Landstrom on using

Sunday, March 30, 2008 11:51 AM by Community Blogs

# re: Target Multiple Objects with one Animation (Silverlight)

Dennis -

Since you're not going to get style triggers yet (I doubt Sam's magic wand has that much of a charge in it), you might go the route of creating a custom user control that contains the required animation.  Takes a little more overhead (though not as much as repeating all the code and xaml), but then all the animations can run concurrently if you like.  If you're not up to speed on custom controls, <a href="http://blogs.msdn.com/sburke/archive/2008/03/22/tutorial-writing-a-templated-silverlight-2-control.aspx">this is an excellent post.</a>  You might also look to Karen Corby's talk from MIX08.

Hope it helps.

AJ

Monday, March 31, 2008 2:25 AM by Raumornie
Anonymous comments are disabled
 
Page view tracker