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Building games based on Silverlight and Expressions
Building games for everyone, especially beginning programmers. Author: Sam Stokes
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Archives
August 2009 (2)
July 2009 (9)
June 2009 (7)
May 2009 (5)
April 2009 (5)
March 2009 (6)
February 2009 (7)
September 2008 (3)
August 2008 (3)
June 2009 - Posts
Friday, June 19, 2009 8:42 AM
XNA: Using Fonts in XNA 3.1
XNA 3.1 No difference in how to use Fonts in XNA 3.1 over XNA 2.0. If you already know how to use text in your project, this won’t be a big help to you. This article was written to try to look a little smarter than my previous blog may have
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SoCal Sam
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XNA
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XBox
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Fonts
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Game Studio
Wednesday, June 17, 2009 4:56 PM
My XAML object doesn’t show up in my Code Behind!
Sometimes you add the name of an object, or you have built an object in Expression Blend and named it. Then when you try to use the object in your code behind, it doesn’t appear! ClickMe doesn’t appear when you try to use the Code Behind! That’s just
Posted by
SoCal Sam
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Filed under:
Silverlight
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Flash
Wednesday, June 10, 2009 4:37 AM
Silverlight Games: Getting the infrastructure down by blowing it out of the browser
In the XAML AppManifest.XML file there is a bunch of arcane symbols and words. In the previous blog I detailed the high level of how to detach the Silverlight Application. This is an important part of the future of Silverlight, works in the
Posted by
SoCal Sam
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Filed under:
XAML
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Star Trek
,
Silverlight 3.0
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Silverlight Out of Browser
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XAML Deployment.Parts
,
AssemblyPart
Tuesday, June 09, 2009 2:33 PM
Silverlight: Blow it out of the browser and links to definitions
Here is the code you need to make Silverlight work out of the browser. Delete a comment in the AppManifest.xml. The picture tells the story. Once you delete the comments that surround the Deployment.ApplicationIdentity object,
Posted by
SoCal Sam
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Monday, June 08, 2009 9:02 PM
Silverlight Games: Making Silverlight 3.0 work off the internet
I wander around looking at all the shining objects that is Silverlight, I am amazed how fast the product has evolved from Silverlight 1.0 to the current Silverlight 3.0. This is incredible, for instance Silverlight 3.0 applications can run on the
Posted by
SoCal Sam
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Saturday, June 06, 2009 8:52 AM
Serious Silverlight Games: PMP, thoughts on cancer research
One of the problems with cancer research is how to utilize single trials for research. What that means is this: Say you have an interesting result from a patient that responds well to a drug or drug cocktail, it doesn’t count as research.
Posted by
SoCal Sam
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Filed under:
XNA
,
XBox
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XAML
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Artificial Intelligence
Monday, June 01, 2009 11:21 AM
Silverlight Games: Seriously, using Photosynth
Take a look at the NASA-Silverlight announcement about the use of P hotosynth ON MARS , that’s pretty serious! Well I have to stay focused on the PMP, Appendix Cancer game, but once I am done with that one, I definitely am going to work on a Mars
Posted by
SoCal Sam
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0 Comments
Filed under:
Silverlight
,
XAML
,
Expression Blend 3
,
PMP
,
Game Design
,
peritoneal carcinomatosis