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June 2009 - Posts

XNA: Using Fonts in XNA 3.1

XNA 3.1 No difference in how to use Fonts in XNA 3.1 over XNA 2.0.  If you already know how to use text in your project, this won’t be a big help to you.  This article was written to try to look a little smarter than my previous blog may have
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My XAML object doesn’t show up in my Code Behind!

Sometimes you add the name of an object, or you have built an object in Expression Blend and named it. Then when you try to use the object in your code behind, it doesn’t appear! ClickMe doesn’t appear when you try to use the Code Behind! That’s just
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Silverlight Games: Getting the infrastructure down by blowing it out of the browser

In the XAML AppManifest.XML file there is a bunch of arcane symbols and words.  In the previous blog I detailed the high level of how to detach the Silverlight Application.  This is an important part of the future of Silverlight, works in the

Silverlight: Blow it out of the browser and links to definitions

Here is the code you need to make Silverlight work out of the  browser.  Delete a comment in the AppManifest.xml.  The picture tells the story.  Once you delete the comments that surround the Deployment.ApplicationIdentity object,
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Silverlight Games: Making Silverlight 3.0 work off the internet

I wander around looking at all the shining objects that is Silverlight, I am amazed how fast the product has evolved from Silverlight 1.0 to the current Silverlight 3.0.  This is incredible, for instance Silverlight 3.0 applications can run on the
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Serious Silverlight Games: PMP, thoughts on cancer research

One of the problems with cancer research is how to utilize single trials for research.  What that means is this: Say you have an interesting result from a patient that responds well to a drug or drug cocktail, it doesn’t count as research. 

Silverlight Games: Seriously, using Photosynth

Take a look at the NASA-Silverlight announcement about the use of P hotosynth ON MARS , that’s pretty serious!  Well I have to stay focused on the PMP, Appendix Cancer game, but once I am done with that one, I definitely am going to work on a Mars
 
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