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Building games based on Silverlight and Expressions
Building games for everyone, especially beginning programmers. Author: Sam Stokes
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August 2009 (2)
July 2009 (9)
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May 2009 (5)
April 2009 (5)
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Monday, August 10, 2009 5:33 PM
Designing Web Based Games: If I taught a class here is the syllabus I would use
Introduction to Web Based Games (working title) This is an introduction course to web game design, studying the art, technology, and science involved in the creation and development of video games. The course covers ·
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SoCal Sam
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Monday, July 27, 2009 5:46 PM
Silver Putt
I LOVE Miniature Golf, and Silver Putt uses a basic Miniature Golf for the design, and NAILS IT. You can create your own miniature golf course, the editor is a little clunky, but not too bad, and I sure as heck couldn’t do better. I
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SoCal Sam
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Monday, July 20, 2009 4:22 PM
Wheelz
This is a fun game, similar in the simplest level to linerunner, but not the same game play, along with the simple jazz in the background, this game is like a drug, without the hangover or cost. If you are going waste your time playing any game,
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SoCal Sam
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Friday, July 17, 2009 3:01 PM
Play with your Peas
Great concept, I have often thought about how to use the Expression Designer to build a game to play with my Peas. This is not that game, the sound effects are cool, and the building goes well, but then… The darn peas are either quite shy or there
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SoCal Sam
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XAML deployment.applicationidentity
Sunday, July 12, 2009 2:51 AM
Vector Space Armada: Review
Another Silverlight based game at the excellent site: Mashooo Vector Space Armada, sounds good. The initial feeling was one of the 1980s and playing the vector games in an arcade. Then my mouse ran away from the screen and the little vector
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SoCal Sam
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Silverlight 3.0
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XAML Deployment.Parts
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XAML deployment.applicationidentity
Thursday, July 09, 2009 1:58 PM
Review of Terminator
Another silverlight based game at the excellent site: Mashooo The Terminator game had a good feel to it, and an excellent menu that blocks you from going to levels before you are trained, which is a good thing. The initial level felt like it could
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SoCal Sam
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XAML deployment.applicationidentity
Thursday, July 02, 2009 1:57 PM
Farseer: Water Play
It’s summer, and Farseer Physics guys created a fun tool to play with water, even if you are stuck in the office. Click on the picture to go to the Farseer site. This is a great example of a physics modeling the real world. Or is it?
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SoCal Sam
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Wednesday, June 10, 2009 4:37 AM
Silverlight Games: Getting the infrastructure down by blowing it out of the browser
In the XAML AppManifest.XML file there is a bunch of arcane symbols and words. In the previous blog I detailed the high level of how to detach the Silverlight Application. This is an important part of the future of Silverlight, works in the
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Saturday, June 06, 2009 8:52 AM
Serious Silverlight Games: PMP, thoughts on cancer research
One of the problems with cancer research is how to utilize single trials for research. What that means is this: Say you have an interesting result from a patient that responds well to a drug or drug cocktail, it doesn’t count as research.
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SoCal Sam
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Monday, June 01, 2009 11:21 AM
Silverlight Games: Seriously, using Photosynth
Take a look at the NASA-Silverlight announcement about the use of P hotosynth ON MARS , that’s pretty serious! Well I have to stay focused on the PMP, Appendix Cancer game, but once I am done with that one, I definitely am going to work on a Mars
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SoCal Sam
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Thursday, May 28, 2009 9:16 PM
Silverlight Games: Seriously
digg_url = "http://blogs.msdn.com/silverlightgames/archive/2009/05/28/silverlight-games-seriously.aspx";digg_title = "Silverlight Games: Seriously";digg_bgcolor = "#FFFFFF";digg_skin = "normal"; digg_url = undefined;digg_title = undefined;digg_bgcolor
Posted by
SoCal Sam
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Friday, April 10, 2009 8:00 AM
XAML: Reading the XAML Code
digg_url = "http://blogs.msdn.com/silverlightgames/archive/2009/04/10/xaml-reading-the-xaml-code.aspx";digg_title = "XAML: Reading the XAML Code";digg_bgcolor = "#FFFFFF";digg_skin = "normal"; digg_url = undefined;digg_title = undefined;digg_bgcolor =
Posted by
SoCal Sam
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Tuesday, March 10, 2009 12:09 PM
MMOG: Silverlight solutions?
digg_url = "http://blogs.msdn.com/silverlightgames/archive/2009/03/10/mmog-silverlight-solutions.aspx";digg_title = "MMOG: Silverlight solutions?";digg_bgcolor = "#FFFFFF";digg_skin = "normal"; digg_url = undefined;digg_title = undefined;digg_bgcolor
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SoCal Sam
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Tuesday, March 03, 2009 3:07 PM
Silverlight games: Joy in a time of depressing news
digg_url = "http://blogs.msdn.com/silverlightgames/archive/2009/03/03/silverlight-games-joy-in-a-time-of-depressing-news.aspx";digg_title = "Silverlight games: Joy in a time of depressing news";digg_bgcolor = "#FFFFFF";digg_skin = "normal"; digg_url =
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Thursday, February 26, 2009 11:14 AM
Flash versus Silverlight: Do you really want to be stuck using only one language in your game?
digg_url = "http://blogs.msdn.com/silverlightgames/archive/2009/02/26/flash-versus-silverlight-do-you-really-want-to-be-stuck-using-only-one-language-in-your-game.aspx";digg_title = "Flash versus Silverlight: Do you really want to be stuck using only
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