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XNA: Using Fonts in XNA 3.1

XNA 3.1 No difference in how to use Fonts in XNA 3.1 over XNA 2.0.  If you already know how to use text in your project, this won’t be a big help to you.  This article was written to try to look a little smarter than my previous blog may have
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Serious Silverlight Games: PMP, thoughts on cancer research

One of the problems with cancer research is how to utilize single trials for research.  What that means is this: Say you have an interesting result from a patient that responds well to a drug or drug cocktail, it doesn’t count as research. 

Silverlight Games: Seriously

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Great video about creating Silverlight graphics

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Fun Game using Photosynth to get immersed into the movie: Angels & Demons

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Silverlight the good/bad/ugly?

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Using Silverlight: Popfly games

One way to consume Silverlight is to create Popfly Games, I have made a series of silent videos that show how to utilize the Popfly Game Creator site. http://www.popfly.com I used the community clips that is a free download from Microsoft and VERY easy
Posted by SoCal Sam | 2 Comments
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My post for today really sucked

I didn't post it, it was to complicated and long. I spent 5 hours on it yesterday and realized that it just sucked. Big time. For now, could you go to http://blogs.msdn.com/devschool and make sure you have all of those downloads done, although you don't
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Learning how to use the FarSeer physics engine with Silverlight

The FarSeer guru has posted some simple examples of how to use the excellent FarSeer Physics Engine at CodePlex, http://www.codeplex.com/Farseersimplesamples . Use the comments in the code to figure out how to use the samples. If you are a student you
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